matador Posted February 5 (edited) The Vast Silence is a Doom 64-themed episode for Doom 2 designed for limit removing source ports made by various members of Doomer Boards, lead by me, matador. >>>DOWNLOAD HERE (RC3)<<< Old versions: Spoiler >>>DOWNLOAD HERE (RC1)<<< >>>DOWNLOAD HERE (RC2)<<< Screenshots: Spoiler MAPLIST: Spoiler MAP01: "Boiler" by @Snowy44 MAP02: "Ebatorium" by @RastaManGames MAP03: "Lab B-3" by @SilverMiner MAP04: "Gourd-geous hemhorrage" by @Killerratte MAP05: "Odichanie" by @SilverMiner MAP06: "Compression Test" by @MortisCausaDonatio MAP07: "Twisted Transistor" by @Snowy44 MAP08: "Chemically Altered" by thundercunt MAP09: "Kurwanian Labs" by @Peerdolius MAP10: "Dark Fusion" by @Chris Moyer MAP11: "Separation Anxiety" by @matador MAP12: "Macilent devices" by @Thelokk MAP13: "Stigmata Martyr" by @suzerduzer MAP14: "Silence" by @matador Previous Projects: Spoiler 2018: Spoiler -Monuments of Mars -Circle of Caina -Forest Swords -Xenomorph Base -Coffin Curse -Vicarious Reality 2019: Spoiler -The Merry Christmassy Doom Project -MINDBLOOD GENESIS -Legend of the Hidden Tech -Earth Ends -Lillywhite Lilith -Into The Storm -Alien Bastards! -After the Fall -Fuck Global Warming... This is Hell! -Cyb's Freaky Colonoscopy -Alone -Umbral Platinum -A Doomer Boards Christmas Carol 2020: Spoiler -Dungeons and Demons -Occult Secrets of the Third Reich on Mars -Biotech is Godzilla -Evil Egypt -Spaceballs: The Sequel: The Quest For More DBP Maps -Dead But Dreaming -The City of Damned Children -10 Day Vacation -Fear and Loathing -Morbid Autumn -The Magnificent Five -Santa's Outback Bender 2021: Spoiler -Tomatomania! -Rainy Days In Casablanca -Luminous Gloom -Stroggman's Tundra -Aquatic Wonder -AUGER;ZENITH -Chronicles of Ghost Town -Carnage Oasis -Funnelcake Apparitions -Hell Revealed III (Pt. 1) -Slime on Earth -Christmas In Inferno 2022: Spoiler -Japanese Valentines -Vrack Botanicals - Monuments of Mars 2 - Dreamcatcher Apparatus - Alien vs. Predator vs. Terminator vs. Jason vs. Hell vs. Steven Seagal - Mausoleum Nefarium - Emerald City - Deadly Ritual - Havoc in Creation - Plutonian Sunrise - Steamy Bathhouse - Jolly Junkyard 2023: Spoiler - Augustland Barrens - Shatter Realm - Immortal Warfare - Zeppelin Armada - Eldritch Voyage - Tempest Enterprise - Haunting Hollow - Terminal Voltage 2024: Spoiler The Vast Silence (you are here) - Sanguine Holy Land - Lunar Strain - ??? (DBP67) - ??? (DBP68) - ??? (DBP69?) - ??? (DBP70?) Sidequests: Spoiler -Fall of Society For (slightly) more DBP info, please check the Doom Wiki article! Edited March 6 by matador : RC3 77 Share this post Link to post
MFG38 Posted February 5 1 hour ago, Stroggman said: When was this dbp mapset released? My guess is about 6 hours ago. 6 Share this post Link to post
Devalaous Posted February 5 DBP64, and its Doom 64. A match made in hell. 5 Share this post Link to post
Craneo Posted February 5 You have no idea how happy it makes me seeing my stuff used on a DBP. 11 Share this post Link to post
whatup876 Posted February 5 I also recall DBP doing that D3 themed project with a lantern feature even. Can't wait to see a D2016 themed DBP in the future lol. 3 Share this post Link to post
Insaneprophet Posted February 5 This feels like an authentic and accurate "doomclone" from the 90s except made really really well and fun to play. Thank you for not only the wad but also the nostalgia trip I didnt even know I wanted. I havnt felt like this for almost 30 years. 😀 2 Share this post Link to post
DreadWanderer Posted February 5 I'm in the middle of another playthrough but I will absolutely pause it to play this. Thank you DBP crew! 2 Share this post Link to post
poopoodemon Posted February 5 Loved it and hope there will be more of it. 2 Share this post Link to post
