Zalewa Posted December 7, 2023 (edited) Get the WAD: from Doomshack from Idgames So, a bunch of Polish doomers have been lured by @Ordon to a Polish Discord server to create a bunch of maps with an end-goal to bundle them together into a Polish community single-player map pack. We've been working on this for over a year now (or two), and today, on May 21st, 2024, we're pleased to announce the public release! The mapping requirements for this pack were simple: stick to Boom complevel 9 and use the CC4 texture pack. This got us a total variety of 14 maps, that I compiled with a weapon progression in mind. Pierogis are included if you reach MAP07. Play Info Port: A Boom-compatible complevel 9 with UMAPINFO IWAD: Doom 2 Maps: MAP01 - MAP14 Game mode: Single-Player Cooperative: 2-4 player starts; untested Deathmatch: No Tested in: Doom Retro 5.0.7, DSDA-Doom, PrBoom+ 2.6.66, Nugget Doom 2.2.1, Nugget Doom 2.3.1 Release Trailer Screenshots Spoiler Map Roster Spoiler MAP01: "UAC Complex" by @Ordon MAP02: "Szeol, co w dole" by @bartekmil MAP03: "Czern" by @dqdq1 MAP04: "Spaceson's Miniscule Quake Excursion" by @Zalewa MAP05: "Spaceson's Aftermath" by @Zalewa MAP06: "ZeLN" by @dqdq1 MAP07: "Vaclav: The Grave of Spaceson" by @Zalewa MAP08: "Quarter of Zolc" by @dqdq1 MAP09: "Spaceson's Memorial" by @Zalewa MAP10: "Household of Pain" by @Ordon MAP11: "In the Houses of Concrete" by @Zalewa MAP12: "Sandcastle" by @NieMaMordy MAP13: "A Parapet veering into Floury Pyramids" by @Jacek Nowak (jacnowak) MAP14: "Cancerous Temple" by @Pełzająca Część Twarzy Our Discord https://discord.gg/bb5Cae5N - Polish DOOM Community Edited May 28 by Zalewa : Public Release 48 Share this post Link to post
Insaneprophet Posted December 7, 2023 (edited) This is my tomorrow Ive played the first 5 maps so far and Im unsure if it has anything to do with being the butt of an entire generations jokes or not but the Pols seem to be some sadistic bastards 😃 Edited December 8, 2023 by Insaneprophet 4 Share this post Link to post
tom3kb Posted December 8, 2023 O fajnie zobaczyć coś od swoich do Dooma ☺️ 5 Share this post Link to post
Pol Marcet Sardà Posted December 8, 2023 Yo, this looks great! Can't wait to play it this weekend! 3 Share this post Link to post
Zalewa Posted December 8, 2023 22 hours ago, Insaneprophet said: Ive played the first 5 maps so far and Im unsure if it has anything to do with being the butt of an entire generations jokes or not but the Pols seem to be some sadistic bastards 😃 The maps were made separately, which means that they can all be completed from the pistol start, but when I get a WAD with multiple maps I personally prefer continuous play regardless, which is how I tested this most of the time. Depending on your choice in that matter, the challenge may be greater, but I think that's fine. We're aware that the maps aren't particularly easy, but I also think that the only one that could be called unfair is the last one at the MAP12 slot (which is also why it's got the last slot). In any case, please try Hurt Me Plenty and tell me how it goes. Also, the primary criteria for map ordering was weapon progression, but I also tried to interleave the difficulty slope, so that you get an easier map after a harder one. That's why MAP03 is easier than MAP02. 1 Share this post Link to post
Rudolph Posted December 8, 2023 I hope the Polish Community Project is at least polished. :P 5 Share this post Link to post
Zahid Posted December 8, 2023 great maps....visuals and designs are unique mostly difficulty is very high from map 5 to onwards....congrats on release...though i wasnt expecting that Poland got such amazing mappers community....gameplay is sniper oriented and i missed freelook in some maps though i absolutely hate it in doom.... here is my playthrough from map 1 to 10 i skipped map 9,11 and 12 for now as they are too huge and complex will play those soon prboom cl9 uv skill iddt used pistol start most are not first attempts just map 10 is.... why 3 similar armors in map 3? some monsters never appeared in map 7 1.zip 1 Share this post Link to post
Insaneprophet Posted December 8, 2023 Im really enjoying the hell out of this, and highly impressed as well. Been playing UV as always and see no reason to change, was just comenting on the fact that I find these to try a lot harder to kill me than the average set does. And no offense was meant, I have polish ancestry along with most of my good friends 😃 Heres some quick notes Ive been jotting down as I go Map 1 Has a ton of old school charm Map 2 Sadistic Map 3 Visually striking fun ass site Map 4 Super atmospheric and artistic in its complexity Map 5 Just a test of endurance Map 6 Highly abstract Map 7 Jenga... the doom map Map 8 Really cool concept and theme, tough and fun Map 9 Favorite so far (path to the red key throws out tons of HOMS and can soft lock you if you fall down when different sections of the cliffs raise and untextured surfaces start showing) Really really having a good time with these! 😃 3 Share this post Link to post
