prfunky Posted March 27, 2023 (edited) This shall be my last map release for the Winter 2022-23 season. I generally confine my Doom editing to the months of the year when I can't go outside to roller skate comfortably in the rotten climate I reside in. So, this is Yavin's Clone; yet another deathmatch map in my long litany of cruelty inflicted on the greater Doom community at large. It's a single map but I really put alot of stuff into this one. As has been my habit for the last couple of years, it has monsters if one configures their Zandronum server that way. Therefore, it's also a single-player map as well. Difficulty levels are implemented in both single player and deathmatch but those mean different things in each. For instance, Easy difficulty for single player means "I'm too young to die" difficulty level that one would expect. Easy in deathmatch is a different animal. I've been setting this to a rocket-only weapon mode in my last several files released and this one is almost the same except that I also include the grenade launcher since it uses the same ammo. Besides the map, there are a few texture & flat additions and a whole crapload of new sprites. There's a new monster that I've never featured in any of my previous maps because it just got invented in about December. It has taken me this long to iron the bugs out (some of them) as well as build this, fairly decent map for its playground. This map has been tested extensively with Zandronum 3.1 as well as LZDoom 3.88b. I can't imagine that it would be incompatible with GZDoom though I've never tested in such. It *might* even work with old ZDoom but that's not been tested either. I'm pretty sure it *won't* work with Odamex and I'm frightened out of my wits to see what would happen if I loaded it up in ZDaemon. But, hey, you download it and play it with whatever Doom engine you see fit! ======================= [ July 8th, 2024 ] ======================= This map updated twice since this post. First update corrected a texture error of the original plus I punched out a couple of walls. I then stuck it in:http://chapsoftware.com/Files/mnstabbq.zip as map02. @AF-Domains.net Yesterday, I completed a conversion over to ZDaemon which, by strange happenstance, yielded a map that was also compatible with Odamex! Only thing that doesn't make it is my custom sky due to my use of Skybox Viewpoint. So, if you're an Odamex user, please ignore the picture posted here showing a planet in the sky cuz you won't see it. For the record, here are the compatibilities: <pre> Tested With (good) : ZDaemon 1.10.24 for Windows Odamex 10.3 for Linux Zandronum 3.0 for Windows Zandronum 3.1 for Linux LzDoom 3.88b for Linux ZDoom 2.8.1 for Linux Tested With (bad) : Woof! - loads but bombs on player start DSDA-Doom & PRBoom+ - doesn't even load Doom Legacy - loads but states can't handle the Doom-in-Hexen format map Crispy-Doom - loads and plays but... try it! Maybe you'll like it. X-P </pre> We'll just call this one "version 3.0": http://chapsoftware.com/Files/clonez.zip I dropped some of the Zandronum features but kept others and added some different new stuff. Therefore, one's experience between using ZDaemon and using Zandronum will be similiar but not totally the same. Mileage may vary, past performance is not an indicator of future results. Some people may experience slight discomfort with this wad but can go about their day. Edited July 8 by prfunky : new version availability 8 Share this post Link to post
AF-Domains.net Posted March 27, 2023 Strangely enough it does load on ZDaemon and there are no crashes; but as expected there are texture-related anomalies and also a ton of "Unknown type" notices (due to the use of Decorate-created/adjusted items). 1 Share this post Link to post
prfunky Posted March 27, 2023 26 minutes ago, AF-Domains.net said: Strangely enough it does load on ZDaemon and there are no crashes; but as expected there are texture-related anomalies and also a ton of "Unknown type" notices (due to the use of Decorate-created/adjusted items). Heh; a long time ago, I would load up files I downloaded and cue them up in ZDaemon and see those maroon diamond signs and wouldn't have a clue what they were. I can't remember what ZDaemon does with slopes... This is first file I've ever used lighting transfer to ceiling special on. I wish I'd have deployed that one years ago! 0 Share this post Link to post
AF-Domains.net Posted March 27, 2023 I can confirm that ZDaemon does support slopes. Regarding the diamond signs, there are several different potential cases that can cause them to occur, though those notices will be improved upon in time in order to provide a better idea of where the root cause happens to originate. "If" you ever did go down the route of attempting to use DeHackEd in-place of Decorate for engines that don't support the latter, you may end up with two differing standards: 1) In the case of ZDaemon if you use a custom DeHackEd Supplement then you can have access to the Heretic, Hexen and some ZDaemon-specific actors that would then give you a lot of actors of which to work. 2) For ports that support DEHEXTRA (of which ZDaemon isn't yet one), there are a ton of dummy actors present that can be utilised. With both though, "if" any or both were pursued, the DeHackEd could be added as a lump in a separate wad so at least it can be swapped out with ease depending on the port of choice (or even if it happened to require the DEHSUPP lump). 1 Share this post Link to post
prfunky Posted March 27, 2023 Heh-heh; now yah got me futzing in Windows... So yah, first attempt was with ZDaemon1.08.08b [attached screenshot] which just bombs the F out. Then, I loaded up in both 1.10.19 and 1.10.20. Hilarious! Blinding!! All those bronze switch plate textures!!! Because I used a texture on the floor, it fills in with red/blue checkerboard. More interesting was that checkerboard lighting up more in the shadowy-er areas due to my split-blue in the palette. (see http://chapsoftware.com/paletteJackers.htm for explanation) Also interesting to note; that light transfer to ceiling special seems to be supported fine. As long as I was putzing on the Windows XP box, what does ZDoom 2.8.1 have to say? Surprisingly, EVERY damn thing works!! So yah got that goin' for ya! Back on the Linux side here, Odamex bombs out but Crispy loads some FARG'd up SH*T!! Initially, I forgot to -iwad path-to-DOOM2.WAD and I have NO CLUE what those Freedoom monsters are! The screenshot here shows all the stupid Co-op monsters in single player mode. I placed the co-op monsters in this file for joke reasons... Whatev; moral of the story: ALWAYS read the accompanying .txt file to any wad you download kids. And choose your engine accordingly. This one is meant to be played in Zandronum. It's a deathmatch map; why would you want to play it in any other port? 0 Share this post Link to post