DynamiteKaitorn Posted April 28 (edited) Welcome back ladies and gentlemen to the long awaited seventh instalment of TMoD! So what does TMoD 7 contain? Well.. Step forth into an unknown, new realm: Wireworld! Where EVERYTHING is wire-framed! Explore this realm and its many segments, seeking new items and equipment to aid Dynamite through her journey! But will you be the one to help her find this pot of gold at the end of the rainbow? ############################################### TECHNICAL STUFF ############################################### Spoiler - Advanced engine needed: MBF 21 - Primary purpose: Singleplayer - CO-OP starts ARE added but NOT tested! - Filename(s): TMoD-7-WIRED-1.0.wad / WiredDEH.deh [DEHACKED REMOVED IN 1.2 SINCE IT IS NOW BUILT INTO THE WAD FILE] - Author: DynamiteKaitorn (Heich) - Sounds: Yes - Taken from various videogames and meeeee! :3 - Music: Yes - NOTE: The soundtrack is NOT Midi files! Your engine MUST be able to handle OGG, WAV and/or MP3! - Graphics: Yes - Other: Yes - A DEH file is added and you NEED to use it otherwise you can't get very far - Demos: Yes - Game: DooM II - Map #: MAP 01 -> MAP20 for main levels, 31 - 34 for the secret maps and MAP 21 is a bonus - Difficulty Settings: Yes - Base: Scratch - Build Time: - Never trust me to keep time on my work. I'm too lazy :3 - Editor(s) used: Ultimate DooM Builder / SLADE3 / Paint.Net / DooMTools (DecoHack specifically) - May Not Run With: Any engine that can't handle MBF21 and OGG/MP3/WAV audio files - Tested With: WooF 14.3.0 - Misc: Enable "walk under solid actors" and set your HUD background to solid colour. - Known Bugs: - The death messages when killed by an enemy isn't implemented. Unfortunately, I literally can't find a solution as to why this wont work. Tried looking around to see if I could find an answer but sadly, DooMTools just doesn't like "OB_*"... Download it now! https://www.mediafire.com/file/w0twc1i90718tpl/TMoD-7-WIRED-1.4.1.zip/file Wanna try the previous 6 TMoD's? Here's a link to the pages! Spoiler TMoD 1 - TNT Strikes & TMoD 2 - War On Poneto TMoD 3 - Cybernetica Dreams TMoD 4 - 3D Adventures [UNFINISHED!] TMoD 5 - Vanilla! TMoD 6 - Floodrene Falls CHANGELOG: Spoiler 1.4.1: MAP20 - Dark side of the mare - Fixed the incorrectly placed player 1 start. How the absolute heck I never noticed this over-sight is kinda embarrassing. XD 1.4: - Added in new ambient sounds! Enjoy the wire-world with some extra life! - Added in a new rain/snow particle effects! Only MAP04 uses snow since it's the only ice level. - Added in a title screen & intermission screen song (It's just MAP01's music but hey, it's something!) - Fixed the missing colon graphic for the intermission screen (kinda impressed I never noticed sooner...) MAP09 - Sugar Rush! - Added a bridge so that the boxing cats can now cross over to your side. Still easy to cheese them but at least now they pose SOME threat. MAP21 - TMoD LAB - Added in a new side room that shows off both the particle effect generators. - Added in MAP01's music. Sure it's basic but hey it's MAP21, the bonus level! ^w^ 1.3: - Fixed MAP31 exiting to the wrong map (For some reason it went to MAP10 not MAP09? O_o) 1.2: -Updated the COLORMAP and BLUEMAP images so that the invulnerability power-up isn't quite so eye straining. -Fixed MAP02's purple lift (how the heck did I NEVER notice this!?) NOTE: 1.2 does not come with the .DEH file separately! The file is inside the .WAD! 1.1: MAP06 - Wire Zone - Fixed a potential cheese skip in the final room MAP09 - Sugar Rush! - Fixed a staircase accidentally missing its side textures MAP 12 - Red Hotel - Added a small hint for the secret exit (still want it to be tricky though <3) MAP 16 - Cruisin' - Fixed a missing texture error in the final room (how the heck did I not see that!? XD) MAP33 - Far Away Island - Attempted to speed up the enemies teleporting into the main room MAP34 - Where Did I Go Wrong? - Fixed enemies being stuck inside each other - Reduced the amount of enemies that appear in the final battle - Changed the large purple ammo to small purple ammo in the final room 1.0: - Initial Release Edited August 21 by DynamiteKaitorn : Fixed player 1 start for MAP20 19 Share this post Link to post
LavaWave Posted April 28 I loved TMod 6 (and the ones I tried, however I can't remember which) so yeah I'l be downloading this one. 0 Share this post Link to post
Shepardus Posted April 28 Played through the first two maps. Love the wireframe aesthetic, though it can get hard to look at for extended periods in a Firerainbow sort of way. FYI there seem to be some issues with the dehacked in GZDoom, the enemies still drop ammo/weapons like zombiemen/shotgunners. Also I'd recommend embedding the dehacked into the WAD for convenience, since every MBF21-compatible port I know of also supports embedded dehacked lumps. 0 Share this post Link to post
Yagacaw Posted April 29 I played the first five levels so far and I'm really digging the aesthetics and style! Especially love the custom robot monsters. Congratulations on the release! 0 Share this post Link to post
LadyMistDragon Posted April 29 Ok, sorry for not loading the dehacked patch initially but well, I did check it out! 1 Share this post Link to post
DynamiteKaitorn Posted April 29 Thnx for the playthrough! Though, why is there 2 recordings one on top of the other? 0 Share this post Link to post
DynamiteKaitorn Posted May 10 Bumping this thread to let folks know version 1.1 has been released! ^w^ 2 Share this post Link to post
Michael63 Posted May 27 Hello! On first impressions, this is a truly original wad. I would like to ask: what musical composition is playing in the first level? Can other mappers use it in their wads? 0 Share this post Link to post
Scileboi Posted May 27 Very cool and unique wad. Something you could work on is making the projectiles more visible and give them proper sound design. 0 Share this post Link to post
DynamiteKaitorn Posted May 27 5 hours ago, Michael63 said: Hello! On first impressions, this is a truly original wad. I would like to ask: what musical composition is playing in the first level? Can other mappers use it in their wads? That would be me! I used a program called "Dance 6 Reloaded" to create it! If other mappers wish to use it, sure but PLEASE make sure they credit me as the composer. 1 Share this post Link to post
Michael63 Posted May 27 Thanks a lot! I suppose to use it in my map for the community project, that is planned to be the sequel or our Thirty Years with Doom. Of course we will credit you. 0 Share this post Link to post
Stupid Bunny Posted June 12 These visuals look insane (I always mean that as a compliment). My "to play" list is already precariously long and looks like it's just gotten longer. Brilliant stuff. 1 Share this post Link to post
DynamiteKaitorn Posted June 14 (edited) Bumping TMoD 7 to let people know that version 1.2 has been released! Guess who just had to make a 1.3 build because I missed a fairly obvious error... =_= Edited June 14 by DynamiteKaitorn : Updated TMoD 7 to 1.3 2 Share this post Link to post
DynamiteKaitorn Posted August 15 (edited) Bumoety-bump-bump! Yes ladies and gentlemen, version 1.4 is LIIIIIIVE! Check the changelog for the new additions! :3 EDIT: 1.4.1 is live since I stupidly never fixed MAP20... >_> Edited August 21 by DynamiteKaitorn 1 Share this post Link to post