Zalewa Posted December 8, 2023 8 minutes ago, Insaneprophet said: Map 9 Favorite so far (path to the red key throws out tons of HOMS and can soft lock you if you fall down when different sections of the cliffs raise and untextured surfaces start showing) Oh no, this is bad. Which port, may I ask? This part of the map has lots of stair building so that if you fall down from the cliffs you can quickly get back up. But I don't see any problems with texturing or incorrect sectors being raised. 0 Share this post Link to post
Insaneprophet Posted December 8, 2023 (edited) Im playing lzdoom I saw it when the cliff first rises up behind you but you actually want to go up some steps then across a few pillers that rise up. The cliff along the wall of the canyon I think has some health bonuses on it and shows all the untextured stuff for me. That is also where when I jumped down I couldnt climb all the way back up because the cliff had raised to high to make the last step. 1 Share this post Link to post
Zalewa Posted December 8, 2023 Found it. This was not triggering in non-ZDooms because of tag 0, and I have neglected ZDoom testing. Thanks. 2 Share this post Link to post
Zalewa Posted December 8, 2023 1 hour ago, Zahid said: some monsters never appeared in map 7 From your demo I see that the revenant in the hidden sector tagged 667 got stuck over the ledge as the sector raised. I need to correct that. This revenant is supposed to move over a monster walk-over line that releases a voodoo doll that, in turn, triggers more revenants to appear. 1 Share this post Link to post
Zahid Posted December 9, 2023 (edited) 1 hour ago, Zalewa said: From your demo I see that the revenant in the hidden sector tagged 667 got stuck over the ledge as the sector raised. I need to correct that. This revenant is supposed to move over a monster walk-over line that releases a voodoo doll that, in turn, triggers more revenants to appear. btw I replay it twice and they do appear both times,so I guess bug of not appearing is not always 2 Share this post Link to post
EnragedEggplant Posted December 9, 2023 Spotted a midtexture bleeding through the floor in map6. 3 Share this post Link to post
Insaneprophet Posted December 9, 2023 (edited) Map 10 was another combat arena but Map 11 is a super fun city map Map 12 is something Im still working on and may be above my pay grade All in all I couldnt be more impressed with this episode. Its got some of everything and at every step it exceeded my expectations. Maps 9 and 11 are far and away my favorites but thats only because they both not ony fall in my favorite genre but are also really good takes on it. None of that should take away from the rest of the set though, it may not all be my favorite style map but it is all good examples of what they aim for and I like doom levels of every kind, especially when they are high quality. Thanks for creating this 😃 Edited December 9, 2023 by Insaneprophet 4 Share this post Link to post
bluure Posted December 10, 2023 I'm not a doomer who likes "super hard maps", im more a "vanilla wad lover" but i have to say that the aesthetic of this is really really cool, most of the fights i had a nice time. Its a cool project, congrats. 2 Share this post Link to post
Zalewa Posted December 10, 2023 Thanks for playing. The difficulty levels are implemented on most maps, and I made my maps super-easy on skills 0 and 1. HMP will probably still be tougher than the vanilla UV, though. 0 Share this post Link to post
Zalewa Posted December 17, 2023 (edited) BETA v2 is released, with the link updated in the first post. The list of changes: - MAP02 "Szeol" made the final fight with archviles easier on lower difficulty levels; at the same time, changed one of the nooks so camping is impossible. - MAP03 "Czern" replaced 2 of the 3 green armors on UV with ammo - MAP05 marked the exit line as monster blocking; chaingunners won't die behind it anymore, preventing the player from picking up their chainguns - MAP06 "ZeLN" corrected midtexture pipes bleeding into ground - MAP07 "Vaclav" added a display case with Szczerbiec and another invulnerability secret (now there are 4 invul. spheres in total) - MAP09 fixed a stray stair builder ruining the red key section in ZDoom ports - MAP09 added another stair builder for the red skull section that allows to return to the entrance from the lava section - MAP09 fixed the lift at start not triggering from some sides - MAP09 swapped 2nd and 3rd wave of monsters after grabbing keys because the 2nd wave was much harder than the 3rd. - MAP09 added more health for the final fight - MAP09 added some more barrels here and there - MAP11 added more ammo, health and invulnerability spheres - MAP11 added more red skull textures to show where the red skull bars are - MAP12 is updated and has a name now: "Cancerous Temple" 8 Share this post Link to post
