WorldMachine Posted June 7, 2023 (edited) DOOM will never be the same again after you play... VANILLA + v2 Following the naming scheme of my other mod. DOOM+, Vanilla+ aims to provide an enhanced experience to Vanilla DOOM, by mainly making the game consistent with how it looks while also adding some cool things that are very *epoc* aswell. The main focuses are to deliver an experience that can be delivered in DOS and can be enjoyed any way you perfer. Version 2 adds alot. Trust ok? Watch the Trailer!: Download Vanilla+ v2 now! Edited August 24, 2023 by WorldMachine 24 Share this post Link to post
DM_Workz Posted June 7, 2023 This is fantastic - It always genuinely bugged me that the demons featured on the Doom Box-Art where oddly absent from the game - very nice work. I hope you don't mind me asking but how would you feel about others using your Imp replacement in their own Wads? (with Credit of course) 2 Share this post Link to post
WorldMachine Posted June 7, 2023 (edited) Well, I didn't make those. Actually, to be honest, idk who made 'em. I just found them in a huge ass zip file of DOOM assets someone gave me. I asked the person where they got alot of these assets and they said they found them on Realm667, random wads, random PK3 mods, and the "Share your sprites" sub-thread here on DOOMworld's wad thread. so do some digging there and find out who made 'em, give them credit, not me. I just did threw the assets together and did the dehacked work lol. To save you some time, I can give out those sprites if you need them, idc. 1 Share this post Link to post
WorldMachine Posted June 7, 2023 I like that alot of people like the imp sprites, but I'm also not dishonest, I don't want to steal someone's work and pass it off as my own, that's just not right. I just wanna mod because I find it fun and sometimes a dopamine rush when it comes out looking nice. 1 Share this post Link to post
SodaMazing Posted June 8, 2023 This is pretty neat! Do you plan on adding new features like monster variants? 0 Share this post Link to post
WorldMachine Posted June 8, 2023 Nope, I want this to be a vanilla as possible, hint's the name "Vanilla+" 0 Share this post Link to post
TheNoob_Gamer Posted June 8, 2023 Always appreciate more Dehacked mods being made! The PSX/64 sounds really add to the aesthetics, and the mix-up of beta and official graphics give the game a pretty fresh coat of paint (I like how there's more blood too)! Though, since the graphics are apparently compiled from various sources, would it be perhaps more fitting to include generalized credits in the .txt (something like Realm667, Doomworld)? Unless things have changed around here, I think it would be best to include a nudge to the resource authors themselves more directly. 2 Share this post Link to post
kalensar Posted June 8, 2023 Nice little mod for sure! Works perfectly with my Code Zleek Doom too so that is nice eye candy. 0 Share this post Link to post
WorldMachine Posted June 8, 2023 6 hours ago, kalensar said: Nice little mod for sure! Works perfectly with my Code Zleek Doom too so that is nice eye candy. I'm trying to make it as mod compatible as possible. 0 Share this post Link to post
WorldMachine Posted June 8, 2023 (edited) 8 hours ago, TheNoob_Gamer said: Always appreciate more Dehacked mods being made! The PSX/64 sounds really add to the aesthetics, and the mix-up of beta and official graphics give the game a pretty fresh coat of paint (I like how there's more blood too)! Though, since the graphics are apparently compiled from various sources, would it be perhaps more fitting to include generalized credits in the .txt (something like Realm667, Doomworld)? Unless things have changed around here, I think it would be best to include a nudge to the resource authors themselves more directly. Thank's DeHackEd is only used for very minor gameplay touch ups. I love the PSX/64 sound and some of the beta material so I thought it would be enough to give the mod a little more identity. I did say in the .txt that "99% of resources used go to their respective owners". Implying that someone else might own them, I just don't know who they are... ._. 2 Share this post Link to post
ShallowB Posted June 9, 2023 Both the imp and the caco were made by me, although the imp was started by TotalTS and the caco arms come from an Amuscaria sprite. I’ve got a D64 pain elemental sprite sheet somewhere in the Share Your Sprites thread as well, since you mentioned it, but it’s a bit janky. All of these are free resources anyone can use! I love projects like this, it’s exactly the sort of thing I had in mind when I made them. 10 Share this post Link to post
