RiviTheWarlock Posted July 24 (edited) ==== DARKZONE ==== IWAD: Doom II Target Port: DSDA Doom Tested Ports: DSDA Doom Complevel: 9 Port Requirements: Boom, UMAPINFO ==== ABOUT ==== DARKZONE is a community project with the gimmick of being, well, dark. Now you might be thinking, "Wouldn't it suck to play maps cloaked in darkness?". Well, that's where this project's special sauce comes into play! This project comes bundled with @Mussi's SoftFX texture patch, allowing for bright map style effects in non-ZDoom source ports, so now you can see the bad guys' eyes in the dark! SoftFX is one of the cooler things I've discovered in Doom, but it's criminally underused, and this mapset hopes to solve that issue! Mapping work has been done on and off in the background for the past two years, and I'm very proud of the work our mappers have put out. DARKZONE includes 21 original maps for you to sink your teeth into with various different styles and gameplay elements. Fair warning: this set gets really tough towards the end, make sure to bump down the difficulty if you're having too much trouble! ==== SETTINGS ==== Jump: No Crouch: No Freelook: Please Don't WARNING: SoftFX is designed for software renderer! A port's hardware renderer may break the effect!=== DOWNLOAD === CREDITS: Spoiler MAPPING MAP01 Rivi the Warlock MAP02 Womp the Cat MAP03 RED77 MAP04 SirPootis MAP05 Meyland12 MAP06 Big Smoke MAP07 Rivi the Warlock MAP08 daskeboyy MAP09 Knifeworld MAP10 Lorenzo MAP11 Silent Wolf MAP12 finnks13 MAP13 sincity2100 / CatWithAComputer MAP14 Womp the Cat MAP15 HiRon MAP16 DynamiteKaitorn MAP17 Cacodemon187 MAP18 Thelokk MAP19 HiRon MAP20 Thelokk MAP21 Treehouseminis MAP31 Thelokk MAP32 Charbomber MUSIC D_DM2TTL - Halloween Theme by John Carpenter D_DM2TTL2 - D_DM2TTL from Darkbase by Jimmy / Alfonzo D_DM2INT - Continue? from Darkstalkers MAP01 - Low by Jimmy / Alfonzo MAP02 - "First Urethra" by Peter Lawrence MAP03 - The Primordial Sludge By AD_79 MAP04 - "Claustrophobia" by ClumsyDoomer (from plutmidi pack) MAP05 - "Kaguya" by ad_79 MAP06 - "sewers" composed by stewboy MAP07 - Set it Ablaze by Jimmy MAP08 - Sanctuary by AD_79 MAP09 - "Sanity Slip" from D64D2, by Viscra Maelstrom MAP10 - Outer Darkness by Primeval MAP11 - "Lost in place" by Lippeth MAP12 - "Oversnow" from The Elder Scrolls II: Daggerfall MAP13 - Weather Warning by James Paddock MAP14 - "An Eye For (and of) Molecules" by Cammy MAP15 - "Unholy Voices" from Blood MAP16 - Perplexing Pool - Olimar [Pikmin 2] MAP17 - "Treasures in the Dark" by Mark Klem MAP18 - 'Infiltration' from Resident Evil MAP19 - "Guardhouse" by James Paddock MAP20 - lair of the dark dwarves" from Stonekeep MAP21 - "Floghorn" - Duke3d MAP31 - 'Seraph' by Thelokk MAP32 - 'Lunar Magic' (by Charbomber) UI TITLEPIC - Red77 Screenies: Edited July 24 by RiviTheWarlock : - clarity 27 Share this post Link to post
SirPootis Posted July 24 So happy to finally see this released! I had a lot of fun working with @Muusi's SoftFX resources and seeing what the others came up with has been a blast. 1 Share this post Link to post
Treehouseminis Posted July 24 Had a lot of fun with this project. Inspired some other wads I worked on after as I never heard of SoftFX before. Go play this! 1 Share this post Link to post
Firedust Posted July 24 Is SoftFx already included in the wad? If not, is it a requirement? 1 Share this post Link to post
Treehouseminis Posted July 24 41 minutes ago, Firedust said: Is SoftFx already included in the wad? If not, is it a requirement? SoftFX is included. Its more of a texture and sprite edit. Still needs a software renderer too make it work though. 1 Share this post Link to post
RiviTheWarlock Posted July 24 1 hour ago, Firedust said: Is SoftFx already included in the wad? If not, is it a requirement? It's included, I edited the post for clarity 1 Share this post Link to post
