NEANDERTHAL Posted May 22 Is there any way to see beforehand what parts of a given pwad would “supersede” another, short of opening them in an editor or just playtedting until you find a good setup? 0 Share this post Link to post
SilverMiner Posted May 22 35 minutes ago, NEANDERTHAL said: Is there any way to see beforehand what parts of a given pwad would “supersede” another merge them with deutex (using batch files) like this: deutex -join doom2.wad patch1.wad deutex -join doom2.wad patch2.wad ... deutex -join doom2.wad patchn.wad this will make a doom2.wad which has all these wads applied in the order patch1,2,...,n 1 Share this post Link to post