I'm working on a CL9 wad that relies heavily on voodoo doll scripting. I've been fine tuning the timing of the actions using DSDA-Doom, but I just tested it with GZDoom and, to my dismay, I found out that conveyor belts behave quite differently on GZDoom. Basically, a lot of things break.
I was hoping there is some compat flag that I could enable to fix this, but I haven't been able to find anything related to it. Any thoughts?
I'm working on a CL9 wad that relies heavily on voodoo doll scripting. I've been fine tuning the timing of the actions using DSDA-Doom, but I just tested it with GZDoom and, to my dismay, I found out that conveyor belts behave quite differently on GZDoom. Basically, a lot of things break.
I was hoping there is some compat flag that I could enable to fix this, but I haven't been able to find anything related to it. Any thoughts?
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