NiGHTS108 Posted March 5 (edited) Well, it's been almost a month since Valentine's, but that's not gonna stop us! Doomworld Dating Simulator is an MBF21 19 map community project that embraces the power of love, when this project began, I made an open call for mappers to embrace teamwork and talking to each other, admittedly there could've been more time for this project, if only I had the idea earlier... but by the end there certainly were some sweet maps! The only hard rule of this project was that every map be made by at least two people, so you can expect a rather vast variety on offer here. Long maps? Short maps? Hard maps? Easy maps? All is welcome! Almost every map has difficulties applied to them as well, so don't let that scare you off some of the harder ones. DSDA-Doom is the recommended port, as this community project makes use of UMAPINFO for map names and story text and whatnot, and maps were primarily tested using that port. Either way, enjoy this collab from mappers all over! SCREENSHOTS Spoiler MAP LIST Spoiler MAP01: Welcome To Doomworld Dating Simulator! By NiGHTS108 Music: World 0 Theme from Pac-Man Arrangement MAP02: Hot Coffee By @NecrumWarrior <3 @Death Bear Music: Imaginarium by Stewboy MAP03: Date Night At Castle Love By @DynamiteKaitorn <3 @KnievilRoo Music: Forbidden Area from Castlevania: Aria Of Sorrow MAP04: Matrimony By @Raith138 <3 @NecrumWarrior Music: Gaslight by Crunchynut44 MAP05: When My Bitch Wife Wants To Watch White But I Want To Watch Pink By @MoiraHeart <3 RoryHaze Music: Crystal Palace Stage 2 from Sailor Moon R MAP06: Long Distance Relationship By @Cutman <3 MajaMystic256 Music: Darkmoon Caverns from Diddy Kong Racing, sequenced by Dr. Fruitcake MAP07: Ménage A Trois By @senpaigru <3 @SirPootis <3 @Yagacaw Music: Last Surprise from Persona 5, sequenced by Lyn MAP08: Homewrecker By @senpaigru <3 @SirPootis <3 @Yagacaw Music: There's No Home For You Here by The White Stripes MAP09: Honeymoon In Boom City By @Rykzeon <3 @gudermannian function Music: MIDI from doomcity.wad MAP10: Sealed With A Kill By @BeetBeardTheBrave <3 @Sneezy McGlassFace <3 @LVENdead Music: Dancing Snakes by Stewboy MAP11: Life Is Like A Box Of Demons By @Dreadopp <3 @Lord_Z Music: 92 Is Half Of 99 by Dragonfly MAP12: California Love Knot By @Bloodbath Giraffe <3 @prfunky Music: Tainted Love by Soft Cell MAP13: Did I Even Love You? By @Worriedidiot <3 @Nootsy-Nootsy Music: Lunar Outbreak by Deadwing MAP14: Bang Gangs Poetry Lounge By @MFG38 <3 DCraven_0ne Music: One Night In Neo Kobe City from Snatcher MAP15: Caress Me At The Botanical Amid The Estrogen Sea By @HiMyNameIsChair <3 @dististik Music: Rhythmical Bustle from Melty Blood, sequenced by raito MAP16: Night Sweat By @Astar <3 @Sikreci <3 @Synami Music: Night Sweat theme by Astar MAP17: Good Heart And Desire To Please By @Gothic Box <3 @FletcherHonoroma Music: Reinterpretation of Crystal Silence by Chick Corea, sequenced by Mel Webb MAP18: Oasis Of Aphrodite By @Moustachio <3 @stochastic Music: Love Theme from Blade Runner, by Vangelis MAP19: Thanks For Playing! (doesn't exist yet) By NiGHTS108 Music: Casino from Super Mario Sunshine CREDITS Spoiler -Resource is a reduced and edited PUSS XXIV resource. More specifically... Spoiler -Many new mid textures by Peccatum Mihzamiz. -Many new sprites by Peccatum Mihzamiz. -Some new switch textures (HEARTSW and LOVESW), eight pieces of art (starting with VDOR) and two flats by Muumi. -Many textures and flats (original and adjusted) from OTEX. -MAKKON textures and flats (original and adjusted). -Quite a few textures and flats from Scythe 2. -Some textures, flats and sprites from DBP 44. -Some textures and flats from PUSS XIII: Th1rt3en. -Some textures and flats from The Return. -Some textures and flats from PUSS II: Trick and Tear I. -Some clouds from Ancient Aliens. -PINKSW and REDSW by Captain Toenail, made for this project (PUSS XXIV). -Invulnerability Palette by Petyan. -Other graphics like the title screen and intermission by NiGHTS108. -Significant playtesting by @Yagacaw, @Cutman, @Sikreci and @NecrumWarrior. -Story text by @Yagacaw. -And of course, all the mappers mentioned on the map list. (Tell me if I missed anything here.) DOWNLOAD: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/dwds CHANGELOG Spoiler To-do list before IdGames - Make credits map - Add difficulties and multiplayer starts to the now rather few maps that don't have them RC1.1 (06/03) - Applied received update to MAP04. - Fixed incorrect sky in MAP11. RC1 (05/03) - First public release. - Applied received updates to MAP02, 09, 14, 17 and 18. (Including further removal of softlocks in 17.) RC0.3 (02/03) - Applied received updates to MAP07, 13, 15, 16 and 18. - Added credit graphic. - Added story text by Yagacaw. RC0.2 (27/02) - Applied received updates to MAP07. 