Hebonky Posted July 24 Map 01 Spoiler Mystery Stuck imp in the rock https://imgur.com/NKjL2X6 1 Share this post Link to post
numsOic Posted July 25 I'm up to map 7 and so far this has been a lovely mapset. The custom brightmaps really allow for seldom-explored design choices—map 5 in particular struck me as something you could only pull off like this. Attached: successful UV attempts, maps 1-6 DARKZONE_demos.zip 1 Share this post Link to post
Lorenz0 Posted July 25 I'm glad to see this finally out. Having made my map at the beginning of development, it was a long wait for sure lol I think my map was one of the best ones I've made, so I hope people enjoy it :) 0 Share this post Link to post
Perfect Bear Posted July 25 I'm only on Map02 and I'm already a fan. I think Doom 4 Vanilla uses a similar trick to achieve its glowy bits, but this mapset brings the look to the fore and the results I've seen so far are among the better-looking techbases I've ever seen. Also, you have my heartfelt congratulations on managing to make Doom 2's pain elemental look kind of slightly sort of halfway almost scary. 1 Share this post Link to post
NuMetalManiak Posted July 25 Gotta fix the blue key secret in MAP12. I got in and there was no way to head back out. (and make the waiting times shorter for these arena fights) 1 Share this post Link to post
Perfect Bear Posted July 26 I'm up to Map12. Like NuMetalManiak, I also got soft-locked in the room with the blue card and had to noclip out of it. Give your graphic lumps a pass to ensure none of them have bright pixels where unintended. The Cyberdemon and yellow skull key sprites, for example. I'm having fun, though. Solid map design, and I'm personally finding the combat to be challenging but not overwhelming, which is a good place to be at on UV. 0 Share this post Link to post
RiviTheWarlock Posted July 26 (edited) 22 minutes ago, Perfect Bear said: I'm up to Map12. Like NuMetalManiak, I also got soft-locked in the room with the blue card and had to noclip out of it. Give your graphic lumps a pass to ensure none of them have bright pixels where unintended. The Cyberdemon and yellow skull key sprites, for example. I'm having fun, though. Solid map design, and I'm personally finding the combat to be challenging but not overwhelming, which is a good place to be at on UV. What port are you guys playing in? I haven't had this issue softlock during testing, maybe something broke along the way 0 Share this post Link to post
finnks13 Posted July 26 1 hour ago, Perfect Bear said: I'm up to Map12. Like NuMetalManiak, I also got soft-locked in the room with the blue card and had to noclip out of it. Give your graphic lumps a pass to ensure none of them have bright pixels where unintended. The Cyberdemon and yellow skull key sprites, for example. I'm having fun, though. Solid map design, and I'm personally finding the combat to be challenging but not overwhelming, which is a good place to be at on UV. 18 hours ago, NuMetalManiak said: Gotta fix the blue key secret in MAP12. I got in and there was no way to head back out. (and make the waiting times shorter for these arena fights) Sorry about the softlock in m12, no idea how I managed to add a switch texture but forget to add the action itself :P I've made a fix, so hopefully it should be included in the next update. I hope you enjoyed the map outside of that :) 0 Share this post Link to post
RiviTheWarlock Posted July 26 Hotfixed, still keeping it on RC1 for now, but the download link has been updated with the new version with MAP12 fixes. 0 Share this post Link to post
Zahid Posted July 29 enjoyed it a toot took a week to almost finish it i dont like starting active tech bases with darkness but later maps are great so as fights my fdsas uv maxes and fail attempt of all maps skipping very hard slaughter maps prboom cl9 uv iddt used New folder.zip 2 Share this post Link to post