thelamp Posted June 10, 2023 (edited) Hello Doomworld! I come to you with a new Community Project inspired by D&D - specifically This dungeon module. The setting is a blend of science fiction and fantasy. Right now the resource pack comprises most of the weapons and enemies I'd like to include, this project is still very green and I can use all the help I can get. What I'm mostly looking for is mappers. As of now there is no texture set compiled for this at all Ettingrinder's Heretic/Hexen textures converted to doom2 pallette by Doomkid. Still light on sci-fi themed textures so I ask that you use vanilla textures as placeholders in the meantime. If you have suggestions for texture sets to use you can do that here or join the discord! As you can tell this whole thing is pretty undercooked right now, it's possible that I'm jumping the gun by posting this thread now but I'm just too excited not to. I recently learned how to use decohack so that I could take advantage of the many new MBF21 features and boy am I glad I did. Big thanks to @MTrop for doomtools and everyone involved in making MBF21! My ideas for this project went well beyond the scope of the original MBF and without this option, it's very likely I would've gone to another port. Nothing against other ports but I wanted to keep the potential audience as large as possible and with MBF21 having widespread support for modern ports, I felt this was the best choice. Also big thanks to @Large Cat for helping me to build the .deh patch contained within the current resources! You can find a current version of the resource pack on the project discord, and below you will find a brief description of the new monsters/weapons to help with mapping. Credits to Realm667, and the Post your Sprites thread here on doomworld. more detailed credits below Since this is still very early in development I'm not sure how many maps will be submitted or accepted but UMAPINFO is a powerful tool so even if we want to go over 32 maps this is easily doable. Honestly I was thinking of making forking paths between episodes, sort of like a choose-your-own adventure book which is a D&D adjacent sort of thing in my mind. If you'd like to discuss more in depth please join the discord I am open to suggestions on what texture packs to use and people's ideas of what sort of episodes themes could work within the setting. Thanks for reading and happy mapping! Project Resource Pack here design document Spoiler ENEMIES Beholder flying enemy with a medley of attacks, can toggle invisibility and summon imps a bit like a miniboss, should be used sparingly Attack % chance Single projectile 44.83 Flurry of misc projectiles 25.15 Fan of fireballs 14.93 Invisibility spell 10.01 Monster summoning 5.08 Bugman melee enemy with a long reach. moves fast Double Orc baron Drone flying weak hitscanner Ettin hell knight Flying Imp exactly what it sounds like Gargoyle a lost soul that cant fly, but it can drop off cliffs Gargoyle spawner this thing spits out gargoyles. Doesn't move. Still blocks even when dead please do no place this where the player cannot kill it Knight Heretic knight that also has a rage mode where he speeds up Maephisto mancubus Minotaur big badass with a scary AoE attack Orc quick swarmers with a better melee reach than a pinky Rocket Bot a robot that shoots rockets Robot wolf SS with 80 hp, small explosion when it dies Scout bot faster shotgunner Skeleton lowest of low tier enemy, easy to fight with the sword, drops arrows "Boss" mosnters Gunner Robot think of this as a thinner, less dangerous SMM Sycophant very dangerous flying enemy that throws oil flasks Mind Flayer Boss monster with many attacks Cleric of Baphomet demonic healer than can raise biological units from the dead has a strong short range spread attack Zapper Drone flying drone with an archvile attack ===================================================================== MISC Goody barrel drops an item when destroyed Target dummy stationary enemy that has Bossdeath to activate via UMAPINFO Target dummy, flimsy keendie attached to death ===================================================================== WEAPONS slot 1 -the scroll of agony a low damage weapon that can stunlock enemies slot 1 - polearm long range melee, longer on successive swings slot 2 - short sword slashing weapon, multiple attack frames slot 3 - crossbow fires three arrows at a time slot 3 - Magic cross fires a lot of homing arrows fast slot 4 - laser rifle hitscann does more damage on consecutive shots, overheats eventually slot 5 - Oil Flasks larger blast radius rockets. no refire short lingering fire effect slot 6 - Railgun projectile penetrates enemies, massive damage slot 7 - Summoning tome short click summons an item Item % spawn chance health vial 22.25 bolts 19.94 cell 9.99 health potion 9.95 armor bonuses 10.17 2 oil flasks 7.14 bolt case 4.94 bulk cell 3.07 backpack 2.10 invis 2.15 radsuit 2.2 liteamp 1.87 green