08, 13, 17 and 18. (Including removal of softlocks in 17.) RC0.1 (21/02) - Applied received updates to MAP14 and MAP18. - Wrote UMAPINFO. - Added title patches for every map. - In the UMAPINFO to add a slight sense of narrative, if you used the default SKY1, I changed that to SKY2 and SKY3 for MAP07 through MAP12 and MAP13 through MAP18 respectively. RC0 (21/02) - Initial compilation of all maps. Edited September 9 by NiGHTS108 67 Share this post Link to post
stochastic Posted March 5 Oh man, what a joy this project was to contribute to! Huge thanks to @NiGHTS108, all the mappers (especially @Moustachio <3), and all the testers. Despite the time crunch, I think we delivered a solid, lovely mapset. PS, I'm not worried that Valentine's Day has passed, since the power of love can indeed be embraced year round. <3 9 Share this post Link to post
HiMyNameIsChair Posted March 5 yaaay we made it to releases~!!! Big thank you to @NiGHTS108 for hosting, and a big thank you to @dististik for being my dance partner for this <3 ! Shoutout to everyone who did testing for this as well, because they were genuinely cracked. Honestly everyone who worked on this pulled out all the stops. Had a lot of fun working on this, and i'm really happy with what we made! 6 Share this post Link to post
dististik Posted March 5 Congrats on release everyone!! It was a lot of fun working on this. Thanks to @HiMyNameIsChair for all their incredibly hard work on making our map look gorgeous, it was a true honor getting to work along side you ♥️ 6 Share this post Link to post
Moustachio Posted March 5 This project really brightened my mood this February. Watching people get together and share the love of mapping was a real treat, and collaborating with 💖@stochastic💖 was a v-day treat that yielded delectable results. So glad to have been a part of this project! 7 Share this post Link to post
stephyesterday Posted March 5 congrats on the release! seems like a great execution of a great concept. 5 Share this post Link to post
Vladguy Posted March 5 Hmmm.. honestly, I'll have to check this out. Maybe if there's a spiritual successor to this project, someone mention me. I need to get on this! (Well, maybe without the Valentines and Love theming. Considering, well...) 1 Share this post Link to post
Mystic 256 Posted March 5 Project is very cool :3 was fun mapping with Cutman 3 Share this post Link to post
Dreadopp Posted March 5 Congrats on the release, everyone! That was indeed fun! @NiGHTS108 I did notice that NEWSKY4 appears to be missing, so the area using it on MAP11 doesn't work correctly (though it was working in RC0.3). We can change the sky used in the map to be NEWSKY3 (since it looks like 4 replaced 3) and submit that, or NEWSKY4 could be added to the compilation and NEWSKY3 could be reverted to its original state since we weren't intending that one be replaced (in case anyone wanted to use it). What would be easiest for you at this point? 5 Share this post Link to post
NiGHTS108 Posted March 6 5 hours ago, Dreadopp said: @NiGHTS108 I did notice that NEWSKY4 appears to be missing, so the area using it on MAP11 doesn't work correctly (though it was working in RC0.3). We can change the sky used in the map to be NEWSKY3 (since it looks like 4 replaced 3) and submit that, or NEWSKY4 could be added to the compilation and NEWSKY3 could be reverted to its original state since we weren't intending that one be replaced (in case anyone wanted to use it). What would be easiest for you at this point? Ah right, forgot about that, you don't need to do anything, for the beta release candidates I just replaced NEWSKY4 with SKY3 in the resource and then edited the map only to replace all instances of NEWSKY4 with SKY3 instead, I just forgot to do it again for the new version submitted, hopefully that's alright with you, I just made an RC1.1 with the sky fixed an an update to MAP04 2 Share this post Link to post
