Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Vostyok

Ashes 2063 - GZDOOM Total Conversion

Recommended Posts

Posted (edited)

It's the secret level, I think? You buy a map from a guy at Michonne Somerville station for 150 junk. Later in the game, there's a level at the Choka Cola plant

Edited by Kroc : Somerville

Share this post


Link to post
Posted (edited)
1 hour ago, Mad Dal 85 said:

I'll wait until someone does a video for the launcher. i can't find what anyone is saying. it will be easier for me then. i have trouble understanding things in writing. 

Here, allow me to explain it for you. You buy the map from Jarrad in Sommerville Station and when you finish the map named 'At Death's Door' it will take you to the secret map called 'Chokaworld' instead of 'Michonne Five Points.' Have fun dude. :) 

Share this post


Link to post

I've finished Hard Reset. Vos if you're reading this, please keep in mind I don't think Hard Reset is bad in the slightest, you had me drop every other game I've been playing to marathon through it and even with a restart by map 4 because of glitches I still extremely enjoyed it.

I just have a bunch of complaints.

  • Needs an SMG weapon, the rifle has scarce ammunition and you often start saving it just because bosses, gladiators and huge groups of enemies need the rifle.
  • There's really one way to upgrade the rifle and it's the commando+laser pointer. Because of the lack of an SMG or a rapid fire weapon you want that dakka.
  • The new enemies; Gladiators, Withered and Wendigos are way too tanky. Withered specially take way too much damage unless you're point blank with the sawed off(and since they spawn in huge groups with empties acting as meat shields it becomes very boring fighting them since you keep ducking in and out of hallways. Also their radiation penetrates through walls and is often a huge annoyance. Over all I just didn't really enjoy fighting any of them.
  • Bugs; few too many parts where you can softlock yourself(The initial map after you link up with the soldiers, the one with the hall of mirrors and what have you. Once you reach the huge pit there's a gap in between the control switch that lifts up the container you use to continue forward and the cliff which softlocks you if you fall into it), bugs with the Cordon checkpoint map, subway map(Gray follows you without actually doing anything, once the "open fire" dialog shows up no one actually fires anything from the soldiers and if you backtrack to that area you find a bunch of untouched enemies waiting for you), Hard Reset had a few areas that were outright inaccessible until I noclipped(the storage area at the beginning). I couldn't find any place to actually use the ticket in Last Stop. I found myself saving at the start of every level just as a precaution since everything seemed to break often.
  • Misaligned textures, minor complaint but it makes secret hunting a pain.
  • Another minor complaint related to secrets, nothing truly jaw dropping as far as secrets go. No playable arcade game or game long super secret(I guess chokaworld counts?), it feels like a step back from the previous two.
  • Sound mixing is a mess. Every shell casing hitting the floor is very loud, unit barks are way too common with no cooldown I WILL FIND YOU WUSS I WILL FIND YOU WUSS WUSS WUSS I WILL FIND YOU; voice acting in certain places(Chokaworld displays, high school intercom) is way too low with no subtitles. Please add subtitles to any non-unit bark voice acting in the future.
  • Flamethrower altfire kills you more often than not and it doesn't seem to do that much damage to enemies. I'd just take a straight up flame ball over whatever it was.
  • I don't quite get the ending. Walker just bailed without Gray saying anything, or Walker getting paid? I mean I get Vrani's hot and stacked and all but get some money, my man. Also if this was a prequel to 2063/Afterglow I really don't remember Vrani or if Walker ever mentioned her or what they're trying to do to help people. I also don't recall if Gray and his dudes showed up in the Athena parts at the end of 2063/Afterglow.
    • I may have missed something because the credits mentioned a VA for athena and I never heard any of her dialog.

Again, I really enjoyed this game but it just has a bunch of issues that drag it down compared to 2063 or Afterglow. Afterglow was a 10/10, this is more a 7.5-8/10.

