Protagonist Corvus Posted August 26 37 minutes ago, Rifleman said: 'Greetings, mortal. Are you ready to die?' New Hexen? 0 Share this post Link to post
97th Century Fox Posted August 26 Some new art from me! This one's inspired by the countryside of Bosnia, among other things. I've used a couple of textures from pyddtex as well as a palette I made from scratch. Think I'll upload the palette later, seems like something people could find useful. 28 Share this post Link to post
Jason84 Posted August 27 (edited) finally started working on my first commercial game... Edited August 27 by Jason84 20 Share this post Link to post
Cardboard Marty Posted August 28 (edited) I've had a lot of fun lately playing with Odamex and its fantastic Horde mode! It got me in the mood to try making an MBF21 weapon mod, so I drew up this gun from scratch and was incredibly proud of how it came out. I still need to work on the other frames/behavior/etc (right now, it's just replacing the pistol sprites for showcase purposes)! Edited August 29 by Cardboard Marty 22 Share this post Link to post
giwake Posted August 30 (edited) Edited August 30 by giwake : better pic 14 Share this post Link to post
vanilla_d00m Posted September 4 (edited) Trying out Nugget DOOM. It looks better then GZDoom. Edited September 4 by vanilla_d00m 4 Share this post Link to post
HQDefault Posted September 5 On 9/3/2024 at 12:32 PM, HQDefault said: WIP of my E1M7 remake Here's a screenshot that I think is a little... cooler. 15 Share this post Link to post
Snikle Posted September 8 On 9/5/2024 at 12:08 PM, Snikle said: Finished with this area, which I actually started over 3 years ago. 32 Share this post Link to post
yakfak Posted September 8 beating a dead horse, refusing to load new textures etc 20 Share this post Link to post
Pechudin Posted September 10 54 minutes ago, Stealth Frag said: *snip* Is this a Doom engine screenshot or is this just the game on the computer? 0 Share this post Link to post
Stealth Frag Posted September 11 14 hours ago, Pechudin said: Is this a Doom engine screenshot or is this just the game on the computer? GZDoom + PBR + Dynamic lights. A small horror-like project which I'm currently working on. 0 Share this post Link to post
cannonball Posted September 12 The final area to a map I started ages ago is now starting to bare fruit. 22 Share this post Link to post
stochastic Posted September 12 (edited) My map for Rusty Drill Edited September 13 by stochastic 38 Share this post Link to post
Lutz Posted September 13 This stupid little tram car cost me hours of my life and a good 50+ linedef tags... 47 Share this post Link to post
Stealth Frag Posted September 13 3 hours ago, Lutz said: This stupid little tram car cost me hours of my life and a good 50+ linedef tags... I love this tram 2 Share this post Link to post
Murdoch Posted September 14 14 hours ago, Lutz said: This stupid little tram car cost me hours of my life and a good 50+ linedef tags... Best tram car ever. 3 Share this post Link to post
VanaheimRanger Posted September 14 On 9/13/2024 at 12:22 PM, Lutz said: This stupid little tram car cost me hours of my life and a good 50+ linedef tags... Looks dope, do it move? 1 Share this post Link to post
Gez Posted September 14 Probably not. If I wanted to make this thing move, personally, I'd export it as a 3D model, and then make it move as a thing. Problem would be getting it to have good-enough collision, though. I know we can override CanCollideWith() in ZScript, but... 3 Share this post Link to post
lizzieshinkickr Posted September 15 (edited) I'm a hopeless completionist (it's so bad, I even go after Items! *gasp!*). I'm exceptionally picky when it comes to the information I'm shown. I don't like to be told explicitly how many monsters/secrets/items there are in a map in most implementations of Alt-HUDs (it ruins the surprise!), but I like a general rough-estimate of how big the scale is of a map so I know I don't accidentally One More Level myself into playing a suddenly massive map and staying up until 3:00am. Solution? Make my own little sub-game where everything in the level is worth a weighted amount of points, and make a little HUD for it! I called it M.I.B.S. (Monsters, Items, Barrels, Secrets), because it is mandatory to bust all the barrels (you gotta). I've been tooling it for about a year, and I'm pretty happy with how it turned out! It uses the fonts built in the WAD so PWADs that change those fonts can make it look extra snazzy. Here's Doom II, Ancient Aliens, and Eviternity. My ultimate dream is to figure out a way to Stash this information on disk automatically so I can end up making a little Spyro The Dragon 2/3-like Atlas/Guidebook for megaWADs (kinda like a more detailed Level Table from a sourceport like DSDA-doom) ... but I hear that's nigh-impossible when it comes to Zdoom-scripting. Maybe someday. Edited September 15 by lizzieshinkickr : added a little more details 13 Share this post Link to post