Pegleg Posted October 1, 2023 (edited) Welcome to another installment of the IronEagle competition, the ironman challenge that welcomes everyone, regardless of how experienced you are (or think you are). As long as you enjoy playing Doom, you're welcome here! This also happens to be the 5th anniversary of the monthly IronEagle competition. I want to thank everyone that has been a part of this journey, whether you've been here most months or have only stopped in a few times. Thank you very much. Participants will challenge themselves against Escalation Titan, a limit-removing 6-map set for Doom 2, created by Jeffrey "@GrahfMetal" Canam in 1997 in 2016 and released on idgames in 2021. This mapset is set in the Canadian UAC base, CFB Titan. The base has been overrun by the forces of Hell and you must escape. The mapset also features a soundtrack by James "@Jimmy" Paddock. Participants must play these maps on complevel 2 or Doom(strict). As far as I can tell, there is one Boom-specific linedef action in the mapset, but playing on complevel 2 doesn't prevent you from completing the map. Download Escalation Titan here. Enslavement starts at Map 01. Survival is finishing Map 06. There are no secrets maps. Enjoy! Congratulations to this month's winners (further details are in the post below). UV: @NaZa (Runner-up: @ginc) HMP: @head_cannon (Runner-up: @Crusader No Regret) HNTR: @Andromeda (Runner-up: Pegleg) Spoiler Template for PRBoom+: -iwad doom2.wad -file etitan.wad -complevel 2 -skill <x> -warp 01 -record <IEetitan> Template for ZDoom: -iwad doom2.wad -file etitan.wad +compatmode 2 -skill <x> +map map01 -record <IEetitan> it is possible you may have to use +set skill <x> for GZDoom <x> must be replaced by the skill level. 2 = HNTR, 3 = HMP, 4 = UV <IEetitan> would be replaced with whatever you decide to call your demo, if you're submitting a demo Rules: The rules are basically the same as they have been. Either demos or streams are permissible. If you are creating a demo, post the demo. If you are streaming, post a video of the stream. Even if streaming, you can still submit a demo, if you want to. The basic rule is that you submit a demo/stream played at a particular difficulty level (HNTR, HMP, or UV) and you play without saving and reloading, ending your run when you die (or survive). The following are allowed (but not required): Freelook Crosshair Mods that are COSMETIC ONLY The following are NOT allowed: Crouching Jumping Mods that change ANY aspect of base gameplay, including (but not limited to) enemy behavior, enemy speed, player abilities, player speed, weapon damage, ammo, and enemy drops. Further, more specific, rules are listed below: Spoiler Submissions (except for streams, as described below) must include a demo. You may practice a mapset if you want, but these practice runs should not be submitted as your official entry, and your run would be Category 2, unless there are exceptional circumstances (such as described below). A run must be done in a singular sitting with no saves. (With room for breaks. This will be addressed below.) Streams and video runs are accepted provided you post a video of the stream/run or a link to the video. If you post a video of the stream, you may post a demo if you want, but it is not mandatory. You may also post a demo if you, for some reason, do not want to post the video or a link. Secret levels, if present, do not have to be completed for a survival run. If they are completed, they are extra credit. Any port is accepted provided it will actually run the mapset. There is no preference. Spoiler Of course, if you want to try a limit-removing/Boom map in Chocolate Doom, be my guest. However, be aware that your run may be over rather quickly. Don't say you weren't warned. Category System: Category 1: Blind run. This explains itself. You have no knowledge of the wad and have not played/seen it before. I'm willing to be somewhat lenient with this