armor 1.14 berserk 1.15 gargoyle 1.16 map 0.78 long click summons a lot of projectiles ===================================================================== GENERAL INFO Target ports are DSDA Doom, GZ Doom, and Woof! Please implement difficulty settings in your maps. You can submit them in discord for testing as well, difficulties can be added afterward Also remember to include multiplayer and deathmatch starts! ===================================================================== EPISODE STRUCTURE - subject to change, this should be taken a general idea of design and not gospel. Depending on what the maps are like that are submitted these guidelines may change. Episode I - Rural Episode one starts in the forest or other rural area, presumably around where the protagonist lives. They are finding occasional downed spaceships and futuristic enemies meandering about. For this episode, mappers must set their maps in a naturalistic environment (forest, plains, desert, tundra, mountains, etc.) with a few robotic enemies around. laser rifle can be given but with none or very limited ammo, just as a tease -no spell tome -limited autocrossbow & oil flasks -limited sci-fi enemies and themes Episode II - The outskirts/The city Episode two sees the player visiting a city to warn someone, but they find the city already overrun with this foul presence. Mappers should set their maps in a medieval city environment, and their map should imply a greater city beyond the play area, to help continuity with other maps in the episode. Futuristic weapons may appear, but they should be very sparse (same for cell ammo). Probably still wait on the spell tome. Futuristic enemies should still be the exception, rather than a common occurrence. It's likely there will be occasional futuristic pods or teleporter pads, something like that. -laser rifle with sparse ammo -very limited spell tome -more sci fi enemies -rare rail gun Episode III - Castles and Keeps Episode 3 gets the player into the central keep of town. Finding no lord to warn, they take advantage of a quick travel teleport system between other city keeps. Maps in this episode should take place in some sort of castle/fort/dungeon/minotaur maze and should begin and end with some sort of teleport-pad-style area. The maps should also contain many small futuristic installations guarded by futuristic monsters. This is a goodpoint to introduce the spell tome. Maps should also have one fairly central cell weapon pickup, and cell ammo should be available, but not abundant. The final map will reveal that this last keep is inside an alien craft to transition to the next episode. -more cell ammo for laser rifle -spell tome can be found on some levels -railgun ok Episode IV - Spacecraft Episode 4 takes place on a vast spacecraft. Robotic denizens patrol the halls, intent on removing intruders like you. They also seem to be tenuously allied with the more fantastical creatures aboard. Maps should have plenty of futuristic enemies, but all types are welcome. This craft has abducted other medieval settings, allowing for brief departures from the space theme. Cell weapons and ammo can be as plentiful as the mapper wishes from here on out. The final map takes the player on shuttle down to an alien planet. -anything goes ===================================================================== UMAPINFO Bossactions may be used to perform S1 Door Open Stay via UMAPINFO using the following tags: The tags for the bossactions are: 666 flimsy dummy 667 target dummy 668 mind flayer 669 maephisto 670 rocket bot 671 beholder 672 double orc 673 gunner bot 674 minotaur 675 sycophant Although there are many enemies listed here please refrain from overusing this mechanic, gating the player behind killing everything repeatedly is not a recipe for a good level (in my opinion) so please use this feature sparingly. If you would like to use a sky transfer please just make that known in discord so it can be added to the main UMAPINFO lump when the time comes to compile the set some videos Spoiler Edited June 30, 2023 by thelamp : link update 51 Share this post Link to post
Doomkid Posted June 10, 2023 This project looks awesome, Lamp! Pencil me in for a slot.. Gonna do my best to make something Hexeny! 7 Share this post Link to post
WorldMachine Posted June 10, 2023 (edited) 12 minutes ago, Doomkid said: This project looks awesome, Lamp! Pencil me in for a slot.. Gonna do my best to make something Hexeny! Wuh oh, Doomkid's gettin' the the Hexen out! Be prepared for pure 90's science-fantasy excellence! On a contrary, this actually seems interesting for a CP, I'm definitely gonna give this a try when this is complete! 3 Share this post Link to post
Moustachio Posted June 11, 2023 I like the idea of forking paths. Sign me up! 2 Share this post Link to post
Walter confetti Posted June 11, 2023 This Is a really unique project! Good luck with it, i have too many Doom stuff i'm involved... 2 Share this post Link to post
