Set in a hellish, castle like environment, this wad is an action packet demonfest sure to keep the player on their toes...
              
                          This wad started because I wanted to see if I could make a short map (10 or so minutes) using vanilla textures that would work 
                          well with singleplayer, co-op and deathmatch, using the "Doom Noir" color pallette by Jon Dowland, whilst also making a visually 
                          striking map with fast paced action. I have now decided to make a 6 map miniwad with all maps being 10-15 minutes in length ===========================================================================
Archive Maintainer: Daniel M. Hill (dmh094)
Update to: Mortal Zer0
Advanced engine needed: N/A
Primary purpose: Single Player, Co-op, Deathmatch
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Title: Mortal Zer0
Filename: Mortal Zer0.wad
Release date: 16/10/23
Author : Daniel M. Hill (dmh094)
Email Address :danmhill02@gmail.com
Other Files By Author: Stagnation REDUX, Desolation, Darklands (Vanilla), The Garden of Tears (Constriction 1024, map09), Damnation (Vanity map22)  Description: Set in a hellish, castle like environment, this wad is an action packet demonfest sure to keep the player on their toes...
              
                          This wad started because I wanted to see if I could make a short map (10 or so minutes) using vanilla textures that would work 
                          well with singleplayer, co-op and deathmatch, using the "Doom Noir" color palette by Jon Dowland, whilst also making a visually 
                          striking map with fast paced action. I have now decided to make a 6 map miniwad with all maps being 10-15 minutes in length
  
Additional Credits to: Jon Dowland (Doom Noir palette)
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* What is included * New levels: (3)
Sounds: Yes (PSX sounds)
Music: Yes (Midis by MFG38)
Graphics: Yes (New Shotgun, New Chaingun, New Rocket Launcher, New Plasmagun and plasma projecticles, New BFG
Dehacked/BEX Patch: Yes (Pistol fires faster. Plasmarifle fires slower but projectiles do 2x damage.)
Other files required: (dealers choice)
* Play Information * Game: DOOM2
Map #: 1,2.3
Single Player: Yes/ No Freelook/ No Jump/ No Crouch 
Cooperative 2-4 Player: Yes
Deathmatch 2-4 Player: Yes (Still being developed)
Other game styles: N/A
Difficulty Settings: Yes =========================================================================== EDIT: v1.1: -Added ammo to outside area -Added Rocket Launcher to outside area -Changed enemies in outside area -Quality of life changes   EDIT: v1.2: -Fixed secret sector error   EDIT: v1.2.1: -Red Torches no longer block the player -Added CWIL patch for map01 name   EDIT: v1.2.2: -Fixed teleport destination difficulty tags for sector 47   EDIT v2.0 -Added all new sprites to the game.         Shotgun sprite has been pulled  from Destroyer of Hell        LINK: https://www.moddb.com/mods/destroyer-of-hell        Chaingun sprite pulled from Valiant        LINK:https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/valiant         Rocket Launcher sprite taken from Doom64        Both Plasmagun and BFG sprites have been pulled from Final Doomer+        LINK: https://forum.zdoom.org/viewtopic.php?t=55061        Plasma ball sprites pulled from Terminator at realm 667        LINK: https://www.realm667.com/en/repository-18489/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113?start=180   EDIT v3.0 WAD NOW HAS AN OFFICAL NAME AND A SECOND MAP   EDIT v3.1 -Fixed minor texture issue in map02   EDIT v3.1.1 -Added PSX sound effects -Fixed title patch alignment  -fixed minor texture issues    EDIT v4.0 -MAP03 "Darklands" Added -Lost Soul sprites replaced with "Forgotten One" from realm667 -Color palette changed to the SinCT color palette from the Cyocolours pack.      NEW DOWNLOAD LINK:  https://drive.google.com/file/d/1UkxVNOau5hUMgllNiI4V7zaM4BEPo_9G/view?usp=sharing