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Wavy

DoomTools: WadMerge is merging backup WAD's as a whole lump into the build WAD

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Posted (edited)

I'm using DoomMake with a default project, and it's suddenly(?) started to import my WAD files from each of the folders in assets/ into the built WAD file itself.

 

Essentially, here's what's in src/assets/sprites/:

image.png.2c853c54e9ff36572cd32c4fed96c7d1.png

 

But when the WAD is built, it packs the sprite WADs along with the individual sprite lumps from each WAD (example with the player sprites and WAD):

image.png.c4d0d1f05383b3f6ec95048f914e5b4b.png

 

This is causing issues with the WAD when ran in Woof, because it tries to treat the PLAYER-W lump as a PLAY## sprite frame, causing it to crash.

 

@MTrop Summoning you if you know what's going on

 

EDIT: Seems to do with the .bak files. Is there a way to ignore them in the merge process?

EDIT EDIT: Solved! I edited scripts/merge-assets.txt and swapped cases of "mergedir" with "mergewaddir", and now it ignores any non-WAD files

Edited by Wavy

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Yeah, the sprites folder by default will merge in individual files, assumed to be patch-formatted sprites. It wasn't meant for WAD files. Glad you found a solution for your use case, though!

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