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NightRiding Doom

(Boom - Complevel 9) Exitway.

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Cool little map, with some tight fights. It almost feels like 1k1k map, even if it's a bit bigger. 

 

 

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Turns out, a botched sector caused the monsters to be stuck in GZDoom. It is interesting that it did not happen in DSDA. Regardless, hotfixed. It is also relieving to see that a secret I thought would be too easy to find, has so far, been skipped by both players. 

 

I do not like those mancubi at this point, as everyone has approached them the same way, and it is just a big fat roadblock. Both have now been fixed in v1. 

 

Thanks for the videos. 

 

@Tangra 1k1k? Lol, I think you just have a small PTSD from testing it all the time. It is a bit cramped at places. Not sure if you played on GZDoom or not, but those shotgunners were not stuck last time I tested it. Anyway, did not make too much of a difference. You and @Aeddes666 did confirm my suspicion about those 3 fat boys, so I swaped them. Thankfully, neither of you found the secret I thought might be a bit too easy to find. 

 

Thanks for playing. Now, time to sleep. 

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@tumedaskihutaja_37685 Hey, I really liked the map, it had its respective challenge in finding enemies, as well as it had an extremely interesting map, and despite being small, I really enjoyed searching for everything it offered me, except for 1 enemy that I could never find, but anyway. Good map mate.

 

 

 

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On 10/11/2023 at 7:41 AM, ElPadrecitoCholo said:

@tumedaskihutaja_37685 Hey, I really liked the map, it had its respective challenge in finding enemies, as well as it had an extremely interesting map, and despite being small, I really enjoyed searching for everything it offered me, except for 1 enemy that I could never find, but anyway. Good map mate.

 

 

 

Spoiler

Seems the DoubleAgent did not find the swiitch for the early plasma gun. Also, a mancubus with it.

 

Edited by tumedaskihutaja_37685

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13 hours ago, tumedaskihutaja_37685 said:


Seems the DoubleAgent did not find the swiitch for the early plasma gun. Also, a mancubus with it.

 

It's true, however, the agent did not overlook that secret that the others never thought they would find, in any case, it is not a bad secret, although, when looking at the map, I think it becomes a mistake. little more obvious heh. In any case, I will do a new gameplay, and this time finding the first plasma gun with the mancubus to be able to continue through the level faster.

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This map roughed me up pretty good and confused me too haha.

 

My own fault I stumbled into that secret and couldn't find it again until I did 

 

Nice atmosphere challenge well made

 

 

 

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First 4 minutes I was like "this guy goes through it in a breeze, what did he mean rough it up".... then @Clippy goes full clippy, activates every trap in sequence and manages to make the only secret he could find also a death trap. This was very entertaining to watch. Cheers. Also, no KFC, because I got something better: Actual homemade fried chicken.. i guess you could call it HFC?

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Recorded using -complevel 9 DSDA-Doom 0.26

 

UVMAX MAP01 in 2:29.71 (New entry)

 

Map rating: 8/10. A nice little map, that flows well, good level of difficulty, a nice general design, and some nice small fights. The last exit path is a bit annoying.

 

UVMAX Rating: 9/10 This is a VERY good UVMAX map, one of the best I've played in a while. The difficulty is good, and routing is complicated in a good way. The duplicated weapons inside the secrets cause interesting choices to have to be made, and I'm not sure I've routed this the fastest I can.

 

The final fight also provides an interesting problem, where aggression is the fastest way to clear it to avoid teleporting to happen, but such aggression comes with risks. Overall this is a very fun UVMAX map.

 

Attempts: 17

 

Exitwaymax229.zip

 

 

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