redruM69 Posted June 8 I recently obtained these floppy disks from Jeff Hughes, former product manager of Sculptured Software. I reached out to former programmer Randy Linden, who responded excitedly as he saw his handwriting on the disks. It took some tinkering, but I managed to restore this Amiga HDBackup set, and extract the contents. Randy uploaded the source about 4 years ago, but it was missing some xband multiplayer code, and assets such as levels, music, art, etc. AFAIK, this backup is complete with all code and assets! I have uploaded for all to enjoy here (source.zip is what you want):https://archive.org/details/jeffs-doom-snes-disk-images 72 Share this post Link to post
taufan99 Posted June 8 I wasn't prepared for this. My dream has come true after all these years! SNES DOOM extended modding lessgo~ 5 Share this post Link to post
Roebloz Posted June 8 Randy's posted about it, good job! This is great news for SNES Doom modding (Though bad news for me, since now I'm gonna have competition!) https://x.com/RandalLinden/status/1799488800399253821 I can't wait to see what discoveries are made with the full code in hand. 2 Share this post Link to post
⇛Marnetmar⇛ Posted June 8 Hot damn this is great news. As an aside, at first I thought the titlebar in the last shot said "1,692,432 graphics men and 7,485,176 other men" and wondered what horrible tragedy had befallen them 3 Share this post Link to post
Redneckerz Posted June 8 Important milestone in historic preservation right here. Lets see where this takes SNES Dooming. 1 Share this post Link to post
rainElemental Posted June 8 Thanks. Is Doom Nitro Edition coming to SNES? 0 Share this post Link to post
Dark Pulse Posted June 8 5 minutes ago, user76828904 said: Thanks. Is Doom Nitro Edition coming to SNES? Who knows? ¯\_(ツ)_/¯ It'll be easier than ever to do stuff now that the biggest hurdle (the art) is resolved though. 0 Share this post Link to post
DynamiteKaitorn Posted June 8 Probably not viable (mainly due to memory limitations) but I wonder if a SNES port of DooM 2 is more likely now? I think some maps like MAP15 may have to be completely omitted due to size but it'd be fun to see! :D 1 Share this post Link to post
rainElemental Posted June 8 7 minutes ago, Dark Pulse said: Who knows? ¯\_(ツ)_/¯ It'll be easier than ever to do stuff now that the biggest hurdle (the art) is resolved though. I can dream... O_O 0 Share this post Link to post
Lucius Wooding Posted June 8 Now we can port Doom 64 to the Snes at last. 4 Share this post Link to post
Danfun64 Posted June 8 I wonder if we'll ever get a PC port of SNES Doom. Considering its link to the original source code is very low, it would be interesting to mess with. Also with working circlestrafing. 3 Share this post Link to post
Murdoch Posted June 8 2 hours ago, Lucius Wooding said: Now we can port Doom 64 to the Snes at last. My eyes water just thinking about that. 2 Share this post Link to post
Daytime Waitress Posted June 8 7 hours ago, taufan99 said: I wasn't prepared for this. My dream has come true after all these years! SNES DOOM extended modding lessgo~ Thread theme: 1 Share this post Link to post
Wadmodder Shalton Posted June 9 I wonder if those floppy disc backups include the levels that got cut from the SNES port. 0 Share this post Link to post
tzen Posted June 9 It's weird cause I'd almost certainly never have the opportunity to play it on actual hardware or even witness it in person, but I'd love to see both a more optimized, faster running and/or feature complete version of DOOM running on a real SNES. I don't know why. My brain just wants it to exist. 3 Share this post Link to post
taufan99 Posted June 9 (edited) On 6/9/2024 at 6:59 AM, Daytime Waitress said: Thread theme: I'm going with this; *ahem* Now back on topic. On 6/9/2024 at 7:20 AM, Wadmodder Shalton said: I wonder if those floppy disc backups include the levels that got cut from the SNES port. Yes they do! I just asked Sunlitspace542 about this, and here's his answer. On 6/9/2024 at 12:47 AM, Roebloz said: (Though bad news for me, since now I'm gonna have competition!) I know that's not your main point, but competition shouldn't always be treated negatively like that... Edited June 15 by taufan99 3 Share this post Link to post
bejiitas_wrath Posted June 9 This looks very interesting but needs a few header files I can not find in the source. Does this need a devkit as well? 0 Share this post Link to post
Dreemurr Deceevurr Posted June 9 Sweet merciful crap, what a tremendous find! 0 Share this post Link to post
VL2M STUDIO Posted June 9 Cool! Hoping to more tools to mod SNES Doom to come out! 0 Share this post Link to post
betabox Posted June 9 I wonder if this means the cut levels may be restored. 0 Share this post Link to post
Roebloz Posted June 9 14 hours ago, taufan99 said: I know that's not your main point, but competition shouldn't always be treated negatively like that... I was just joking around. (Besides, I haven't made a SNES Doom, or Doom level in general in months, so you are free to take my crown... c:) Cacodemontube has been made aware. (We're both in a discord DM with Randy Linden himself, who also let us know about it) 5 Share this post Link to post
taufan99 Posted June 10 This repository contains a guide to assembling the source code via WinUAE. 3 Share this post Link to post
Caffeine Freak Posted June 11 Another piece of Doom history has been preserved! Hell yes!🤘 4 Share this post Link to post
taufan99 Posted June 13 (edited) The guy who has been updating the SNES DOOM source code repo on Github via forking has made a romhack consisting of two DOOM II maps converted to the SNES port. I'm waiting for the time we can make custom maps for the port more easily without a "secret" intermediary. :) EDIT: And here's how you can add custom levels to your custom SNES DOOM build. The repo keeps getting constant updates, so keep your eyes peeled on it! Edited June 14 by taufan99 4 Share this post Link to post
taufan99 Posted June 14 On 6/9/2024 at 5:44 AM, Danfun64 said: I wonder if we'll ever get a PC port of SNES Doom. Considering its link to the original source code is very low, it would be interesting to mess with. Also with working circlestrafing. Just realized this, but circlestrafing for the SNES port is already available as a romhack way back in 2020. 1 Share this post Link to post
BenDoverTheBurner Posted June 16 There was this thing I remember Randy mentioning about the SNES version of Doom, where he wanted to implement HDMA into the code for SNES Doom to potentially half the amount of work the Super FX would have to handle and increase framerates. I don't know much about SNES programming, but I wonder if someone could implement that. https://wiki.superfamicom.org/grog's-guide-to-dma-and-hdma-on-the-snes 2 Share this post Link to post