Hey all, me again... sorry... can anyone offer me some insight into this?
ACTOR BLOODLETTER 21346
//BLAH BLAH WHO CARES, NOT IMPORTANT
Warp:
3DVC ABCDEFGHIJKLMNOP 2 //TELEPORT OUT
3DVC P 0 A_Teleport ("NONE", "LetterSpot", "TeleportFog", TF_NOJUMP, 0, 0, AAPTR_DEFAULT) //SHIFT POSITION
3DVD ABCDEFGHIJKLMNOPQRSTUVWXYZ 2 //TELEPORT IN
3DVE ABCDE 2 //TELEPORT IN
Goto See
ACTOR LetterSpot : SpecialSpot 21347
{
+INVISIBLE
}
So, the DECORATE works perfectly and the monster randomly teleports to the placed spots, no issues. All good. Happy days. <cheers and applause>
My query is, is there a way to not use pre-set spots?
Can I make A_Teleport move to a random position within a certain radius of the monster that isn't pre-set by a spot?
Or are the spots necessary for this function to work?
Hey all, me again... sorry... can anyone offer me some insight into this?
ACTOR BLOODLETTER 21346 //BLAH BLAH WHO CARES, NOT IMPORTANT Warp: 3DVC ABCDEFGHIJKLMNOP 2 //TELEPORT OUT 3DVC P 0 A_Teleport ("NONE", "LetterSpot", "TeleportFog", TF_NOJUMP, 0, 0, AAPTR_DEFAULT) //SHIFT POSITION 3DVD ABCDEFGHIJKLMNOPQRSTUVWXYZ 2 //TELEPORT IN 3DVE ABCDE 2 //TELEPORT IN Goto See ACTOR LetterSpot : SpecialSpot 21347 { +INVISIBLE }
So, the DECORATE works perfectly and the monster randomly teleports to the placed spots, no issues. All good. Happy days. <cheers and applause>
My query is, is there a way to not use pre-set spots?
Can I make A_Teleport move to a random position within a certain radius of the monster that isn't pre-set by a spot?
Or are the spots necessary for this function to work?
Cheers everyone.
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