This issue has only been present the last few days, I never used to have this problem but now whenever I try to resize a sector or drag a linedef the entire builder freezes and reports a fatal error forcing me to quit. This has even caused massive breaks in my level where the line I dragged auto saves in a way that has damaged the entire sector.
Why is this suddenly happening, how can I get rid of this horrible garbage bug?
***********SYSTEM INFO***********
OS: Microsoft Windows 11 Home
GPU: Intel(R) UHD Graphics
UDB: R4173
Platform: x64
********EXCEPTION DETAILS********
Object reference not set to an instance of an object.
at CodeImp.DoomBuilder.BuilderModes.DragGeometryMode.OnDisengage() in c:\build\UltimateDoomBuilder\Source\Plugins\BuilderModes\ClassicModes\DragGeometryMode.cs:line 457
at CodeImp.DoomBuilder.Editing.EditingManager.ChangeMode(EditMode nextmode) in c:\build\UltimateDoomBuilder\Source\Core\Editing\EditingManager.cs:line 356
at CodeImp.DoomBuilder.Editing.EditModeInfo.SwitchToMode(Object[] args) in c:\build\UltimateDoomBuilder\Source\Core\Editing\EditModeInfo.cs:line 203
at CodeImp.DoomBuilder.Editing.EditingManager.ChangeMode(String classname, Object[] args) in c:\build\UltimateDoomBuilder\Source\Core\Editing\EditingManager.cs:line 408
at CodeImp.DoomBuilder.BuilderModes.DragGeometryMode.OnEditEnd() in c:\build\UltimateDoomBuilder\Source\Plugins\BuilderModes\ClassicModes\DragGeometryMode.cs:line 611
at CodeImp.DoomBuilder.Actions.Action.End() in c:\build\UltimateDoomBuilder\Source\Core\Actions\Action.cs:line 287
at CodeImp.DoomBuilder.Actions.ActionManager.EndActiveActions() in c:\build\UltimateDoomBuilder\Source\Core\Actions\ActionManager.cs:line 623
at CodeImp.DoomBuilder.Windows.MainForm.display_MouseUp(Object sender, MouseEventArgs e) in c:\build\UltimateDoomBuilder\Source\Core\Windows\MainForm.cs:line 1235
at System.Windows.Forms.Control.OnMouseUp(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
This is the bug. I cannot even drag a vertice. It's ridiculous. How the Hell am I supposed to get anything done like this.
This issue has only been present the last few days, I never used to have this problem but now whenever I try to resize a sector or drag a linedef the entire builder freezes and reports a fatal error forcing me to quit. This has even caused massive breaks in my level where the line I dragged auto saves in a way that has damaged the entire sector.
Why is this suddenly happening, how can I get rid of this horrible garbage bug?
***********SYSTEM INFO*********** OS: Microsoft Windows 11 Home GPU: Intel(R) UHD Graphics UDB: R4173 Platform: x64 ********EXCEPTION DETAILS******** Object reference not set to an instance of an object. at CodeImp.DoomBuilder.BuilderModes.DragGeometryMode.OnDisengage() in c:\build\UltimateDoomBuilder\Source\Plugins\BuilderModes\ClassicModes\DragGeometryMode.cs:line 457 at CodeImp.DoomBuilder.Editing.EditingManager.ChangeMode(EditMode nextmode) in c:\build\UltimateDoomBuilder\Source\Core\Editing\EditingManager.cs:line 356 at CodeImp.DoomBuilder.Editing.EditModeInfo.SwitchToMode(Object[] args) in c:\build\UltimateDoomBuilder\Source\Core\Editing\EditModeInfo.cs:line 203 at CodeImp.DoomBuilder.Editing.EditingManager.ChangeMode(String classname, Object[] args) in c:\build\UltimateDoomBuilder\Source\Core\Editing\EditingManager.cs:line 408 at CodeImp.DoomBuilder.BuilderModes.DragGeometryMode.OnEditEnd() in c:\build\UltimateDoomBuilder\Source\Plugins\BuilderModes\ClassicModes\DragGeometryMode.cs:line 611 at CodeImp.DoomBuilder.Actions.Action.End() in c:\build\UltimateDoomBuilder\Source\Core\Actions\Action.cs:line 287 at CodeImp.DoomBuilder.Actions.ActionManager.EndActiveActions() in c:\build\UltimateDoomBuilder\Source\Core\Actions\ActionManager.cs:line 623 at CodeImp.DoomBuilder.Windows.MainForm.display_MouseUp(Object sender, MouseEventArgs e) in c:\build\UltimateDoomBuilder\Source\Core\Windows\MainForm.cs:line 1235 at System.Windows.Forms.Control.OnMouseUp(MouseEventArgs e) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
This is the bug. I cannot even drag a vertice. It's ridiculous. How the Hell am I supposed to get anything done like this.
Edited by CacodoomonicShare this post
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