 

Share this post


Link to post
21 hours ago, OmegaCyberdemon said:

Here, allow me to explain it for you. You buy the map from Jarrad in Sommerville Station and when you finish the map named 'At Death's Door' it will take you to the secret map called 'Chokaworld' instead of 'Michonne Five Points.' Have fun dude. :) 

Thank you. 

Quick question: Do you know what is the point of this place in Afterglow? 
 

 

Share this post


Link to post
8 minutes ago, Mad Dal 85 said:

Thank you. 

Quick question: Do you know what is the point of this place in Afterglow? 
 

 

No idea man. I never even knew that place existed until just now. Only the creators will have the answer for that one I'm afraid. 

Share this post


Link to post
Posted (edited)

Currently playing through Hard Reset. Been enjoying the mod so far (And Ashes as a whole). I'll report any bugs I encounter in this comment as I progress:

 

Spoiler

Miscellaneous:

  • Switching from any weapon that you can use flashlight with to double-barrel shotgun keeps the flashlight on.

 

MAP05 - Outskirts:

  • Once you reach the quarry there's a small hole between the building and the cliff wall there that the player can fall into. Noclip must be used to get out.

 

MAP09 - The Mall:

  • The bathroom secret's dialog's subtitle doesn't appear correctly. It show "TXT_WALKER_108" instead.
  • Missing texture at stairs in front of the security office.

 

MAP12 - The City:

  • Already pointed out by others here but once you get the golden key at the casino you can't walk past the soldiers to the yellow door (need to noclip or crouch jump)

 

Edited by DoomPlayer00 : Added more to post

Share this post


Link to post
5 hours ago, shottyman said:

There's really one way to upgrade the rifle and it's the commando+laser pointer. Because of the lack of an SMG or a rapid fire weapon you want that dakka.

 

Untrue, I used marksman+support and it did the job just fine. You're also kinda buried in ammo for it, not enough to just use it willy nilly but I found that I could use it fairly frequently for the big fights.

Share this post


Link to post
8 hours ago, june gloom said:

 

Untrue, I used marksman+support and it did the job just fine. You're also kinda buried in ammo for it, not enough to just use it willy nilly but I found that I could use it fairly frequently for the big fights.

I do not agree. Anything that can be sniped can be done so with either the pistol or the crossbow in one-two shots, being either human bandits, gasbags or pitfiends(? the dog-like creatures). Maybe the fatter mutant variant who throws explosive bolts at you but those can be two shot in two crossbow shots as well.

Anything that needs a bullet hose; the wendigo and gladiator has spades of health and runs in that annoying jittery pattern so either flamethrower or dakka machine is the way to go. At least what's I strongly felt playing the game.

Share this post


Link to post

I didn't really use it for long-range sniping so much as medium-range fire where the decreased firerate made it easier to stay on target. I also didn't really use it for gladiators since those fuckers are so jittery, at first I used the double-barrel but after a while I just started blowing them up.

Share this post


Link to post
Posted (edited)

I really enjoyed hard reset but I feel like the ending was a bit sudden and whoever varni is I wish she was a bigger player in this plot cause I was a bit lost.

I really wanted to meet Athena in Hard Reset, given the memory wipe hasn't happened yet 

 

Edit for bug report: on my second playthrough of hard reset, both playthroughs had merchants  in Michonne who would take my money for no benefit. Last time it was violets food, this time it's rigs machine gun upgrade for the modular rifle. Thankfully spawning a blur sphere with the console still gives you mod kits, so I got my upgrade anyway

Edited by Urutora

Share this post


Link to post

Do I need a new version of GZDoom for this to work? I keep getting errors when trying to launch it using DoomLauncher. When trying to use the standalone version, the batch file runs FreeDoom instead.

Share this post


Link to post
1 hour ago, Pechudin said:

Do I need a new version of GZDoom for this to work? I keep getting errors when trying to launch it using DoomLauncher. When trying to use the standalone version, the batch file runs FreeDoom instead.

Probably yes, but for now I would wait to play Ashes because there is supposed to be some big update.

