I'm using DoomMake with a default project, and it's suddenly(?) started to import my WAD files from each of the folders in assets/ into the built WAD file itself.
Essentially, here's what's in src/assets/sprites/:
But when the WAD is built, it packs the sprite WADs along with the individual sprite lumps from each WAD (example with the player sprites and WAD):
This is causing issues with the WAD when ran in Woof, because it tries to treat the PLAYER-W lump as a PLAY## sprite frame, causing it to crash.
I'm using DoomMake with a default project, and it's suddenly(?) started to import my WAD files from each of the folders in assets/ into the built WAD file itself.
Essentially, here's what's in src/assets/sprites/:
But when the WAD is built, it packs the sprite WADs along with the individual sprite lumps from each WAD (example with the player sprites and WAD):
This is causing issues with the WAD when ran in Woof, because it tries to treat the PLAYER-W lump as a PLAY## sprite frame, causing it to crash.
@MTrop Summoning you if you know what's going on
EDIT: Seems to do with the .bak files. Is there a way to ignore them in the merge process?
EDIT EDIT: Solved! I edited scripts/merge-assets.txt and swapped cases of "mergedir" with "mergewaddir", and now it ignores any non-WAD files
Edited by WavyShare this post
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