So, I'm messing around with an experimental palette that doesn't follow the Doom pattern (the colors are unsorted). I converted some textures to it with Slade and everything was fine until I opened DoomBuilder: the textures looked like this in 'visual mode' (they displayed correctly in the texture browser screen)
Spoiler
Then I ran it with GZDoom; it displayed correctly in truecolor, but not in software mode:
Spoiler
So, my question is, do all custom palettes need to follow the same color pattern as the default Doom palette? (I'm going to replace all the graphics, so no worries about the HUD.)
So, I'm messing around with an experimental palette that doesn't follow the Doom pattern (the colors are unsorted). I converted some textures to it with Slade and everything was fine until I opened DoomBuilder: the textures looked like this in 'visual mode' (they displayed correctly in the texture browser screen)
Then I ran it with GZDoom; it displayed correctly in truecolor, but not in software mode:
So, my question is, do all custom palettes need to follow the same color pattern as the default Doom palette? (I'm going to replace all the graphics, so no worries about the HUD.)
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