Category. For example, if you die early in Map 01, and then decide to play again for your run, you can still call it Category 1. Category 2: Non-blind. If you have played the wad before and/or possess significant foreknowledge, your run is non-blind. Basically, anything that is not Category 1 is Category 2. If you're unhappy with your blind run, feel free to record a new run, and submit that run instead. (Just don't submit your first run.) If you want to submit your first run, no matter how you perform, by all means, go ahead and do it. You shouldn't feel that you HAVE to submit a run you're dissatisfied with, just to preserve a "Category 1" status. If you want to go back and submit a second run, you're welcome to do so, but, at this time, it won't be counted. Difficulty System: You may submit a demo/stream for only one of HNTR, HMP, or UV. Choose only one, because subsequent submissions will be rejected (i.e., if you submit a HMP demo, the HNTR demo you then submit will be rejected). We're not using the 1CC rule set here. Your first submission is what counts. Only runs from the same difficulty will be pitted against each other. Each difficulty will be graded separately. Submission: When you submit your run, please the include the following information: The category (1 or 2) The difficulty If you survived, your time If you didn't survive, the map where you died Time of death Kill count upon death Time upon entering your map of death (if you made it past the first map) The port you used (if you included a demo) A link to the stream/video (if you did a stream) You may include a commentary about the maps or details about them, if you want to. If you do include specific information about the map (e.g. "The demon trap in Map 08 is rough"), please put it in a spoiler, so that people that want a completely blind experience won't be tipped off. If you're just putting in a general comment (e.g., "Pro tip: don't get hit"), then no need for a spoiler. Attempting to max the maps is not necessary to win. Ranking for this mapset will be determined by: Survival Time for survival Map of death (in descending order: Map 06, Map 05, Map 04, Map 03, Map 02, Map 01) Time it took to reach the map of death Kill count in the map of death If you die, please wait a few seconds before quitting. Breaks: Everyone gets tired. Sometimes people survive longer than they expected. Nature calls. Every now and then, there are family emergencies. Needing to take a break shouldn't necessarily end a promising run. While you should try to complete the run in a single setting, this isn't always possible. If you have to take a break, try to make it quick. Happy Dooming! Previous IronEagle Competitions Spoiler 2018 1 (Oct.): Scientist 2 (Winners -- UV: leodoom85 HMP: n/a HNTR: Liberation) 2 (Nov.): Vanguard (Winners -- UV: Bdubzzz HMP: n/a HNTR: Liberation) 3 (Dec.): Crumpets (Winners -- UV: NoisyVelvet HMP: n/a HNTR: Pegleg) 2019 4 (Feb.): Dark Covenant (Winners -- UV: kmc HMP: n/a HNTR: Pegleg) 5 (Mar.): Brood of Hatred (Winners -- UV: Bdubzzz HMP: Crusader No Regret HNTR: Pegleg) 6 (Apr.): Riot Control (Winners -- UV: Bdubzzz HMP: Walter Confetti HNTR: Pegleg) 7 (May): Scimitar (Winners -- UV: Bdubzzz HMP: Crusader No Regret HNTR: Pegleg) 8 (Jun.): Bauhaus (Winners -- UV: vdgg HMP: Crusader No Regret HNTR: Pegleg) 9 (Jul.): Bloody Steel (Winners -- UV: Bdubzzz HMP: n/a HNTR: Pegleg) 10 (Aug.): The Brotherhood of Ruin (Winners -- UV: leodoom85 HMP: n/a HNTR: Pegleg) 11 (Sept.): Flashback to Hell (Winners -- UV: kmc/Bdubzzz HMP: n/a HNTR: Pegleg) 12 (Oct.): A Taste for Blood (Winners -- UV: Bdubzzz HMP: n/a HNTR: Pegleg) 13 (Nov.): Back to Basics (Winners -- UV: Bdubzzz HMP: Horus HNTR: Pegleg) 14 (Dec.): Whitemare (Winners -- UV: Bdubzzz & NaZa HMP: Crusader No Regret HNTR: Pegleg) 2020 15 (Jan.): Thy Flesh Turned into a Draft-Excluder (Winners -- UV: Bdubzzz HMP: n/a HNTR: Pegleg) 16 (Feb.): Fava Beans (Winners -- UV: NaZa HMP: n/a