volleyvalley Posted October 27, 2023 (edited) Torment Of Screams is a vanilla Doom II megawad made by Team Afterlife. This megawad is made in vein of many vintage Doom .WAD's in a sense, that they don't take up an awful amount of time to complete, and that they don't stray too far from Doom II's episodic theme. But that doesn't mean, that we didn't take a few creative liberties, for instance, alot of the textures were taken from Requiem, Memento Mori, and even some from TVR! The episode themes are: MAP01 - MAP11: Techbase MAP12: MAP20: Cities MAP21: MAP30: Hell Download the Beta: TOS.ZIP Credits: Spoiler @Amaruψ, for making the BARS1, BEEZLB, BOOK (1 to 5) CHRIS1, COFF3, COFF4, CREWAL (1 to 3), DOORHB, DOORM, FLAG1, FLAG2, FLAGW, FLEWALL (1 to 3) GARG (1 to 5) GOREW1, LUCY, MONTY, SHADW1, SHADW2, SKIN (1 to 3) TAB1, TAB2, TORT1, AOMDR, AOMFL, AOMSW, AOMWA (0 to 9), DGUY (1 to 2) CGLASS, CKEEPR, WALLB and WFLAG graphics, and also for making the SKY3 graphics, and for the TITLEPIC & INTERPIC. @Risk, for creating an original music track for MAP26, called: "Contempt" VEINP001 - VEINP012 textures originally made by Nick "NiGHTMARE" Baker and Thomas "Rabotik" van der Velden, recolored by @WH-Wilou84. VEINUPDW is a flipped version of VEIN001, by @volleyvalley Music Credits: Spoiler Title Screen: "Baracus Returns", by David Shaw Intermission Screen: Untitled Intermission Track, by Gwyn Williams, from Vile Flesh Story Screen: "Crucible 2", by Kevin Schilder MAP01: "Suck This", by Lee Jackson MAP02: "Mobility Battle", by Cyber-Rainforce MAP03: "Smoke And Mirrors", by Lee Jackson MAP04: "Somewhere Over the Horizon", by Mark Klem MAP05: "Mystic's Glance" by David Shaw MAP06: "Nothing So Cruel", by Mark Klem MAP07: "Terror", by Mark Klem MAP08: "Galaxy", by Mark Klem MAP09: "Devil's Grounds", by Mark Klem MAP10: "The Helix", by David Shaw MAP11: "A Number of Enemies", by Cyber-Rainforce MAP12: "Warfare", by Frank Klepacki MAP13: (no replacement yet) MAP14: "Mummy Rags", by Mark Klem MAP15: "Last Resort", by Jeremy Doyle MAP16: "Fast", by Jeremy Doyle MAP17: "Tides of War", by Jeremy Doyle MAP18: "Lamneth's Ground", by David Shaw MAP19: "More", by Tom Mustaine MAP20: "Skinny Puppy", by Jeremy Doyle MAP21: "Those Chosen by the Planet" by Nobuo Uematsu, from Final Fantasy VII MAP22: "Path of Destruction", by Mark Klem MAP23: "Slipslider", by Mark Klem MAP24: "The Cathedral", by Kevin Schilder MAP25: (no replacement yet) MAP26: "Contempt", by @Risk MAP27: "Rage", by Mark Klem MAP28: "The Everlasting Negative", by Mark Klem MAP29: "Shipwrecked", by Daniel Bernstein MAP30: "Under Death", by Mark Klem MAP31: "Breach of Madness", by Mark Klem MAP32: "Too Hot", by Bobby Prince Screenshots: Spoiler Maplist: Spoiler MAP01: "Freezing Facility", by @Knor964 and @volleyvalley MAP02: - , by @Knor964 and @volleyvalley (no level name yet) MAP03: - , by @Knor964 and @Risk (no level name yet) MAP04: - , by @volleyvalley (no level name yet) MAP05: - , by @Knor964 and@volleyvalley (no level name yet) MAP06: - , by @Knor964, @volleyvalley and @Amaruψ (no level name yet) MAP07: "Dead Station" , by @volleyvalley MAP08: - , by @Knor964, @volleyvalley and @Amaruψ (no level name yet) MAP09: - , by @Knor964 and @Amaruψ (no level name yet) MAP10: - , by @Knor964, @DaBigNerd and @volleyvalley (no level name yet) MAP11: - , by @Knor964 (no level name yet) MAP12: - , by @Knor964 and @Amaruψ (no level name yet) MAP13: - , by @Knor964 (no level name yet) MAP14: - , by @Knor964 (no level name yet) MAP15: "Iron Drilling Unit", by @Knor964 and @volleyvalley MAP16: - , by @Knor964 and @volleyvalley (no level name yet) MAP17: "Pact Of Shadows"- , by @Knor964 MAP18: - , by @volleyvalley (no level name yet) MAP19: - , by @AuroraFox and @volleyvalley (no level name yet) MAP20: (not started) , by @volleyvalley MAP21: "Perdition's Gates" , by @volleyvalley MAP22: "Realm Of Sorrow" , by @volleyvalley MAP23: - , by @Knor964 (no level name yet) MAP24: - , by @volleyvalley (no level name yet) MAP25: - , by @Knor964 (no level name yet) MAP26: "Demonic Sanctuary" , by @Knor964 MAP27: - "Cursed Village", by @volleyvalley MAP28: - , by @Knor964 (no level name yet) MAP29: - "Barzarkh", by @Amaruψ MAP30: "Darkest Dream", by @volleyvalley MAP31: - , by @AuroraFox and @volleyvalley (no level name yet) MAP32: "Forgotten Catacomb", by @Geqoph As you might've noticed, when playing this beta, that alot of this mapset is unfinished, which is why we need your help, to finish this megawad, and if you want to consider joining our team, go here: Edited January 28 by volleyvalley 19 Share this post Link to post
bioshockfan90 Posted October 27, 2023 I'm not exactly I'm sure I'd call 3 scattered maps a beta, especially when one of them is the final map and the other is the 32 slot, but screenies look promising. I'm not really in a mapping state of mind right now, but I wish you the best of luck on finishing this! 1 Share this post Link to post
volleyvalley Posted October 27, 2023 Just now, bioshockfan90 said: I'm not exactly I'm sure I'd call 3 scattered maps a beta, especially when one of them is the final map and the other is the 32 slot, but screenies look promising. I'm not really in a mapping state of mind right now, but I wish you the best of luck on finishing this! Oh, if you looked at the map order in this thread, and saw the "-", then it was just, that the level didn't have a name, not that the level is unfinished or not existing. Sorry about the confusion, if that was what you thought. 1 Share this post Link to post
Buzter55555 Posted October 27, 2023 Awwww man on my phn and file type unsupported 1 Share this post Link to post
volleyvalley Posted October 27, 2023 (edited) 1 minute ago, Buzter55555 said: Awwww man on my phn and file type unsupported Huh, that's weird, not sure why it does that. What sourceport are you using on your phone? Did it let to download the file? 0 Share this post Link to post
Noiser Posted October 27, 2023 Oh, this is my kind of thing! I will give it a good try on choco doom 3 Share this post Link to post
Lila Feuer Posted October 27, 2023 The screens are definitely nice looking and the design philosophy sounds solid, best of luck with completing it! 3 Share this post Link to post
bioshockfan90 Posted October 27, 2023 24 minutes ago, volleyvalley said: Oh, if you looked at the map order in this thread, and saw the "-", then it was just, that the level didn't have a name, not that the level is unfinished or not existing. Sorry about the confusion, if that was what you thought. Gotcha, in that case I will try to give this a spin. Tangentially related but whenever I struggle with coming up with map names I think of horror movies or song names. 1 Share this post Link to post
volleyvalley Posted October 27, 2023 3 minutes ago, bioshockfan90 said: Gotcha, in that case I will try to give this a spin. Tangentially related but whenever I struggle with coming up with map names I think of horror movies or song names. Heh, as a matter of fact, MAP30 is named after an song! Oh, and also, if you decide to play it now, don't be suprised, if you find parts, where you can't progress. Alot of them were supposed to be finished by @knor964, but I haven't heard from him in a while, so I'll have to do this myself, which can take some time. 0 Share this post Link to post
Sonikkumania Posted October 27, 2023 Interested, will try 2 try when I'm home. I'll try to post feedback. 1 Share this post Link to post
Sonikkumania Posted October 28, 2023 I just played the 1st stage. The level outlook and texture design was great and such. Slightly easy with the Berserk pack avaiable without secret and such tbh, but considering it's the 1st level it's excusable. I'll look forward to more stages when I can. 1 Share this post Link to post
kalensar Posted October 28, 2023 Heck yeah! THats a fun mapset so far. My YOLO test run killed me at Map04 but that was nostalgia feeling blast. Excellent scenarios going on throughout what little bit I did play. 1 Share this post Link to post