WorldMachine Posted June 9, 2023 51 minutes ago, ShallowB said: Both the imp and the caco were made by me, although the imp was started by TotalTS and the caco arms come from an Amuscaria sprite. I’ve got a D64 pain elemental sprite sheet somewhere in the Share Your Sprites thread as well, since you mentioned it, but it’s a bit janky. All of these are free resources anyone can use! I love projects like this, it’s exactly the sort of thing I had in mind when I made them. Oh cool! Yeah, I LOVE these sprites, really nice work, I agree the Pain Elemental do have some jank, but I tried to work it out, I think they came out just fine. I'll make sure to give you some credit in the next update! 3 Share this post Link to post
Noiser Posted June 9, 2023 Oh yeah, this is fricking cool! I can't wait to try it out :-) 1 Share this post Link to post
Fuser Marucs Posted June 10, 2023 Just been playing this on my Vita (so thanks for the whole 'vanilla compatibility'!) - it's really fun! Gives a fresh coat of paint along with a 'beta' feel as well really enjoying it so thank you 😊 1 Share this post Link to post
WorldMachine Posted June 10, 2023 (edited) 2 hours ago, Fuser Marucs said: Just been playing this on my Vita (so thanks for the whole 'vanilla compatibility'!) - it's really fun! Gives a fresh coat of paint along with a 'beta' feel as well really enjoying it so thank you 😊 Thanks! By Vita you mean Playstation Vita? If so then that's both an honor and hilarious XD. I actually want to see some footage of that, if you can that is! 0 Share this post Link to post
JXC Posted June 10, 2023 Is it just a graphics and audio mod, or are there actually changes to the enemy behavior? 0 Share this post Link to post
kalensar Posted June 10, 2023 17 minutes ago, JXC said: Is it just a graphics and audio mod, or are there actually changes to the enemy behavior? It doesn't change the enemy behavior but it does increase the firing speed of the Rifle(aka pistol replacer) and Chaingun. Those are the main changes I noticed besides the sprites and sounds overhaul. 0 Share this post Link to post
WorldMachine Posted June 11, 2023 (edited) 3 hours ago, kalensar said: It doesn't change the enemy behavior but it does increase the firing speed of the Rifle(aka pistol replacer) and Chaingun. Those are the main changes I noticed besides the sprites and sounds overhaul. The lost soul can be taken out with one standard shotgun blast, and the spider mastermind has more health and a new attack, but that's about it. Edited June 11, 2023 by WorldMachine 3 Share this post Link to post
Fuser Marucs Posted June 11, 2023 Is the status bar your work? Really love the 'helmet' version of doomguy there..... 😀 0 Share this post Link to post
WorldMachine Posted June 11, 2023 No, I think you can find those helmet sprites on moddb 0 Share this post Link to post
WorldMachine Posted June 15, 2023 Finally released version 1.1 today! Sorry I haven't updated you guys on anything, I like to keep all my things a surprise. Anyways here you go!- Vanilla+ v1.1 2 Share this post Link to post
Dexiaz Posted June 16, 2023 I love those demons from boxart. Nice work! 0 Share this post Link to post
WorldMachine Posted June 16, 2023 4 hours ago, Dexiaz said: I love those demons from boxart. Nice work! Give your thanks to @ShallowB, they're the ones who polished these up (and generously put all the sprites in a wad file) 1 Share this post Link to post
WorldMachine Posted June 18, 2023 Version 1.2 out boys! Tried to make it feel more like Vanilla+'s original inception, hopefully it's more polished! Also, before I forget, I'm always happy to receive feedback on certain things, like features or what you would like to see, all that stuff! I'm always open! Anyways, enough talk! Here is thine Mod!: Vanilla+ v1.2 (P.S.: I'm planning on making an updated showcase of the mod, but I would love for someone else to review or showcase it and give their feedback! Just DM me first if you plan on doing so! 1 Share this post Link to post
WorldMachine Posted June 18, 2023 (edited) So I did a dumb and didn't convert the Non-Nazi textures to .lmps so people not playing in a ZDOOM based port would always have the game crash, Sorry :( Here's the fixed version: Vanilla+ v1.2.1.zip Edited June 18, 2023 by WorldMachine 0 Share this post Link to post
Rudolph Posted June 18, 2023 (edited) I like the Imp's new look. It is just a shame that the blood color discrepancy was not addressed. And while I can appreciate using the unused Spider Mastermind attack animation, I find the new attack to be kind of cheap, as unlike the Arch-Vile's summoning attack, there is no tell. If you are going to give the Spider Mastermind an Arch-Vile-inspired ability, why not give it the ability to revive fallen companions? It would certainly make fights with it more interesting. 0 Share this post Link to post
WorldMachine Posted June 18, 2023 I'll try! Also, there's a discrepancy about blood color? 0 Share this post Link to post
WorldMachine Posted August 24, 2023 (edited) Obligatory bump up post Numero Uno (for when this mod is casted into the god forsaken 2nd page!) Edited August 24, 2023 by WorldMachine 1 Share this post Link to post