VoanHead Posted February 5 (edited) looks sick, will play this immediately after I finish Atmospheric Extinction. Edited February 14 by VoanHead : whoops, got the wrong pwad name. This is what happens when I'm sleep deprived and posting on forums 1 Share this post Link to post
senpaigru Posted February 5 About halfway through the wad now and it's awesome. It feels so much like Doom 64 even in the way the levels are designed (albeit more modern). The end of Twisted Transistor made me sit up and get into 'serious gamer' posture. Good stuff! Also Spoiler The archvile is nightmare fuel 2 Share this post Link to post
LadyMistDragon Posted February 5 A shame...we aren't seeing the long-awaited Killer5 DBP map :P 3 Share this post Link to post
Insaneprophet Posted February 5 Is there a reason you can hit the random wall right at the start of lvl 8 to exit the map before doing anything? And I believe it was map 3 that had 2 yellow keycards...? 1 Share this post Link to post
SilverMiner Posted February 5 17 minutes ago, Insaneprophet said: And I believe it was map 3 that had 2 yellow keycards...? Not only chaingunner holds one, the shotguys in the dark also do 1 Share this post Link to post
Insaneprophet Posted February 5 (edited) I may have found some anomolies in map 9 as well. If you immediately kill the cyberdemon and take his teleporter before doing the rest of the area you seem to be soft locked because the bar hasnt risen yet. And at the end right by the blue door there is a little blue closet, if you stand inside it and let the door close there is no inside texture, i dont think i was soft locked i tgink i just kept thinking i was cuz the door was closed and i couldnt see it. 3 Share this post Link to post
Zeroandneko Posted February 5 Wonderful work as always DBP Thank you so much for all the love you put into the craft. 2 Share this post Link to post
RED77 Posted February 5 just played the fist map. great start. I'll keep playing 2 Share this post Link to post
galileo31dos01 Posted February 6 Observation: in crispy-doom there are romero heads in the place of, according to dsda-doom, solid stealth corpses(?). I thought at first it was part of the theme but seeing three of the heads behind the exit door, that you can walk through them, kinda seemed like a red alert. There were also hanging decorations in dark spots, hard to see, which could block movement like infinitely tall objects, like this one in this hallway or that hook, while in dsda-doom there's nothing visible, well other than the ambient noises reproduced which I believe is what those thing actors exist for? 3 Share this post Link to post
SilverMiner Posted February 6 (edited) 4 hours ago, galileo31dos01 said: Observation: in crispy-doom there are romero heads in the place of, according to dsda-doom, solid stealth corpses(?). I've found a solution. If DEHACKED lump is moved to the bottom of the whole wad, it works for me. But somehow it doesn't work in crispy being put after MAPINFOs as it is now. @matador EDIT: 5.12.0 has the bug. I checked the Tue Feb 6 06:15:17 2024 autobuild of crispy and it doesn't have this bug, interestingly. Nevertheless, I think the lump should be moved to the bottom Edited February 6 by SilverMiner 1 Share this post Link to post
Salt-Man Z Posted February 6 On 2/5/2024 at 10:22 AM, Firedust said: Looking forward to DBP69's theme. Nice. Kama Sutra followup? I'm still on DBP40 at the moment, so it'll be awhile before I get to this. Favorite mapping series, easy. 5 Share this post Link to post
Aeddes666 Posted February 6 (edited) I was unable to find how to exit last map. Killed all mobs and sector don't goes down. Anything special to do? Edit. Exit level is here: Spoiler Edited February 6 by Aeddes666 0 Share this post Link to post