I'm completely new to Doom mapping, I mean REALLY new. Have never made a map, never done any scripting, etc... so forgive me if this has already been addressed (I couldn't find it anywhere).
I'm on the verge of getting my first ever map rolled out, but had one or two problems to sort out. I have now sorted them and eventually worked a way around the final problem I had, but am still stumped as to why it is a thing.
I first noticed it because I was testing my map on each skill level, and always ended up two items short every single time when going for 100%. After going through all the things classed as items and finding nothing wrong, I played the map slowly while constantly checking the item count. Whenever I picked up the first backpack, no matter which one it was out of several, it added two to the item count (the total required, not the number picked up). This didn't happen with subsequent backpacks in the same map... only the first I got around it by making dummy backpacks that ran an ammo scipt, but why does this happen?
I was using GZDoom Builder 2.3 with GZDoom v4.10.0
I'm completely new to Doom mapping, I mean REALLY new. Have never made a map, never done any scripting, etc... so forgive me if this has already been addressed (I couldn't find it anywhere).
I'm on the verge of getting my first ever map rolled out, but had one or two problems to sort out. I have now sorted them and eventually worked a way around the final problem I had, but am still stumped as to why it is a thing.
I first noticed it because I was testing my map on each skill level, and always ended up two items short every single time when going for 100%. After going through all the things classed as items and finding nothing wrong, I played the map slowly while constantly checking the item count. Whenever I picked up the first backpack, no matter which one it was out of several, it added two to the item count (the total required, not the number picked up). This didn't happen with subsequent backpacks in the same map... only the first I got around it by making dummy backpacks that ran an ammo scipt, but why does this happen?
I was using GZDoom Builder 2.3 with GZDoom v4.10.0
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