DreadWanderer Posted March 6 Played the first 4 levels, good stuff folks. The parallel with PUSS XXIV: Lover's Quarrel is more or less inevitable as it's the closest in spirit. I was quite surprised that it goes pretty hard from the start and found myself in ammo trouble more than I would have liked to. Maybe that's something to be addressed since it kinda prevented me from immersing myself in the beautiful aesthetics. 2 Share this post Link to post
Dreadopp Posted March 6 8 hours ago, NiGHTS108 said: Ah right, forgot about that, you don't need to do anything, for the beta release candidates I just replaced NEWSKY4 with SKY3 in the resource and then edited the map only to replace all instances of NEWSKY4 with SKY3 instead, I just forgot to do it again for the new version submitted, hopefully that's alright with you, I just made an RC1.1 with the sky fixed an an update to MAP04 Sounds and looks good. Thanks! 1 Share this post Link to post
Astar Posted March 7 It was an amazing experience and a wonderful event! I would like to express my gratitude to @NiGHTS108 for organizing all this. And a big thank you to my wonderful teammates: @Sikreci and @Synami <3 Sikreci has a really big brain and she showed me some new tricks in mapping As for me, this was the first time I made MIDI for wad, lol 1 Share this post Link to post
Sikreci Posted March 7 It's a great midi too, really ties the map together and I doubt I could have just found an equally suitable track just laying around. 1 Share this post Link to post
Lord_Z Posted March 7 It's great to see this get released. Nice job, everyone! 2 Share this post Link to post
Arwel Posted March 19 Amazing, thanks for doing stuff like this! ❤️💚💙🧡💜 Not sure if a bug or just me, but in MAP17 I'm stuck in this area: https://imgur.com/a/7qmLNNl I'm using dsda-0.27.3 1 Share this post Link to post
Lord_Z Posted March 19 I was going through TheShep's stream and I noticed a bug on MAP11. He passed right through the fences and was able to skip most of the fight in the central area. I double checked the linedef settings and they are set to Block Land Monsters and Block Players in the file that Dreadopp and I had submitted and in RC 1.0. However, the lines do not have those settings in RC 1.1. We actually ran into an issue while combining our maps where those line settings would not be copied when copy/pasting sections of the map. I am guessing that bug appeared again in some fashion. 2 Share this post Link to post
TheShep Posted March 20 13 hours ago, Arwel said: Amazing, thanks for doing stuff like this! ❤️💚💙🧡💜 Not sure if a bug or just me, but in MAP17 I'm stuck in this area: https://imgur.com/a/7qmLNNl I'm using dsda-0.27.3 I'm having that same bug right now on MAP17. the HOMed area has the white key and is unaccessible. 2 Share this post Link to post
Arwel Posted March 20 (edited) FYI working around the issue in MAP17 by simply idclipping to the white key allows to progress and finish the map just fine. Also, in final text it's mentioned that maps are rated by difficulty but MAP18 is easier than some of the earlier maps imo, especially than the previous map. In MAP17 every other fight took at least few deaths, some fights like the final one took more than 10 deaths, in MAP18 I maybe died once of twice and only because I didn't pay enough attention and was taken by surprise. 2 Share this post Link to post
