rafael2100 Posted July 24 1 minute ago, DoomGappy said: Hadn't seen it, sorry! Guess I'll make as many as my mind wants, then. That's the spirit ! Together WE WILL MAKE IT BECOME AN ANTENNA TO HEAVEN 2 Share this post Link to post
DoomGappy Posted July 24 14 minutes ago, rafael2100 said: That's the spirit ! Together WE WILL MAKE IT BECOME AN ANTENNA TO HEAVEN 6 Share this post Link to post
Grizzly Old B Posted July 24 46 minutes ago, DoomGappy said: You like some good post-rock music, it seems! 1 Share this post Link to post
rafael2100 Posted July 24 (edited) so i've practically finished map 12,but i'm scared that the difficulty and gimmick is not appropriate for map12. What do you think ? (of course I should not forget about the screenshots) : the download link here : https://www.mediafire.com/file/fze69y71fj3zov8/MAP12-Ttob.wad/file Edited July 25 by rafael2100 : can't forget about screenshots 3 Share this post Link to post
stochastic Posted July 25 Making some progress on my map! Decided to call it "The Living Word" 11 Share this post Link to post
Matt Eldrydge Posted July 25 Finished my map, so I'm crossposting it from the project's Discord server. Link for those who'd like to try it. Slot: 05 Map name: Coldspot Midi: Rompi, by Ribbiks Difficulty: Medium Commentary: This floor seems to be have been abandoned mid-construction. It's cold. Entrance: Lift Exit: Teleporter All difficulties and co-op stuff implemented. Solo-net is pretty hard, but it should hopefully be fun in co-op. 9 Share this post Link to post
DoomGappy Posted July 25 On 7/24/2024 at 8:22 AM, DoomGappy said: I have started a second map. Layout and monster placement underway! 9 Share this post Link to post
NoName667 Posted July 26 (edited) Is this supposed to be like TWHL Tower? Where a bunch of mappers get together to collaborate to make different floors of a tower? I've been thinking of doing one with the GZDoom engine instead. But I wouldn't want to step on your toes 2 Share this post Link to post
DoomGappy Posted July 26 28 minutes ago, NoName667 said: Is this supposed to be like TWHL Tower? Where a bunch of mappers get together to collaborate to make different floors of a tower? I've been thinking of doing one with the GZDoom engine instead. But I wouldn't want to step on your toes I think the premise is the same, but in doom. We're using MBF21, but you could join. Do you haver experience mapping for this format? 1 Share this post Link to post
Nikku4211 Posted July 26 Babel Tower of Pizza grand opening. (WIP) Spoiler I would say this map is around 99% finished, just needs some co-op playtesting and rebalancing following that. 3 Share this post Link to post
Matt Eldrydge Posted July 29 Slot: 21 Map name: Neglected Space Midi: Resident Evil 4 save room theme, sequenced by James Flynn Difficulty: Easy Commentary: Another strange floor of the tower. It forgot what it was supposed to be. Entrance: Teleport pad of some kind Exit: Elevator Link here. All difficulties and co-op stuff implemented. Co-op untested, on solonet it can be quite nasty. 6 Share this post Link to post
Raith138 Posted July 29 (edited) I have made many space restricted maps and all of em have been a blast. Sign me up for slot 28 Space restricted coop maps will probably be really fun or really annoying. 2 Share this post Link to post
rafael2100 Posted July 29 Just now, Raith138 said: What about skies? Don't bother with them if you intend to use them purely as skies, you are in a tower, and the outdoor area also does not use a sky texture 0 Share this post Link to post
Raith138 Posted July 29 (edited) 3 minutes ago, rafael2100 said: Don't bother with them if you intend to use them purely as skies, you are in a tower, and the outdoor area also does not use a sky texture Am I allowed to use a sky in a traditional way saying that the map is in a tower. 0 Share this post Link to post
stochastic Posted July 29 54 minutes ago, Raith138 said: Sign me up for slot 28 Yoo, just a head's up since I have map 27 - my map ends with a teleporter instead of a lift/stairs. Shouldn't really affect you much, but I thought I'd let you know before you start mapping and have your map start with a lift/stairs 1 Share this post Link to post
Raith138 Posted July 29 My map starts on a light panel so it should be good. 1 Share this post Link to post
rafael2100 Posted July 29 (edited) 7 minutes ago, Raith138 said: Am I allowed to use a sky in a traditional way saying that the map is in a tower. Sorry, but I don't really understand the question. I recommend you join the discord so I can look into it with more detail, and avoid flooding this doomworld thread. But to at least try answering the question, i'd say avoid using sky textures altogether 0 Share this post Link to post
