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ViolentBeetle

[Doom 2 community project] Tribute Quilt II - collectively making one big map out of entirety of Doom II [Beta 2 release (hotfix edition)]

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1 hour ago, Grizzly Old B said:

Done with the sector art credits: Tribute Quilt II_v06_Credits.zip (just copy & paste from this file)

 

Editor screenshots:
 

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OSZXBy9.png

 

aWVnFMv.png

 

n9p2Y8Q.png

 

VL7PoPa.png

 

 

In-game screenshots:
 

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sMYKmgS.png

 

tB9F8kk.png

 

gDamALr.png

 

oyl9VtY.png

 

 

 

Looks good, but my name is misspelled

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1 hour ago, SCF said:

 

Looks good, but my name is misspelled

Indeed, but seems like I can fix it by myself.

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Oh damn, nodebuilder takes quite a while. But I did move it over, gonna test it and see if it's ready to release when I'm able. Will probably move to the new, release thread.

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One thing I forgot to do that may save a bit of resources is to join all letter sectors that have the same floor texture. I did already make sure that all sidedefs share the same texture (namely none) and offsets (namely none), so these should be fairly good compressible.

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1 minute ago, ViolentBeetle said:

@Grizzly Old B

What does BD sign means next to some names?

 

It's a little easter egg you may remove or leave as to your preference.

 

I noticed that over one third of the mappers who contributed to Tribute Quilt II did also contribute to the Box Doom community project led by DoomGappy, me, and others. I marked them with the BD sign, just for fun. Hoped you wouldn't even notice ... 😁

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29 minutes ago, Grizzly Old B said:

 

It's a little easter egg you may remove or leave as to your preference.

 

I noticed that over one third of the mappers who contributed to Tribute Quilt II did also contribute to the Box Doom community project led by DoomGappy, me, and others. I marked them with the BD sign, just for fun. Hoped you wouldn't even notice ... 😁

Ok, I suppose I can keep them.

 

Anyway, I ran through the map again. I didn't come back to finish some segments and came about 100 monsters and 20 secrets short, but I think most problems are fixed. Took me 69 minutes (nice) of time without accounting for saving and loading.

 

I can't decide how I want the credits lump to look yet, but I'm planning on preparing the RC thread.

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