Craneo Posted May 9 (edited) a small, hopefully compatible with most sourceports D64 graphics pack inspired by DBP64 - The Vast Silence. includes full and lite versions, full changes textures, music, as well as the wolfss, bossbrain, keen doll and MBFDog. lite lacks these features, as it's intended to be loaded with mapsets that have way more custom resources or clashing artstyles. both full and lite include support for the ancient sourceport Skulltag, specifically for it's monsters, weapons, most powerups and props. this also comes with two addons: EvilMarine4SS, which replaces the WolfSS sprites with Footman's old zombie marine, and his sounds with Quake 1's enforcer. MeatballCacos, which replaces the D64 Cacodemon design with a 64-styled version of the classic Doom Caco (armless, spiked) using Thief666's HD sprites as a base. !! does NOT come with custom maps, this is a graphics/sounds ONLY wad !! I've tested this with Nugget Doom, Woof! and Zandronum, I've been told it works with Crispy too, hope it works with as many ports as possible. Feel free to use this as a resource in your own projects as long as full credit is given to me AND the contributors listed below: known minor issues: - offsets are a bit bad, but it's so minor idrc enough to fix that.DOWNLOAD:https://drive.google.com/file/d/1leUVsYPkxbI4UEGIVajmWZK6KEwAg_9C/view?usp=sharingSCREENSHOTS: Spoiler GENERAL CREDITS: - Midway: D64 assets - HorrorMovieRei: original D64 skinpack used as a base, made the 'live stick' sprite - DrDoctor: misc. custom assets used for textures and props - Craneo (Me): many custom graphical assets, compiling, frankenspriting the Mastermind, Chaingunner, WolfSS and player crouching + a lot of props GRAPHICAL CREDITS: - BigStronk: DeathMachine D64 fonts, D4T blood edit, polishing shotgun, supershotgun and plasmarifle sprites a bit - DBThanatos: D4T blood - NMN: Radsuit sprites - WildWeasel: I used his abandoned/incomplete Doom 64 patch as a base for Patch64 - Cage: Weapon reloads, some textures, stained glass motherdemon sprites - DrPySpy: Revenant and ArchVile sprites - Stefano: porting DOOM ETERNAL D2Guy (used for mugshot), D64Guy, Daisy (used for menu) models to Gmod - Freedoom: some similar-yet-different textures used to replace base Doom ones - Ittrav: Icon of Sin texture base - Scalliano, Gez, fenderc01: PSX Doom fireskies - Ceeb: Quake 1 textures rip - Formgen: Wolfenstein Lost Episodes textures - Nash Muhandes: Dog sprites - OSJCLatchford: new TNT/AV DOBWIRE texture base - BLASPHEMER: new flag/banner base - DrDoctor: new SP_FACE texture, bald shotgunguy base - Immorpher: Morph64 Bald Shotgunguy edit - AtomicFrog, Immorpher, Nevander, Molecicco: skybox texture pieces - BLASPHEMER: new flag/banner base - ItsNatureToDie: stained glass base - Zrrion the Insect: stained glass demon key texture - Mark Quinn: fists Marine used on the D64 marine stained glass - Amuscaria: hanging tyrant, used for the hanged cyberdemon in AV - DooMAD: StalungCraeft Knight Sentinel mural texture SOUND CREDITS: - GEC Team: Icon of Sin sounds - ZioMcCall: BDv22 Brutal Wolf SS sounds - Snaxolotl: Absicion OST - Jay Reinchard: Title, Intermission and D_E1M1 themes - Marty Kirra, DrPyspy: ArchVile sounds - Secret found sound from Quake 1 FRANKENSPRITE SPECIFICS: Commando Credits: Midway, DrDoctor, Immorpher, Footman, Atomic Frog, Vader, Xim, Korp Mastermind Credits: Midway, 3DRealms, Immorpher, Sgt_Mark_IV, DrPyspy WolfSS Credits: Id Software, Midway, UnTrustable, Captain J, Revenant100, DoomJedi, ItsNatureToDie, PSTrooper, Immorpher, ringman, clubey Crouching player credits: Id Software, Midway, TommyGalano5/TG5 SKULLTAG-SPECIFIC CREDITS: - DrDoctor: blind pinky, nubaron, imp with mouth, many prop bits, railgun, timesphere - DrPyspy: skull on haste sphere, archvile statue sprites - AtomicFrog: Invisibilitysphere sprites BFG10k credits: Midway, TypicalSF, Amuscaria, JuninhoRPG, Craneo GrenadeLauncher credits: Midway, Amuscaria, OSJCLatchford, Yukiherz, Craneo Minigun credits: Craneo, Midway CREDITS MAY BE INCOMPLETE OR INNACURATE, PLEASE NOTIFY ME FOR ANY MISSING NAMES. ADDON CREDITS: Classic Caco Credits: Thief666, Charles Heathman, Midway, Craneo, Immorpher D64 Evil Marine made by Footman/SteelPH, sounds from Quake 1's Enforcer. CREDITS MAY BE INCOMPLETE OR INNACURATE, PLEASE NOTIFY ME FOR ANY MISSING NAMES. Edited May 30 by Craneo : updated to 1.1 39 Share this post Link to post
Immorpher Posted May 10 Ohh I wonder what I should try this out on first! 0 Share this post Link to post
taufan99 Posted May 10 12 minutes ago, Immorpher said: Ohh I wonder what I should try this out on first! Might want to check this one out. 1 Share this post Link to post
Proxy-MIDI Posted May 10 Oh my gosh, this looks so great ! I'll download it right here right now ! <3 1 Share this post Link to post
Lila Feuer Posted May 10 Wow this is considerably more effort than I was expecting, I love the way this looks. 2 Share this post Link to post
ArchLiver Posted May 10 (edited) I JUST tested this thing out, its incredible! I've always loved DOOM 64s Monsters, Weapons and Textures, while also loving DOOM/DOOM II Maps, it feels like they merged! good job dude! keep it up! 2 Share this post Link to post
