LukeGaming Posted December 13, 2023 (edited) Gameplay mod meant to be used with gzdoom, currently only modifies Ultimate Doom content but works with Doom 2. Inspired by Doom Eternal enemy analysis videos on YouTube, main goal of this mod is to give monsters more abilities, mostly copied from other entries in the series like Doom Eternal, Doom 3 and various spin-off games (mighty doom, doom rpg), while keeping things fairly simple. Download: https://www.mediafire.com/file/jxfmr0jfyntjcv9/CoolDoom.pk3/file Let me know if there are any issues. General changes: -every demon aside from Doom 2 ones has been given one or several new abilities -all weapons (aside from super shotgun) have some sort of alt-fire now (mouse2 by default) -autoaim has been disabled on all weapons -all weapons have been given vertical spread -improved positioning of some demon projectiles (cacodemon doesn’t shoot from his nose and cyberdemon doesn’t shoot from his groin anymore) -changed spectres invisibility and visuals -all projectile-shooting monsters now occasionally fire projectiles at slightly different angle (barely noticeable) New monster abilities: Spoiler Imp: -throwing faster moving projectile after longer pause, similar to imps in doom eternal -throwing barrage of weaker projectiles in arc, similar to imps in mighty doom Zombieman: -firing more accurate shot after longer pause -blind firing several shots left and right Shotgun Guy: -firing more accurate shot after longer pause -firing three less accurate shots in a row (same as your shotgun alt attack) Demon: -changing at player after a short pause Spectre: -three quick melee attacks in a row Lost Soul: -three quick attacks in a row -it can now melee Cacodemon: -spitting out bigger projectile after longer pause -shooting out three weaker projectiles in a row from his eye Baron of Hell: -he becomes faster and more aggressive once his health drops 50% Cyberdemon: -shooting out several rockets in arc -he will sometimes shoot out a single rocket rather than three -if you get too close to him he will perform stomp attack, dealing damage in radius Spider demon: -saturating area in front of him with chaingun fire after a short pause (he doesn’t turn during pause nor during shooting, dodge!) -blind firing left and right -occasionally leaping left, right and even lunging at you while dealing damage in radius where he lands Weapon changes: Spoiler Fist: -higher attack speed alt-fire: slower punch that deals more damage Pistol: -it’s more accurate alt-fire: shoots way faster but is way less accurate Shotgun: alt-fire: three inaccurate shots in a row after a short pause Chainsaw: alt-fire: charges forward after a short pause Chaingun: -it requires short wind-up time to fire alt-fire: longer wind-up time but fires twice as fast Rocket launcher: alt-fire: fires three slow moving homing rockets in a row Plasma Rifle: alt-fire: shoots out a ring of short-range projectiles, uses 15 cells BFG9000: alt-fire: shoots out BFG tracers directly from your position, uses slightly less ammo To do: -add changes to Doom 2 content -fix fist sprite Edited December 13, 2023 by LukeGaming 0 Share this post Link to post
PurplDanial Posted December 13, 2023 (edited) gonna play this then edit my comment to rate it EDIT: Pretty cool! if you decide to ever make another one, try modding some sprites too and adding sound effects i might use this mod along with others sometime... 4.9/10 1 Share this post Link to post
LukeGaming Posted December 13, 2023 25 minutes ago, Patrick_Plays_Doom said: gonna play this then edit my comment to rate it EDIT: Pretty cool! if you decide to ever make another one, try modding some sprites too and adding sound effects i might use this mod along with others sometime... 4.9/10 I plan on adding sprites for things like Imps charged attack or Cyberdemons stomp in next update. Thanks for review! 1 Share this post Link to post
PurplDanial Posted December 13, 2023 (edited) 11 minutes ago, LukeGaming said: I plan on adding sprites for things like Imps charged attack or Cyberdemons stomp in next update. Thanks for review! if you ever end up adding sprite i just might make the review a 7/10!, since usually custom weapons go best with custom sprites 0 Share this post Link to post
9mokere2 Posted June 5 (edited) Hey, man, I found some mistakes. Including, but not limited to, only one frame of animation when the plasma rifle is fired. I hope you can fix it soon. Edited June 30 by 9mokere2 1 Share this post Link to post
LukeGaming Posted August 25 On 6/5/2024 at 3:02 PM, 9mokere2 said: Hey, man, I found some mistakes. Including, but not limited to, only one frame of animation when the plasma rifle is fired. I hope you can fix it soon. Hey, I know that it's late what were some other mistakes that you found? I was just learning to make advanced stuff with zscript back when I posted this mod and so I put it out in rushed state, in hindsight I should have playtested it more before putting it out but I was just too excited. I started working on re-working the entire thing recently, aside from additional abilities for weapons and monsters from Doom2 it want to include things such as reworked particles for blood/projectiles, usable heretic/hexen style items etc. 0 Share this post Link to post