Silhouette 03 Posted June 11, 2023 I'd like to participate, but I have a few questions. I'll join the discord once these questions are answered Is the project open to newer mappers? I can post some of my work if you'd like to take a look. When is the deadline? Are these new enemies and weapons just sprite replacements and have the same usages and properties as the vanilla weapons, or are they completely new? 1 Share this post Link to post
RataUnderground Posted June 11, 2023 Sign me in! I'm going to snoop around the discord server. 1 Share this post Link to post
thelamp Posted June 11, 2023 2 hours ago, Silhouette 03 said: I'd like to participate, but I have a few questions. I'll join the discord once these questions are answered Is the project open to newer mappers? I can post some of my work if you'd like to take a look. When is the deadline? Are these new enemies and weapons just sprite replacements and have the same usages and properties as the vanilla weapons, or are they completely new? The project is open to anyone, but there will be quality control on accepting maps. As of now there is no deadline The weapons are all new, all of the monsters will be modified (resource pack is still in progress) 3 Share this post Link to post
MFG38 Posted June 11, 2023 Ggggggggggggghhhhhhhhhhhhhhhhh, why are there so many interesting community projects happening lately? I'm never going to finish any of my personal projects at this rate but fuck it, I'm in. 4 Share this post Link to post
Cheesewheel Posted June 11, 2023 Very interested in this - please count me in. 2 Share this post Link to post
thelamp Posted June 11, 2023 op has been updated with a link to the current project resources. please report any bugs or issues. happy mapping everyone!! 0 Share this post Link to post
RastaManGames Posted June 12, 2023 I wish to help you, my dear Lamp-comrade! Count me in, so I can forge my map in the future! 2 Share this post Link to post
IvanDobsky Posted June 12, 2023 This seems way too cool to pass up, sign me up for a slot. 1 Share this post Link to post
thelamp Posted June 13, 2023 New version of resources here and in op Also here's me showing off all the monsters and weapons so far! 3 Share this post Link to post
thelamp Posted June 14, 2023 new version of resources in op, changed some sprites and other small improvements (oil flasks, fire smoke use better sprites) also made a trello for the project 3 Share this post Link to post
DJVCardMaster Posted June 14, 2023 (edited) I might try a map for this in a "forest" style. Sign me in. EDIT: Discord invite link is down, it should be set to non-temporary 1 Share this post Link to post
thelamp Posted June 15, 2023 18 hours ago, DJVCardMaster said: EDIT: Discord invite link is down, it should be set to non-temporary fixed! new resources also 1 Share this post Link to post
Anarkzie Posted June 15, 2023 Wow, this looks really exciting, I'll definitely be following the development of this project. 1 Share this post Link to post
thelamp Posted June 15, 2023 Big update, now includes textures from Nick Baker's Silver edits and deConstruct Industrial Textures by Derek Mac Donald aka Afterglow 5 Share this post Link to post
Dusty_Rhodes Posted June 16, 2023 Sign me up for a map buddy! I love Doom, DnD, and the idea of choosing your own adventure. 2 Share this post Link to post
Treehouseminis Posted June 16, 2023 I'm interested In making a map this in the near future! After making several big slaughter maps in a row I'm slightly burnt on the concept atm lol. I should be done with my personal set in a few weeks (thanks for testing a few of those BTW) But yeah I liked the show case videos a lot so far. I've never mapped in mbf21 but I assume the UDB editor isn't too different from boom format? 1 Share this post Link to post
thelamp Posted June 16, 2023 2 minutes ago, Treehouseminis said: I've never mapped in mbf21 but I assume the UDB editor isn't too different from boom format? There are a some new mapping features but most of the new features are DeHackEd related. You can find the spec for it here! 3 Share this post Link to post
thelamp Posted June 17, 2023 New version of Resources! Includes a new enemy that flies and throws oil flasks 1 Share this post Link to post
KeaganDunn Posted June 17, 2023 Interested in this! Unfortunately the discord link is down again - make sure it's set to never expire. 😅 I'll join as soon as I can and see if I can make something for this. 1 Share this post Link to post
WarvyGarvy Posted June 17, 2023 Super dope idea! Don't think im there yet to contribute but will definitely follow! 1 Share this post Link to post
thelamp Posted June 19, 2023 On 6/17/2023 at 1:38 PM, KeaganDunn said: Interested in this! Unfortunately the discord link is down again - make sure it's set to never expire. 😅 I'll join as soon as I can and see if I can make something for this. fixed! 0 Share this post Link to post