Kan3 Posted March 16, 2023 (edited) Yes, it is finally here! Have you ever played the psx version of Doom? Yeah, it was the good ol' doom, but with a more captivating atmosphere in it. It had 1 new monster (and 1 was missing), new more eerie sounds and tracks, color lighting, but most importantly, 8 brand new maps! It was Awesome! At least for the 90s standard, now... well, it didn't age too well. But do not despair! For I am here to fix that! (I hope so) I wanted to give new life to those wonderful and unique levels that brought nightmares in my childhood, giving them an improved look with the powerful tools at my disposal, but without going too much overboard with the fancyness, I still wanted to maintain a certain fidelity to the originals, and improved gameplay with extra spicyness, because nowadays we consider vanilla Doom quite too easy and plain, but that's not everything! Since I've already released the single revamped maps singularly, with this pack I wanted to create something that could stick everything together, so I wrote a simple, banal and completely unnecessary lore behind it! I also modified every map to better connect them to the others and have a continuity. Of course I fixed the fixable (and for that I have to thank the mighty @thiccyosh for the testing out of the entirety of the thing), slightly improved the scripting and mod compatibility and added cooperative compatibility! (hopefully... I couldn't test with friends so... I can say it starts up and work in a single player coop with GZDoom) Let's see what I added so far to this, shall we? New graphics New textures 3 new monsters 1 new powerup Brightmaps (also thanks to the mod BRIGHTMAPS PLUS 1.9.1) New sounds (a couple of "my own" and the monsters etc. from DOOM PLAYSTATION SOUND REVISITED) New lights Breakable decorations You can find all of the credits directly inside the zip file! Time to give you some info: Game : Doom 2 Hell on Earth Map # : MAP01 (Introduction), DUR01-DUR08 Single Player : Designed for Cooperative 2-4 Player : Designed for (GZDoom only) Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes Render Mode : Hardware Accelerated Port : GZDoom Light Mode (suggested) : Doom Jump/crouch : Not Allowed Base : PsxDoomTC MAP16, MAP17, MAP29, MAP30, MAP54, MAP57, MAP58, MAP59 Build Time : 5 weeks (~10 months considering the first map release) Editor(s) used : Ultimate Doom Builder, Slade3, Audacity Known Bugs : DUR05 = First Pain Elemental moving from its position when shooting. Seams in various maps. Chaingun fire state sprites are full bright. Tested With : GZDoom 4.10 Map Format : UDMF Here's a couple of screenshots to get your attention: I didn't take new screenshots, cause I'm lazy, so I'm just recycling the old ones Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler The last, but not the least, the LINK: Psx Doom Uniques Revamped I hope you can enjoy it and don't hesitate in leaving critics, advice or offenses! You can find all of the single maps here: Hell Gate Revamped Hell Keep Revamped Twilight Descends Revamped Threshold Of Pain Revamped The Mansion Revamped Redemption Denied Revamped The Marshes Revamped Club Doom Revamped My other Project: Declared New Apocalypse Edited March 17, 2023 by Kan3 : I can't write 14 Share this post Link to post
elden4 Posted March 17, 2023 Is the marshes redone in this collection ? 0 Share this post Link to post
Kan3 Posted March 17, 2023 (edited) 1 hour ago, elden4 said: Is the marshes redone in this collection ? Yes, present as a secret map, like in the original series, accessible from Spoiler Twilight Descends (now that you mentioned it, I forgot to add the link to the map, so thanks!) 2 Share this post Link to post