NiGHTS108 Posted March 20 23 hours ago, Arwel said: Not sure if a bug or just me, but in MAP17 I'm stuck in this area: https://imgur.com/a/7qmLNNl I'm using dsda-0.27.3 Strange… seems a lot of you are running into that too, I think that bug might’ve been introduced in a later version because I don’t recall running into anything there on my first playthrough on the first version, I’ll investigate, thanks guys! 58 minutes ago, Arwel said: In final text it's mentioned that maps are rated by difficulty but MAP18 is easier than some of the earlier maps imo, especially than the previous map. In MAP17 every other fight took at least few deaths, some fights like the final one took more than 10 deaths, in MAP18 I maybe died once of twice and only because I didn't pay enough attention and was taken by surprise. Oh yeah I know, they’re more generally rated by difficulty, Oasis Of Aphrodite is definitely not the hardest map or anything but it’s so atmospheric and neat that it genuinely didn’t feel right being anywhere else, same for other lategame maps like Night Sweat and even some earlygame maps like Hot Coffee, pacing, atmosphere and general showmanship was taken into account with the map order 1 Share this post Link to post
TheShep Posted March 20 There's also another bug toward the end of map17 where you can't go back up... it's in the area with 4 cybers and tons of imps and the BFG. The lift to get back up is also HOM'ed and broken. let me go get a screenshot. this lift or stairs or whatever this should be was broken. 1 Share this post Link to post
Arwel Posted March 20 20 minutes ago, TheShep said: There's also another bug toward the end of map17 where you can't go back up... it's in the area with 4 cybers and tons of imps and the BFG. The lift to get back up is also HOM'ed and broken. let me go get a screenshot. this lift or stairs or whatever this should be was broken. Oh yes, got this one too, forgot about it. 1 Share this post Link to post
NiGHTS108 Posted September 2 Oh yeah, I forgot about this project! I was gonna make some fairly elaborate credits map but figured eh, been too long since release and it's about time this hits IdGames. Here's a tiny little credits map I threw together in 10 minutes. Here's the final version of the wad too, the one that's getting sent to IdGames. There's virtually no changes from the existing latest version other than the credits map. Feel free to yell at me if I missed some update that fixes a completely game breaking error in your map. dwds.zip Is Doomworld Dating Simulator 2 real? I don't know! Depends how busy I am at the start of November 😌 6 Share this post Link to post
Lord_Z Posted September 3 On 3/19/2024 at 6:25 PM, Lord_Z said: I double checked the linedef settings and they are set to Block Land Monsters and Block Players in the file that Dreadopp and I had submitted and in RC 1.0. However, the lines do not have those settings in RC 1.1. We actually ran into an issue while combining our maps where those line settings would not be copied when copy/pasting sections of the map. I am guessing that bug appeared again in some fashion. This is still an issue on MAP11. I'm not sure if just re-saving the map from what we submitted will fix it but if not, I can show you which lines need to be altered. 1 Share this post Link to post
NiGHTS108 Posted September 3 18 minutes ago, Lord_Z said: This is still an issue on MAP11. I'm not sure if just re-saving the map from what we submitted will fix it but if not, I can show you which lines need to be altered. Oops, yeah don’t worry I can take a look at that and see if I can fix it, will be a fairly immediate IdGames update. 0 Share this post Link to post
NiGHTS108 Posted September 9 It's on IdGames guys! I think I found the issue with MAP11, so that'll be fixed in a few days. I'll edit this post when that happens. https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/dwds 4 Share this post Link to post
NuMetalManiak Posted September 9 (edited) On 9/2/2024 at 11:01 AM, NiGHTS108 said: Here's the final version of the wad too, the one that's getting sent to IdGames. There's virtually no changes from the existing latest version other than the credits map. No changes to MAP17? I also got stuck (the whole white key area got zero-heighted and every enemy that warped in was inside a ginormous HOM, plus the other HOM'd lift mentioned by @TheShep). Also was unable to kill the following monsters: mancubus 1704, revenant 241, archvile 359, and cacodemons 361, 17, 20, and 24. It's incredibly odd how their closets are supposed to open with the linedefs tagged 303, yet a number of other closets in that central room have also opened which also had tags of 303. You guys need to be careful with voodoo doll conveyors so that the maps won't break. Edited September 9 by NuMetalManiak 1 Share this post Link to post