Share this post


Link to post
1 hour ago, Broadsword Jim said:

Probably yes, but for now I would wait to play Ashes because there is supposed to be some big update.

 

Nevermind, I fixed it. Just added the newest GZdoom version to the list of ports and it worked.

Share this post


Link to post

I found lady in red dress again this time on Choka World map, she is near exit, if You turn left, You can spot her far on roof.

I belive her name is Robin, She is ghost of Walker dead wife. Her name appears once when You speak with Porcelain in Michone bar.

Share this post


Link to post

Is the police pistol that you can pick up later in hard Reset supposed to just give you ammo? I thought I could skip upgrading the pistol but I guess not

Share this post


Link to post

Hard Reset was awesome finished it up a few days ago can't wait for the next chapter.

 

My Ashes Series playlist.

 

Share this post


Link to post

Finished the game twice.

The only disappointing part of Hard Reset is the Spire.

Walker's motivation to leave the squad there isn't clear after all he was confronted with on the path. Expected a deep horror gameplay similar to what happened in the sewerage, dangerous events with the elevators (considering one of the shafts is empty in Ashes 2063), terrifying visions, maybe more difficult escape to the surface.

Share this post


Link to post
Posted (edited)
3 hours ago, r4t said:

Finished the game twice.

The only disappointing part of Hard Reset is the Spire.

Walker's motivation to leave the squad there isn't clear after all he was confronted with on the path. Expected a deep horror gameplay similar to what happened in the sewerage, dangerous events with the elevators (considering one of the shafts is empty in Ashes 2063), terrifying visions, maybe more difficult escape to the surface.

I believe that the final map isn't finished yet
and because In hard reset Version 0.92 is written in the title when you open Ashes Hard Reset
there is a screen shot I saw in this thread I guess that isn't in the game.

 

Edited: The screenshot that I talked about is in the game I just didn't notice sorry

Edited by iDoT

Share this post


Link to post

Hello all!

Does anyone know how game could be localized? Where resources (text and voice) stored?

Share this post


Link to post
11 minutes ago, ev-i said:

Hello all!

Does anyone know how game could be localized? Where resources (text and voice) stored?

All resources are stored in the pk3 files. They're zip files, so any regular zip utility works, though I would recommend using SLADE 3 to open them anyway.

 

Translatable text is stored in the language.txt file, which you'll find right in the pk3's root directory.

 

Voice clips are stored within the sounds folder.

 

Additional text can be found in the lockdefs.txt and mapinfo.txt files. Finally, each map has its own text strings, which can be found by going into the maps folder, opening the map.wad file with SLADE, and looking at the DIALOGUE lump. You may also find text in the SCRIPTS lump; e.g. in MAP00 you have a series of HudMessage instructions with the tutorial.

 

Now if you want to bolster localization potential of the game, you need to get the strings out of LOCKDEFS, MAPINFO, SCRIPTS, and DIALOGUE, and put them instead into LANGUAGE. To do that, you give each string an identifier (usually prefixed with a $ sign) and you then associate that identifier to the string in LANGUAGE. That allows you to then provide translations for these same strings in other languages. When editing SCRIPTS, there's an extra step as the game doesn't use these lumps directly, it reads the BEHAVIOR lump instead, so the SCRIPTS will need to be recompiled.

 

https://zdoom.org/wiki/LANGUAGE

 

For localized sounds, assuming you can get the required voice acting done, that's a thornier issue. You'd have to make separate voice packs, I think.

Share this post


Link to post
Posted (edited)

The "fullscreen" HUD seems broken in Hard Reset 1.00a. Here's a screenshot in 1.00:
WcsDgRP.png

 

In 1.00a, the fullscreen HUD is completely gone.