HNTR: Pegleg) 17 (Mar.): Beyond Revival (Winners -- UV: Bdubzzz HMP: n/a HNTR: Pegleg) 18 (Apr.): Absolute Dishonor (Winners -- UV: Veinen HMP: Crusader No Regret HNTR: kalaeth) 19 (May): Ever Shrine (Winners -- UV: Bdubzzz HMP: Dieting Hippo HNTR: Pegleg) 20 (Jun.): Operation: Biowar (Winners -- UV: Veinen HMP: Austinado HNTR: Pegleg) 21 (Jul.): The Attraction of All Things Uncertain (Winners -- UV: Bdubzzz HMP: seed HNTR: Pegleg) 22 (Aug.): Fracture (Winners -- UV: Bdubzzz HMP: Horus HNTR: Pegleg) 23 (Sept.): Spectrum (Winners -- UV: golbeeze HMP: Horus HNTR: Pegleg) 24 (Oct.): Tyrant (Winners -- UV: Bdubzzz HMP: Horus HNTR: Andromeda ) 25 (Nov.): The Enigma Episode v. 2.0 (Winners -- UV: Crusader No Regret HMP: n/a HNTR: Andromeda) 26 (Dec.): Songs of the Damned & Drip Feed (Winners -- UV: Suitepee HMP: Capellan HNTR: Andromeda) 2021 27 (Jan.): The Classic Episode (Winners -- UV: Daerik HMP: BoxY HNTR: Horus) 28 (Feb.): Blinded by Fear & In Death's Embrace & By the Pain I See in Others (Winners -- UV: Bdubzzz HMP: n/a HNTR: Major Arlene) 29 (Mar.): Crimson Canyon (Winners -- UV: Veinen HMP: Austinado HNTR: Andromeda) 30 (Apr.): Infected Area (Winners -- UV: Maribo HMP: Capellan HNTR: Pegleg) 31 (May): Tangerine Nightmare (Winners -- UV: Yugiboy85 HMP: n/a HNTR: Major Arlene) 32 (Jun.): The Parallel Dimension (Winners -- UV: head_cannon HMP: Capellan HNTR: Pegleg) 33 (Jul.): Mayan Mishap (Winners -- UV: Suitepee HMP: Lol 6 HNTR: Pegleg) 34 (Aug.): Witness of Time (Winners -- UV: Maribo HMP: Lol 6 HNTR: Major Arlene) 35 (Sept.): Data Center (Winners -- UV: MAN_WITH_GUN HMP: Lol 6 HNTR: Major Arlene) 36 (Oct.): Dystopia 3 (Winners -- UV: dt_ HMP: Lol 6 HNTR: Major Arlene) 37 (Nov.): Ol' No Name (Winners -- UV: mhrz HMP: Maribo HNTR: Andromeda) 38 (Dec.): By the Pricking of My Thumbs... (Winners -- UV: Veinen HMP: head_cannon HNTR: Andromeda) 2022 39 (Jan.): The Talosian Incident (Winners -- UV: mhrz HMP: PsychEyeball HNTR: Major Arlene) 40 (Feb.): Apokalypsis (Winners -- UV: Maribo HMP: Goofy_1966 HNTR: Andromeda) 41 (Mar.): Breach and Brigandine (Winners -- UV: SCF HMP: head_cannon HNTR: Major Arlene) 42 (Apr.): Nex Credo (Winners -- UV: mhrz HMP: Crusader No Regret HNTR: Andromeda) 43 (May): Ezekiel (Winners -- UV: dt_ HMP: LadyMistDragon HNTR: Pegleg) 44 (Jun.): Elegy (Winners -- UV: mhrz HMP: SCF HNTR: Andromeda) 45 (Jul.): Respawned: Back from Hell (Winners -- UV: dt_ HMP: LadyMistDragon HNTR: Andromeda) 46 (Aug.): Viscous Realms (Winners -- UV: dt_ HMP: LadyMistDragon HNTR: Andromeda) 47 (Sept.): PhobosDeimos Anomaly (Winners -- UV: Luleta HMP: Zhaojue HNTR: Pegleg) 48 (Oct.): Eternally Yours (Winners -- UV: NaZa HMP: head_cannon HNTR: Andromeda) 49 (Nov.): Foursite (Winners -- UV: Asbadagba HMP: xX_Lol6_Xx HNTR: Andromeda) 50 (Dec.): Doom 2 (Winners -- UV: 4shockblast HMP: xX_Lol6_Xx HNTR: NoisyVelvet) 2023 51 (Jan.): Monument (Winners -- UV: ginc HMP: head_cannon HNTR: Andromeda) 52 (Feb.): Into the Code (Winners -- UV: Asbadagba HMP: xX_Lol 6_Xx HNTR: Pegleg) 53 (Mar.): City of Doom (Winners -- UV: Asbadagba HMP: head_cannon HNTR: Andromeda) 54 (Apr.): Prototype (Winners -- UV: SCF HMP: head_cannon HNTR: Andromeda) 55 (May): MAYhem 2019 (Winners -- UV: joe-ilya HMP: LadyMistDragon HNTR: Horus) 56 (Jun.-Jul.): Adonis: Escape from Urania (Winners -- UV: ginc HMP: LadyMistDragon HNTR: Andromeda) 57 (Jul.-Aug.): The Abyss (Winners -- UV: Master Medi HMP: xX_Lol 6_Xx HNTR: Andromeda) 58 (Sept.): Enslavement (Winners -- UV: joe-ilya HMP: LadyMistDragon HNTR: Pegleg) Edited November 4, 2023 by Pegleg : EDIT 1: Added winners to IronEagle 58. Corrected date from 1997. Added music credit. EDIT 2: Added winners and runners up. 9 Share this post Link to post
Anima Zero Posted October 1, 2023 Cat 1, UV, made it to map 4 and died at roughly 149/155 kills about an hour in. Two words: GJ ANIMA! That is all. DWIroneagle_UV_ETitan_AnimaZero.zip 5 Share this post Link to post
