OfficalJunkLabs Posted January 12 Hey guys! This is my first map, i've made a few before but those are just testing stuff! This is a Work-In-Progress map and kinda a DEMO Commentary is much needed, please tell me what i need to fix and or improve (example: Enemy placements and amount of them) i know some problems with the map and i'll fix them when i have the free time Some ideas from SIGIL is also included but for secrets only, other triggers and switches will be normal GZdoom source port is reccomended due to ZDoom ACS Scripting and 3D sectors and a few jumping sections Infiltration.WAD 1 Share this post Link to post
FireWarden1000 Posted February 14 I tested Infiltration.wad with GZDoom with Brutal Doom Community Expansion brutalv21.14.2.pk3 DOOM mod. There are 12 enemies in the level with 1 Secret Area, and the level is overall playable without an exit. You know how to build Secret Areas, lifts, switches, and the guns need to be reloaded after being picked up which is an interesting gameplay feature. I recommend building a full size DOOM level, but the quality of the level will be on the lower end of the scale, because you wouldn't be familiar with the features of the DOOM Engine. After you release a DOOM level with at least 3 minutes of gameplay including a level exit, any member of the Doomworld Forums including myself will provide you with advice or criticism. When you release a DOOM map, add screenshots to the post. 0 Share this post Link to post