EDIT: OK, I fixed it locally. Change the line in sbarinfo.txt:

statusbar fullscreen, forcescaled

to:

statusbar fullscreen, forcescaled, fullscreenoffsets

 

About the Spire:

Spoiler

It would be nice if there's an autosave in the sanitization chamber after taking out the turrets. If someone acts a bit slower and takes a wrong turn (e.g. going right and trying to open the closed door, yes I was dumb), it's pretty much a guaranteed death and level restart as it's impossible to run to the "correct" path once the evil spirit(?) appears (got pinned down and killed at the right corner).

 

 

 

Edited by NovaRain : fullscreen HUD fix

Share this post


Link to post

Dono if it's just me but in 1.00a School when you turn on the generator and the principal talks it's all overlapping audio and comes out gibberish.

Share this post


Link to post

Another bug in 1.00a: The bridge control in map08 is broken because it checks dialogtoken3 which is only given at the arena dome later, also I don't seem to get dialogtoken2 either despite I turn on all the breakers.

Share this post


Link to post

Yes, I also have this bug, all switches are green but computer say there is still no power to operate bridge. 

Overall I think it is good update. New ending level is better on showing why Waker decide to escape. I like new merchants in Michone station.

On second map, that small town with npc characters there is funny Spire radio advert above gas station.

On Outskirts map, is there a way to enter the sawmill building without killing that bandit near Wendigo monster? His voice lines suggests he is very stressed.

On Cordon map, near hotel with Ezra body is locked gate with graffiti about Varni. Is that some easter egg? It can be seen only if You noclip.

Overall maps in Hard Reset got lot of geometry in not accessible places, like backgrounds and vistas. City ruins are full of empty extra rooms. In Cordon near exit You can even find nice small house with small forest behind it. Why? Normally players will never seen them. Choka factory got hidden portrait in not accessible for player ventilation shafts. If You noclip hard You can even find some streets and ruins from first Ashes 2063.

Share this post


Link to post
Posted (edited)

grabbed the 100a standalone and ran through the school with no audio problems at that part

 

wendigos very easy to kill imo on survival at least, im usually an apoc boy but doing another run i want it to go faster. if you nerfed the gladiator that indeed is a shame. ill have to run again on apoc, i feel like the original strength of those two is fine on the hardest difficulty.

 

if you try to buy ammo you can't afford from jarad he doesn't say anything, just N$TXT_JARAD_O5 or something similar. same sort of deal when you do the doom marble secret in the mall, txt_mysterydoor

 

tiny grammar thing, Varni's first bit of dialogue, it's passed now but I noticed a contraction that should be n't instead of 'nt, i.e. couldn't vs could'nt

 

Edited by scrubbysniff

Share this post


Link to post

Hello Vostyok, in Cordon you cannot reach Jacob being stealth in normal difficulty level. I used crossbow and pistol with supressor but whatever I do, at some point all guards are alerted. It's really frustrating :)

Share this post


Link to post
Posted (edited)
On 7/28/2024 at 10:56 AM, Lord Pavis said:

Hello Vostyok, in Cordon you cannot reach Jacob being stealth in normal difficulty level. I used crossbow and pistol with supressor but whatever I do, at some point all guards are alerted. It's really frustrating :)

Are you running through the standalone or from the PK3 as a mod?

Make sure your COMPATflags settings are set to Default for gzdoom.
This is an issue where changing settings to be more compatible when playing older Doom wads will carry over to other mods, and many of those settings change how sound works - cancelling out all benefit of suppressed or silent weapons.

Compatmode.png

 

Also, there are three/four guys in the alleyway all clustered together next to a burning trashcan. Avoid them - killing them makes enough noise and is so close to the Cordon that everyone will be alerted. Just stick to the apartments and the old hotel.

Edited by Vostyok

Share this post


Link to post

I'm running from the pk3 and the compat flag was on MBF. I set it on default and it was Ok, thank you!

Share this post


Link to post

Cordon v1.00a pk3. I did the silent run just fine with the crossbow. Chainsaw Doc opened the door for me but when I get to the boss no dialog about Jacob shows up and Chainsaw Doc never comes in to help.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×