Knor964 Posted November 20, 2023 I am proud of this team of what they achieved. It looks so good to see a project I started by myself over 2 years ago to see it evolve in this amazing piece. Thanks for everyone who worked on this! 4 Share this post Link to post
volleyvalley Posted December 11, 2023 (edited) Bumping the thread because of an update to the .WAD, some changes are: - The status bar, title screen, intermission screen, bossback and the credit screen have been added, all made by @Amaruψ - Some maps have been cleaned up, like MAP01 and MAP02 - Reimagining of MAP03, by @Risk - Work on the remaining levels has begun (MAP18, MAP24 and MAP27) - Brand new MAP29, by @Amaruψ There is also something hidden in the .WAD file, go see if you can find it! :D Edited December 11, 2023 by volleyvalley 1 Share this post Link to post
FEDEX Posted December 11, 2023 Hi @volleyvalley please check the file, i tried to open it but its corrupted (i think) 1 Share this post Link to post
volleyvalley Posted December 11, 2023 (edited) How so? What's the problem with it? Edit: Ah, I see it now. I'll try making a quick fix as soon as possible. Thank you for telling me! The second edit: Should be all fine now. 0 Share this post Link to post
riptide Posted December 24, 2023 (edited) There's a bug in MAP 04. There is no exit, you can't quit the map. @volleyvalley 0 Share this post Link to post
volleyvalley Posted December 25, 2023 On 12/24/2023 at 2:18 AM, riptide said: There's a bug in MAP 04. There is no exit, you can't quit the map. @volleyvalley That's because some of the levels aren't completed, hence the reason this is in beta for now. 1 Share this post Link to post
riptide Posted December 26, 2023 13 hours ago, volleyvalley said: That's because some of the levels aren't completed, hence the reason this is in beta for now. Then remove the download link because this thing is unplayable at the moment. 0 Share this post Link to post
volleyvalley Posted December 26, 2023 6 hours ago, riptide said: Then remove the download link because this thing is unplayable at the moment. I'd rather have something to show other people, than nothing. 2 Share this post Link to post
Amaruq Wulfe Posted December 26, 2023 8 hours ago, riptide said: Then remove the download link because this thing is unplayable at the moment. I'd wager that you're quite new to the modding scene, much less new to the community altogether. If you haven't yet noticed, the project's name currently bears the word "BETA". There never has been a restriction over providing a small showcase of the maps that you're working on, and wouldn't be in the future. If you've got an issue with this, then without any offense, others don't particularly care. 3 Share this post Link to post
Risk Posted December 27, 2023 (edited) This list is obsolete. Check out the newest version for an improved experience. Spoiler For anyone curious about the current playability of TOS, These maps cannot be exited through normal play in Beta 3.0: Spoiler MAP04 MAP07 MAP10 MAP14 MAP17 MAP18 MAP19 MAP20 MAP21 MAP22 MAP23 MAP24 MAP27 MAP29 MAP30 MAP31 MAP32 These maps are playable and can be exited: Spoiler MAP01 MAP02 MAP03 MAP05 MAP06 MAP08 MAP09 MAP11 MAP12 MAP13 MAP15 MAP16 MAP26 MAP28 Appreciate the feedback provided in this thread so far. Edited January 31 by Risk 2 Share this post Link to post
volleyvalley Posted January 28 (edited) Once again bumping the thread as Beta 4.0 rolled in, here are some changes: - MAP21, MAP29 and MAP30 are now finished - Brand new MAP07, about 25% done - more new textures, by @Amaruψ - work started on the remaining unfinished levels (MAP04, MAP18, MAP20, MAP24 and MAP27) - Visual revamp on MAP06 is 50% done - Improved MIDI placement Hoping to also implement a .DEH soon, if we come up with names for all of the maps. Edited January 28 by volleyvalley 5 Share this post Link to post