Skullzrawk9 Posted August 16 Lich's Fortress Lich's Fortress is a small, single level WAD for Heretic. Storm a fortress guarded by fierce monsters and destroy the Iron Lich! Information Filename: lichs_fortress.WAD Required Port: GZDoom or ZDoom Primary purpose: Singleplayer Author: Skullzrawk9 Description: A castle filled with monsters ruled by the Iron Lich. Game: Heretic Map #: E1M1 Freelook: Recommended Jumping: Recommended, but the map can be completed without it Crouching: Optional Download Doomshack - https://doomshack.org/uploads/Lich's Fortress.zip Google Drive - https://drive.google.com/file/d/1IH7_9rUBU6pawRCoOekWv79J7ZC-f3Mf/view?usp=drive_link Screenshots Spoiler 10 Share this post Link to post
Darman Macray Posted August 16 This looks fun. I'll have to check it out! 1 Share this post Link to post
NaliSeed Posted August 16 Does anyone else feel like Iron Liches are actually made of some kind of stone instead of iron? Especially since they turn into a pile of rubble when they die. 2 Share this post Link to post
LadyMistDragon Posted August 16 I missed where it says ZDoom was required. But it's a really solid map it must be said. Architecture and layout are a little hard to bitch about. Sorry if I cheated at the end but well, those ledges just annoy me in general . 1 Share this post Link to post
Skullzrawk9 Posted August 16 Apologies if anyone had trouble with the Google Drive link. It should be fixed now! 0 Share this post Link to post
Lemon King Posted August 17 (edited) This was a fun and chill map. As your first map I did enjoy it and the DOOM Cute was a great addition to the mess hall! I did find one issue at the end, where you need to use the Lich's storm to lift over the ledge. But there is a corner that you can step up on, not very clear. If you do revise or update the map. I'd add a switch somewhere or another step to make it so it doesn't feel like you're blocked from the map exit. 2 Share this post Link to post
Matthias Posted August 18 ok, cool map... I enjoy it. Probably nothing much to say here - a normal Heretic map. :) I agree with comment above that final blue step felt strange, like you're not suppose to go there. And I would focus more on texture work, because it felt like you don't know that textures have certain size (mostly 128px or 64px) so sometimes they feel randomly cut in lengh or hight... :) 1 Share this post Link to post