Zalewa Posted December 26, 2023 (edited) Santa Zalewa brings you A NEW MAP! in Public BETA v3: https://www.doomshack.org/uploads/polishcp-beta3.zip The map, "Quarter of Zolc" by @dqdq1, is at slot MAP08. Changes: - NEW MAP! MAP08 is now "Quarter of Zolc" by dqdq1 - MAP08 "Parapet" moved to MAP12 slot - MAP12 "Cancerous Temple" moved to MAP13 slot Enjoy! Edited December 26, 2023 by Zalewa 8 Share this post Link to post
burnbabyburn Posted January 7 (edited) Map 9 and 11 are very very fun and well made. map 13 is a masterpiece. Thank you guys so much 2 Share this post Link to post
boom_compatible Posted January 8 (edited) (beta 3) Very nice maps! I'm on map09 and I saw that someone forgot line 1670 with tag 0... this creates some visual problems and I don't know if that was the intention Looking forward to the other maps! o/ edit: Spoiler I realised that you were very careful with coop even saying in the first post that it's a wad for sp. well, so far I've only found one problem, with coop on map08: Sectors with tag 30 will close the path to the yellow key area blocking players from progressing. Edited January 8 by boom_compatible 1 Share this post Link to post
Zalewa Posted January 9 @boom_compatible Thanks. I thought I fixed the stair builder problem in map09 in beta v2 already, but somehow my hard drive forgot and, indeed, the source wad file with the map still has this bug. Gotta fix this for beta v4. As for the coop issue in the new map08: thanks for catching this one. I'll add a switch on the other side, so that this area can be opened by the players who lingered behind. This will also make it into beta v4. I normally take care to solve all such coop issues. Even if the WAD is meant primarily for single-player, there's virtually no good reason to not have it playable in cooperative too, as some people like to play with their friends. Catering for coop doesn't break single-play, it only adds some artifacts to the map like extra teleporters, strange SR switches or suspiciously-high ledges, but such artifacts are a low price to pay for having the maps run properly in multiplayer modes. If you notice any other coop issues like this one, I will definitely fix them. 1 Share this post Link to post
Kwisior Posted January 17 How many maps are planned for the final release? I usually play finished versions and I'm really hyped to see this project grow. 1 Share this post Link to post
Zalewa Posted January 21 One more map is still in the works and I think that will be it for the final release. So, 14 maps in total. 6 Share this post Link to post
Zalewa Posted May 21 (edited) Hey folks! Suddenly, we're out of beta and the public release version is here! See the first post for the download links and the trailer. Changes since BETA3: * v1.0 - 2024-05-21 - NEW MAP! MAP10 is now "Household of Pain" by Ordon - MAP10 "Sandcastle" moved to slot MAP12 and shifted all maps after to the right - MAP07 "Vaclav" added ammo backpacks so that pistol-start players can get 100 rockets. - MAP08 "Zolc" fix coop hard-lock: the rising bars with tag 30 that lock the player in the cyberdemon fight will now be lowerable from their entry side to allow coop players to pass through. - MAP09 "Memorial" fixed the stray stair builder ruining the red key section in ZDoom ports AGAIN, because it somehow didn't get saved in the map for Beta 2 - MAP11 "Houses" the pentagram secret is now accessible sooner... much sooner. - MAP02 minor gameplay tweaks Edited May 22 by Zalewa 6 Share this post Link to post
Proxy-MIDI Posted May 21 Oh crap ! I almost missed it ! I'll try it ! :O 4 Share this post Link to post
dqdq1 Posted May 21 At last! Great jurney, thanks to all people involved in this project! Dzięki, jesteście wielcy! 3 Share this post Link to post
LadyMistDragon Posted May 22 Beyond that I think Map 06 could perhaps be balanced a little bit better, I don't have lots to say. These are pretty high-quality maps though regardless! No true stinker can be found. 4 Share this post Link to post
princetontiger Posted May 29 (edited) Thank you so much for uploading this excellent mapset to idgames.... I've enjoyed the heck out of the first four maps. Despite a low monster count, they pack a punch! Excited to play the rest over the next couple days. 4 Share this post Link to post