Set in a hellish, castle like environment, this wad is an action packet demonfest sure to keep the player on their toes...
This wad started because I wanted to see if I could make a short map (10 or so minutes) using vanilla textures that would work
well with singleplayer, co-op and deathmatch, using the "Doom Noir" color pallette by Jon Dowland, whilst also making a visually
striking map with fast paced action. I have now decided to make a 6 map miniwad with all maps being 10-15 minutes in length
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Archive Maintainer: Daniel M. Hill (dmh094)
Update to: Mortal Zer0
Advanced engine needed: N/A
Primary purpose: Single Player, Co-op, Deathmatch
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Title: Mortal Zer0
Filename: Mortal Zer0.wad
Release date: 16/10/23
Author : Daniel M. Hill (dmh094)
Email Address :danmhill02@gmail.com
Other Files By Author: Stagnation REDUX, Desolation, Darklands (Vanilla), The Garden of Tears (Constriction 1024, map09), Damnation (Vanity map22)
Description: Set in a hellish, castle like environment, this wad is an action packet demonfest sure to keep the player on their toes...
This wad started because I wanted to see if I could make a short map (10 or so minutes) using vanilla textures that would work
well with singleplayer, co-op and deathmatch, using the "Doom Noir" color palette by Jon Dowland, whilst also making a visually
striking map with fast paced action. I have now decided to make a 6 map miniwad with all maps being 10-15 minutes in length
Additional Credits to: Jon Dowland (Doom Noir palette)
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* What is included *
New levels: (3)
Sounds: Yes (PSX sounds)
Music: Yes (Midis by MFG38)
Graphics: Yes (New Shotgun, New Chaingun, New Rocket Launcher, New Plasmagun and plasma projecticles, New BFG
Dehacked/BEX Patch: Yes (Pistol fires faster. Plasmarifle fires slower but projectiles do 2x damage.)
Other files required: (dealers choice)
* Play Information *
Game: DOOM2
Map #: 1,2.3
Single Player: Yes/ No Freelook/ No Jump/ No Crouch
Cooperative 2-4 Player: Yes
Deathmatch 2-4 Player: Yes (Still being developed)
Other game styles: N/A
Difficulty Settings: Yes
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EDIT: v1.1:
-Added ammo to outside area
-Added Rocket Launcher to outside area
-Changed enemies in outside area
-Quality of life changes
EDIT: v1.2:
-Fixed secret sector error
EDIT: v1.2.1:
-Red Torches no longer block the player
-Added CWIL patch for map01 name
EDIT: v1.2.2:
-Fixed teleport destination difficulty tags for sector 47
EDIT v2.0
-Added all new sprites to the game.
Shotgun sprite has been pulled from Destroyer of Hell
LINK: https://www.moddb.com/mods/destroyer-of-hell
Chaingun sprite pulled from Valiant
LINK:https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/valiant
Rocket Launcher sprite taken from Doom64
Both Plasmagun and BFG sprites have been pulled from Final Doomer+
LINK: https://forum.zdoom.org/viewtopic.php?t=55061
Plasma ball sprites pulled from Terminator at realm 667
LINK: https://www.realm667.com/en/repository-18489/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113?start=180
EDIT v3.0
WAD NOW HAS AN OFFICAL NAME AND A SECOND MAP
EDIT v3.1
-Fixed minor texture issue in map02
EDIT v3.1.1
-Added PSX sound effects
-Fixed title patch alignment
-fixed minor texture issues
EDIT v4.0
-MAP03 "Darklands" Added
-Lost Soul sprites replaced with "Forgotten One" from realm667
-Color palette changed to the SinCT color palette from the Cyocolours pack.
NEW DOWNLOAD LINK:
https://drive.google.com/file/d/1UkxVNOau5hUMgllNiI4V7zaM4BEPo_9G/view?usp=sharing