Andromeda Posted October 2, 2023 Category: 1 Difficulty: HNTR Dead on: MAP03 Kills: 45/97 Time on MAP02 exit: 17:33 When I noticed the ceiling lowering it was already too late :') ie_andromeda_etitan.zip 5 Share this post Link to post
Horus Posted October 2, 2023 (edited) Cat 2 Difficulty: UV Dead on: MAP03 Kills: 58/142 Time on Map02 exit: 25:59 When I noticed the ceiling lowering it was already too late :') horus_ironeagle_2023_10.zip Edited October 2, 2023 by Horus 6 Share this post Link to post
SCF Posted October 2, 2023 Category 1 Difficulty: UV Dead on: MAP03 Kills: 124/142 Exited MAP02 at: 17:35 DWIE_23-10_etitan_SCF.zip I was having a good time, but I spent so long getting lost that I tried to rush through the end of the map. A cunning revenant was waiting in ambush around a corner to block my escape. 5 Share this post Link to post
Suitepee Posted October 3, 2023 (edited) https://youtu.be/nQ2z99hQd1A Category 1 run on UV, starts at around 2:09:30. Survived in 1:43:24. The Jimmy midis really helped to carry this wad. Did this wad come out in 1997 or 2021? (text file says 2021, but it could have been something that got revived decades later and given modern midi tracks) 6 Share this post Link to post
Austinado Posted October 7, 2023 Category: 1 - Dead Map 03 - Monsters Killed: 78/142 *Pressing play on the video will start the run 5 Share this post Link to post
Pegleg Posted October 7, 2023 On 10/3/2023 at 12:58 AM, Suitepee said: Did this wad come out in 1997 or 2021? These are the joys of copying and pasting sometimes. Enslavement was made in 1997, and I copied the post from last month to speed up this month's post. I thought I had caught everything, but I missed the date. I corrected the record, although I simplified it a bit. My understanding is that Escalation Titan was originally finished in 2016 but was rejected from idgames several times (for a variety of reasons). It was posted on Doomworld in 2020 and was tweaked a bit, before getting an idgames release in 2021. 2 Share this post Link to post
purple_ruberoid Posted October 8, 2023 Category: 1 Difficulty: UV Dead on: MAP03 Kills: 90/142 Time of death: 50:53 Time on Map02 exit: 35:19 (all 100% btw) Port: DSDA-Doom 0.26.2 Spoiler I survived that deadly ceiling :) but archviles caught me completely off guard DSDA-Doom_etitan_.zip 5 Share this post Link to post
Vytaan Posted October 9, 2023 Cat 1 Difficulty: UV Dead on: MAP03 Kills: 75/142 Time of death: 35:32 Time on entering MAP03: 26:54 When I noticed the ceiling lowering it was already too late :') 8 Share this post Link to post
LadyMistDragon Posted October 9, 2023 Difficulty HMP: Dead at 28:27 on Map 03 Spoiler dat crusher lmd_ironscalation.zip 5 Share this post Link to post
faad3e Posted October 10, 2023 (edited) Category 1 Difficulty: UV Dead on: MAP03 Time of death: 32:16 Time on entering MAP03: 23:09 Port: Gzdoom 4.10 Spoiler I pressed my key that has "kill" bound to it :DDDDDDD. Loved the mapset! im already playing through the rest of it Ill be sure to join in next month too :) 5 Share this post Link to post
SleepyVelvet Posted October 11, 2023 Dead: Map06 Difficulty: UV Category: 1 (Blind) Time of Arrival: 1:09:31 Kills: 57/75 Time of Death: 1:14:00 Demo: noisy_ETITAN_ironman.zip Cause of Death: What a resilient, bitch-ass cyberdemon at the end. I totally choked at the very end, lol. 4 Share this post Link to post
Pegleg Posted October 14, 2023 Difficulty: HNTR Category: 2 Dead on: Map 03 Time of death: 42:33 Time of arrival to Map 03: 25:29 Kills: 62/97 ie_pegleg_etitan.zip Remember everyone, health is important. Don't ignore it when you need it. 3 Share this post Link to post
NaZa Posted October 14, 2023 Category 1, survived in 1:26:56. Seems like I do brilliantly in the Ironeagle when I do shockingly bad in Ironman... ironeagle_oct23_naza.zip Spoiler Quite fun. Cheated death in literal picoseconds on MAP03. Otherwise, smooth sailing, except trying to play hero at the very end of the set... 3 Share this post Link to post
