Sneezy McGlassFace Posted July 7 (edited) Crispy Chicken Discord server presents a 9 piece MBF21 speedmap set that was made during Friday 5th and edited/compiled over the weekend. Maps ranging from classic action to bloody mayhem. All with UMAPINFO and title screens and stuff. Good times! Huge thanks to numsOic for doing so much work for us <3 Brought to you by @DuckyCart, @Walter confetti, @Axuris, @Doom Wads, @Sneezy McGlassFace, @numsOic, @CBM, @LVENdead, @Forgotten Soul, and also thanks @Clippy for hosting the project on the Crispy Chicken server and being a chill dude <3 Come join the discord for more fun and/or projects Enjoy! Maps: 01-09 Format: MBF21 Tested in: dsda-doom, nugget-doom, gzdoom Built in: 2-8 hours per map Difficulties implemented: Mostly Download: idgames Map list: Smells like Brimstone, Tastes like Crispy Chicken! by DuckyCart Space Bastards! You roasted my chicken! by Walter Beefington by Axuris Gray Hut by Doom Wads Very Brown One by Sneezy McGlassface Shawn's Shotgun Shooting Shack by numsOic Squishy Cyber Chicken by CBM Mouthful of Glass by LVENdead 5 SIDES OF TORMENT by Forgotten Soul Screenshots: Spoiler Edited August 12 by Sneezy McGlassFace : idgames link 41 Share this post Link to post
Forgotten Soul Posted July 7 iT WAS VERY FUN!!!!!!I love all maps,they are great! 5 Share this post Link to post
Axuris Posted July 7 Man, this was cool. We should do this again someday :D 4 Share this post Link to post
LVENdead Posted July 7 I don't speedmap that often; this was very spur of the moment, but I'm glad I did it! There's some really cute and/or clever maps in this set, please give it a try! 4 Share this post Link to post
DuckyCart Posted July 7 I'm glad to have done this, It was a lot of fun. 4 Share this post Link to post
Walter confetti Posted July 7 Congrats to us, cool to see this released! 4 Share this post Link to post
Nikku4211 Posted July 7 HNTR FDA-approved demo played in DSDA-Doom: cchickcz.7z It ended up being aborted when I ended up stuck in the corner of MAP02 where the wall and a wood pillar intersected, with no way out. 5 Share this post Link to post
Clippy Posted July 7 This was a fun surprise, fun ppl nice to see the comradery - I hope to give it a whirl when I have time Kudos everyone, thanks for getting together and doing something fun and spontaneous :) 5 Share this post Link to post
Claire Posted July 7 It's incredible how i missed this considering that i'm on the funny crispy server. I hope there's more speedmap sessions in the future so i can join! In the meantime, i will give this a shot, even if it kicks my ass real hard. 4 Share this post Link to post
Async Unicorn Posted July 7 (edited) For some reason I cannot join the server... Was I banned? Sorry if it's an inappropriate place to ask this question, just wanna know for sure. Edited July 7 by Async Unicorn 1 Share this post Link to post
SleepyVelvet Posted July 7 Obligatory FDA dump. I could be playing Eviternity or Sigil, but... noisy_CrispyChickenSpeedmaps01-beta.zip 6 Share this post Link to post
Sesamia Posted July 8 I'm sad to not have had the time to contribute to this, but at least I can look forward to playing it. 4 Share this post Link to post
Large Cat Posted July 9 A nice little piece of speedmapping, and it has the Crispy Chicken compilation classic of a major difficulty spike at MAP07 and lasting through the final third. It's all doable, but those last three actually required something resembling grinding. Here are demos of all the maps in the beta01 version (recorded on DSDA, UV difficulty): ccsm.zip A little thought on each map: Spoiler MAP01: A humble opener that starts us off with a very classic feel, helped by the sleepy iwad midi. MAP02: A cozy setting with a nice guy offering me drinks. I think we need more shotgun/chaingun vs archvile combat in general, so I liked seeing it here. MAP03: A snappy little piece. Those monster closets were more ominous than actually threatening, but I think that's okay; being able to see the closets on the automap before they open actually adds to the tension. MAP04: After seeing your RAMP map, I'm starting to get an idea of what a typical Doom Wads speedmap looks like. This was quick and had minimal resistance, but the gray