Pechudin Posted March 19 11 hours ago, Lanie said: Still working on my three map wad Videoworld. Do you have some ideas for the big room? I think something is missing, the ceiling needs some work. Maps is very much WIP. LIGHT, LIGHT, LIGHT! Add in stark dark/light contrast, blinking lights. Always helps. 4 Share this post Link to post
DevilMyEyes Posted March 19 (edited) Portuguese Sigil Wad (Coraçao Preto) 14 Share this post Link to post
Pechudin Posted March 21 12 hours ago, Angry Saint said: Liminal brutalism German troops occupying the Channel Islands (circa 1942, colorized). 3 Share this post Link to post
DRON12261 Posted March 23 Released my VanillaPSX mod for near-vanilla ports, which brings Doom PSX aesthetics to regular Doom for PC. 18 Share this post Link to post
doomtwo Posted March 24 On 1/17/2024 at 4:47 PM, DevilMyEyes said: Down Into The Madness - Tophet map {WIP} wow 4 Share this post Link to post
Oxyde Posted March 24 Progress from Vanilium! A lot of progress on this level over the weekend! This map is actually a remake of an older level I made over 15 years ago (Necromantic Thirst Map 04 for the two of you who remember the original). This level uses only Vanilla textures, the target is Doom 2 Limit Removing. I also took the opportunity to Dehack a couple of interesting things (lower HP for Lost Souls, faster Pistol, fix of the Super Shotgun muzzle flash...), finalize my STATBAR along with making it wide screen friendly. This project is coming along nicely and I'm very happy with the result! 32 Share this post Link to post
Touchdown Posted March 27 I'm gonna need some playtesters for that thing soon. If anyone's interested let me know via a personal message. Gossip thread 29 Share this post Link to post
endoomer Posted March 27 Hey guys, check out 16 brand new levels pack from ENDOOM Mapping Contest 2024! 26 Share this post Link to post
DRON12261 Posted March 28 On 3/17/2024 at 3:41 AM, DRON12261 said: One day soon one of my big map for Eternity Engine 4.03 (DOOM PSX: Damnation of Eternity) will be released as part of a big project, so stand by) Well, you can find that map in the post above. See the list of updated works at the end of the post - DOOM PSX: Damnation of Eternity. And check out the rest of the maps. 3 Share this post Link to post
Meerschweinmann Posted March 28 (edited) Round horizontal pipes in Eternity Engine thanks to slopes and (edge) portals. Edited July 21 by Meerschweinmann 23 Share this post Link to post
Quin Posted March 31 On 2/29/2024 at 5:38 PM, Quin said: Inspired by a certain TNT map... This map is now finished! 10 Share this post Link to post
vanilla_d00m Posted March 31 (edited) I havnt posted here in a while. I found out about SIGIL II and I might try it someday. I actually thought I was done playing this game. It takes me back to the 1990s when the internet was slow and empty.. old looking computers and TVs. I guess its going to be with me forever. 4 Share this post Link to post
quakis Posted April 1 (edited) MAP21: U-Turn the Tables, my entry as part of the Alphabet Doom community project which made its /idgames release recently. 20 Share this post Link to post
NeilForshaw Posted April 2 Finished* my map for Doom 2 in city only. Time to make some funky screenshots for it. * unless someone finds more bugs XD Still getting release candidates now so keep on checking back 12 Share this post Link to post
Kristian Nebula Posted April 5 Got a bit carried away with portals in this part... The upper level is just for looks and inaccessible :D "The administrative quarters are in lockdown due to demonic invasion." 24 Share this post Link to post
Raith138 Posted April 7 (edited) Maybe a stupid question but how do you get screenshots like that without any HUD? If I do it in UDB it has the big crosshair and if I do it in game there is a HUD. Also, here is a screenshot from a project I am working on. Edited April 7 by Raith138 4 Share this post Link to post
WH-Wilou84 Posted April 7 10 minutes ago, Raith138 said: Maybe a stupid question but how do you get screenshots like that without any HUD? The "r_drawplayersprites F" console command in ZDoom-based ports allows you to hide the player's weapon sprites. Then, just hit the "+" key until the HUD disappears. 1 Share this post Link to post