Rykzeon Posted May 10 OHH, I've been waiting for someone to release this. Holy, I'll make mods with this pack someday. Btw, I love shooting with this mod pistol, its sexy unlike original doom pistol :p 2 Share this post Link to post
realjohnmadden Posted May 10 Well hot damn, that looks awesome. I like it! 1 Share this post Link to post
JustAthel Posted May 11 Well this feels slightly wrong... (somebody was bound to do it sooner or later) 6 Share this post Link to post
Lila Feuer Posted May 11 @JustAthel Finally! They ported Doom 64 to PC! Sorta! 2 Share this post Link to post
june gloom Posted May 11 27 minutes ago, JustAthel said: Well this feels slightly wrong... (somebody was bound to do it sooner or later) It was literally the first thing I did, lol. I used Reliting too. It's like some kind of weird alternate universe version of Doom 64. 4 Share this post Link to post
Donowa Posted May 11 (edited) i think you should try making an alternate version with more accurate colors to the doom 64 designs (like making the caco's eye and blood yellow and red respectively) for people that play vanilla and don't care about skulltag as for the palette, it proves that a d64 graphics pack can work well in vanilla without bad conversion, and manages to look better than even some truecolor doom 2 monster mods however, there are some small changes i would recommend, namely tinting the gray ranges slightly blue/cyan to make the weapons and arachnotrons look better and lastly (and this might not be possible considering how much work's already been done) i think most of the graphics assets would need to be rescaled to accomodate the vertical stretching that doom has (where pixels are 20% taller than wide) it's a minor thing that probably takes waayy too much effort to fix now, so i'd argue that you just ignore this last nitpick 0 Share this post Link to post
Craneo Posted May 11 22 minutes ago, Donowa said: i think you should try making an alternate version with more accurate colors to the doom 64 designs (like making the caco's eye and blood yellow and red respectively) for people that play vanilla and don't care about skulltag as for the palette, it proves that a d64 graphics pack can work well in vanilla without bad conversion, and manages to look better than even some truecolor doom 2 monster mods however, there are some small changes i would recommend, namely tinting the gray ranges slightly blue/cyan to make the weapons and arachnotrons look better and lastly (and this might not be possible considering how much work's already been done) i think most of the graphics assets would need to be rescaled to accomodate the vertical stretching that doom has (where pixels are 20% taller than wide) it's a minor thing that probably takes waayy too much effort to fix now, so i'd argue that you just ignore this last nitpick The Caco's blue blood is unrelated to the skulltag stuff, it's moreso done due to the colored blood options in ports like Crispy Doom, Woof and Nugget Doom. The "blue cyan" grays, that screws over every other asset that uses grays instead of blues, from monsters to wall textures, not to mention the pistol would be blue too, I feel it's a better thing to sacrifice those colors in favor of everything else looking good enough including some pwads' own wall texture assets. As for the sizes, I kinda just bulk resized a lot of the sprites, I sadly don't have the patience to go through every D64 sprite both official and custom that I've used and scale them to vanilla Doom's manually... 0 Share this post Link to post
elf-alchemist Posted May 12 (edited) This looks so good! And here was I just thinking about @DRON12261's VanillaPSX, too. Very appropriate. Just the assets style being changes can completely change the experience of the game, I love it! I really wanna play this but the Google Drive link doesn't seem to load at all for some reason. Is there any place else to possibly download this? EDIT: Nevermind, turns out I'm being silly, I forgot my adblocker and Google Drive don't like eachother :P. It's good now. Edited May 12 by elf-alchemist : nvm 0 Share this post Link to post
Craneo Posted May 18 Quote D64GraphX changelog version 1.1: - made tech lamps taller - brown bricks are now brown again instead of gray - fixed bad paletization in some textures - new SP_FACE1 - added more Alien Vendetta support - fixed missing credits - prolly more shit I forgot idfk 1 Share this post Link to post
Harry Anoos the 3rd Posted May 20 Man, this is awesome! i've always loved D64's visuals, so this is great for me. just one nitpick though. the blood sprites when you shoot enemies are a bit distracting, could you make them smaller/less noticeable in a future update? 0 Share this post Link to post
Savvathornn_Mysteriam Posted Saturday at 06:47 PM On 5/11/2024 at 6:41 AM, june gloom said: It was literally the first thing I did, lol. I used Reliting too. It's like some kind of weird alternate universe version of Doom 64. Somebody gotta make a complete alternate universe/DOS port of Doom 64. with the differences DOS Doom has with PSX Doom reversed. 0 Share this post Link to post