was worn handsomely. MAP05: Brown indeed. I think I cheesed the main attraction by leaving early and sniping everybody from above. Up to you whether that's intended. The giant screaming square in the floor at the end made it pretty clear that I would benefit from a little BFG pre-fire. MAP06: Plenty of Shawn, Shotgun, and Shooting, though I'm not sure about Shack. Maybe that was the middle building? I'll admit the fights were low danger but still felt a little drug out, but I enjoyed handling the hitscan barrage at the start the most. MAP07: Huh. I guess this isn't really a hard map, per se, given how quickly it can be finished, but I'll confess that it was not pleasant to play, combining the unavoidable starting archvile, the weird use of blocking lines, and frequent occurrences of the zombie doomguy bug. I wonder if the start would feel more pleasant if the BFG were the last weapon in the starting line rather than the chaingun, that way autoswitch gives me the BFG. Maybe the automap art is meant to be viewed while I'm dead, since it's far too hectic to look at otherwise. MAP08: Very nice combat, though once the big health pickups run out, the rocket launcher makes the rest of the map really precarious, as you're always one face-rocket from death. The starting ambush was nice, though it felt perfunctory after the fourth time (easily avoided by use of save games). MAP09: Brutal, but it at least seems to have a "correct" approach by visiting the red key building first. If possible, it would be nice for the player to get a pump shotgun right at the start just so I didn't have to deal with autoswitch later in the red key zone. I also had more trouble finding the red key than others, possibly due to something dying on top of the key. Thankfully I blundered into it eventually. The most frustrating part of this map was certainly the bit of cybertag at the very start; if the siege cows don't cooperate, you're in big trouble, so I ended having many many starts until I left with good health. Perhaps that frustration could be alleviated by providing more health before the blue key building, which is a death sentence if visited early. 8 Share this post Link to post
Clippy Posted July 11 Hey guys, I literally just finished this - super hot off the presses - youtube's upload and processing to HD time is nuts, and so are these maps I am so glad you guys got together for this spontaneous project was a lot of fun also thanks for visiting this session @sandwedge @Dark Pulse @MAN_WITH_GUN & @LVENdead lots of fun moments I enjoyed all of this, that last map gave me a go and took up most of the video lol, but fun seeing space ships, chicken coops and all kinds of wacky settings and scenarios I hope to see ya all do it again next time, fried chicken friday for life! 14 Share this post Link to post
Daytime Waitress Posted July 12 (edited) Some of these nuggets were spicier than anticipated, but it was still a nutritious and fulfilling Value Bucket. @Axuris's resonated best with me, because I really enjoy little pocket-sized bases like that; and I was surprised at how much I dug @Sneezy McGlassFace's slaughter fiesta. Hope this becomes a regular thing from our resident group of chicken husbandry experts. Edited July 12 by Daytime Waitress 4 Share this post Link to post
bioshockfan90 Posted July 12 Alright, I'm back from the dead and I finally have some time to play maps. Blasted through this in 1 session. Actually, for a speedmap session at least on HNTR this feels really well structured - you have the easy stuff at the beginning and the hard stuff towards/at the end. My favorites were the well-constructed 03 by Axuris, the TNT (to me) throwback on 06 by Numsoic, and Lvendead's 08 rocket party. 05's BFG should probably be removed on Easy difficulty. That's my only complaint. Solid stuff for speedmaps, did enjoy! 3 Share this post Link to post
numsOic Posted July 16 (edited) Haha just got my account (re-)approved. Anyway, thanks to those who gave it a try and posted demos! 4 Share this post Link to post
Sneezy McGlassFace Posted August 12 We have an idgames upload! I repeat, we have an idgames upload! https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/ccss01 Thank you 4 Share this post Link to post