Pegleg Posted October 15, 2023 @joe-ilya posted a run on the Ironman Discord. For those who have not joined the server (or are not on Discord), here are the details of the run and the demo. Category: 1 Difficulty: UV Dead on: Map 03 Time of death: 30:20 Kills: 80/142 Time entering Map 03: 18:35 Recorded with: DSDA-Doom etitanIRONEAGLEjoe.zip 3 Share this post Link to post
dt_ Posted October 21, 2023 https://www.dropbox.com/scl/fi/ezzkxyp8mwkv5yr4g0aze/dtetitan.lmp?rlkey=fzbleqetr6r2sqqzey0t56goa&dl=1 Man these dropbox links seem to be getting longer Cat 1 UV I actually noticed the crusher, left the room, then decided to re enter for a little bit of crusher pain, and then managed to skid out of a slow crusher, which I consider to be an achievement of sorts Then a map later, I was shot in the back of the ankle by a zombieman and killed (dead m4, about an hour or so total runtime) 4 Share this post Link to post
Darth_wiader Posted October 27, 2023 Cat 1 Difficulty: UV Dead on: Map 03 Time of death: 32:55 Kills: 78/142 Recorded with: PRBoom+:') IE_darthwiader_etitan.zip 4 Share this post Link to post
Asbadagba Posted October 29, 2023 cat 1 uv (never played) dead on map03 (got lost and found a switch that killed me) dead at 20:39 entered map03 at 14:35 76/142 kills dsdadoom 0.26.2 ironeagle-2023_10_asbadagba.zip video edition: Spoiler 4 Share this post Link to post
Crusader No Regret Posted October 31, 2023 Blind attempt on HMP. DNF on map 5 due to exhaustion after a two and a half hour marathon. Looking for all the little concealed switches was a colossal waste of time in this format. Great choice of mapset for an ironman format. eagle_etitan_cnr.zip 4 Share this post Link to post
ginc Posted November 1, 2023 (edited) Category 1, UV difficulty. Survived in 1:31:56. Comments: Spoiler Not a particularly difficult WAD and I definitely could have played more quickly and not hunted for a ton of those hidden switches, but I gave in to those completionist urges this time. Cool little mapset, but the maps kinda blend into each other and as a result things kinda drag towards the finish. With the amount of goodies you get in the secrets, the difficulty probably could have used more "escalation" in the later maps. Also, nice MIDIs. That crusher on MAP03 at the room with the health bonuses seems to have squished a few people lol Video: 4 Share this post Link to post
head_cannon Posted November 1, 2023 IEetitanHMPhc.zip Category: 1 Difficulty: HMP Survived in 1:49:48 A pretty cool mapset. The six levels did all feel of-a-piece, part of one large fortress, and the architecture had enough variation to keep the limited texture palette from making things too monotonous or disorienting. I appreciate how the detailing never caused me to get snagged on anything and that the gameplay space was kept clean & functional. Progression could sometimes be a bit convoluted, but I thought it was cool how it always seemed like there was more to uncover off the critical path. I had fun with this one. Thanks for selecting it for this month! 4 Share this post Link to post
Pegleg Posted November 4, 2023 Thank you to all the competitors who challenged themselves against Escalation Titan this month! I'm sorry for another month with a delay in posting the results, but these things happen from time to time. Nevertheless, I hope to see everyone back for the challenge in November. And bring a few friends with you, too. Without further ado, here are the final standings for IronEagle 59. UV NaZa (Survived) ginc (Survived) Suitepee (Survived) NoisyVelvet (Map 06) Anima Zero (Map 04) dt_ (Map 04) Asbadagba (Map 03) SCF (Map 03) joe-ilya (Map 03) Darth_wiader (Map 03) faad3e (Map 03) Horus (Map 03) Vytaan (Map 03) purple_ruberoid (Map 03) Austinado (Map 03) HMP head_cannon (Survived) Crusader No Regret (Map 05) LadyMistDragon (Map 03) HNTR Andromeda (Map 03) Pegleg (Map 03) 8 Share this post Link to post