DynamiteKaitorn Posted July 29 Can I dibs slot 13 since if we have to force continuity between floors I'd rather like to map when I know what my start and end rooms will look like. 2 Share this post Link to post
rafael2100 Posted July 29 1 minute ago, DynamiteKaitorn said: Can I dibs slot 13 since if we have to force continuity between floors I'd rather like to map when I know what my start and end rooms will look like. finally someone took that slot lmao. Go ahead ! 0 Share this post Link to post
DynamiteKaitorn Posted July 29 Map name: Data Stream Slot: 13Author: Heich AKA Dynamite Kaitornmidi: Deep into the codedifficulty: Yes. Lower difficulties have to fight fewer enemies. Also, there's a few Co-Op exclusive enemies. :3screenshots: Spoiler This is what Player 1 see's at the start of the map! The starting teleporter from another angle. Just outside of spawn. Looks like a Former Sergeant is waiting for you! View from one side. Yes the lights Do look different in this pic. I did some small tweaking in between taking pics. And the other side. Nice little slime/nukage fountain. :3 commentary: So I kinda just built this map as like 1 stream of consciousness. Is it good? Probably not. Is it 100% beatable? Yes. https://www.mediafire.com/file/6k4oot1lt9mck4m/Data_Stream_v1.zip/file 7 Share this post Link to post
Treehouseminis Posted July 30 Map Name : Bound Icon Slot : 25 Author : Treehouseminis Midi : "Game13" from Descent Difficulty : Medium to hard Commentary: Tried to cram different fights in a small area. Get the red key and escape the lowly now trapped Icon https://www.dropbox.com/scl/fi/4akf4hixr4g6fotogdude/MAP25-BoundIcon-Treehousminis.wad?rlkey=wr5c32yi74so9omoqagf84hi6&st=g8yfnjwn&dl=0 11 Share this post Link to post
RevanTCO Posted July 31 7 hours ago, Treehouseminis said: HELLO?! That looks so cool! 5 Share this post Link to post
Treehouseminis Posted July 31 (edited) 13 hours ago, RevanTCO said: HELLO?! That looks so cool! Thanks! If I'm not making dark and moody maps I'm using lots of light effects lol(well this could be both but yeah) 2 Share this post Link to post
stochastic Posted July 31 (edited) Slot: 27Map name: The Living WordAuthor: stochasticMidi: "Cavern" by StewboyDifficulty: HardCommentary: An ancient library consumed by some hellish, parasitic growth. It's hard to breathe here. Download: sto-MAP27-ToB.zip Screenshots: Spoiler Edited August 18 by stochastic : Added co-op softlock fix 11 Share this post Link to post
rafael2100 Posted August 2 update : - We are officialy HALFWAY DONE ! we now have 20 out of the 40 floors built ! - We now have a new color palette made by @minimedals - And to finish it off, we now have our custom M_DOOM, made by @AshtralFiend 7 Share this post Link to post
AshtralFiend Posted August 3 Slot: 22 Map name: Violent Employment Author: AshtralFiend Midi: "Otherworld Voices" by Velvetic Difficulty: Medium/Hard Commentary: Just another busy day at the office Download Link: https://www.dropbox.com/scl/fi/2x2ahbygxaqog8g9y7yv9/Violent-Employment_MAP22.wad?rlkey=dbllut143k0ykn6jdqvdscln5&st=my229sai&dl=0 Slot: 26 Map name: Blood Reavers Author: AshtralFiend Midi: 'Fresh Decay' by Velvetic Difficulty: Medium/Hard Commentary: A crypt right in the middle of a building? It seems like you stopped on the wrong floor. Download Link:https://www.dropbox.com/scl/fi/5861od3027pz1qve424o1/Blood-Reavers_Map26.wad?rlkey=di12u0m49htwysoitzrtbftd8&st=br110002&dl=0 6 Share this post Link to post
Rukifellth Posted August 3 Would be hilarious if the megawad ended with the vanilla Tower of Babel map and ending. XD Perhaps with a twist??? 2 Share this post Link to post
Grizzly Old B Posted August 4 (edited) 13 hours ago, Rukifellth said: Would be hilarious if the megawad ended with the vanilla Tower of Babel map and ending. XD Perhaps with a twist??? It could well take place on top of the building. No walls around the arena, to add to the rooftop feeling. Maybe replace cyberdemon by lost soul. And vice versa. Oh yeah, and I'd vote for a cover of “Don't Let Me Down” by The Beatles for the map's soundtrack, as they played it (twice) during their legendary rooftop concert in 1969. 1 Share this post Link to post
rafael2100 Posted August 4 On 8/3/2024 at 6:27 PM, Rukifellth said: Would be hilarious if the megawad ended with the vanilla Tower of Babel map and ending. XD Perhaps with a twist??? I think this would work best as a secret level 0 Share this post Link to post