FARTbob Posted August 31 (edited) Heyyyyyyyyyo, In my wad when you trigger the linedef that lowers the floor and switches it to the adjacent texture, the game just crashes. The wad is for vanilla Doom 2. Any help would be greatly appreciated. Thanks Edited August 31 by FARTbob 0 Share this post Link to post
0 Doomy__Doom Posted August 31 I'm going to guess you're talking about sector 602 of map01 - it's the same problem as here - namely, the vanilla action uses numeric model and depends on linedef index order to function correctly. Some incorrect setups may indeed crash vanilla/choco, where other source ports will simply not change the texture/effect. Use Linedefs->Change Linedef index (for UDB) such that the linedef between the floor that's changing the texture and the adjacent source (original floor that has correct texture) has the lowest index among all linedefs of the lowering sector. For example, turn linedef #3727 into linedef #1. 1 Share this post Link to post
0 FARTbob Posted August 31 8 hours ago, Doomy__Doom said: I'm going to guess you're talking about sector 602 of map01 - it's the same problem as here - namely, the vanilla action uses numeric model and depends on linedef index order to function correctly. Some incorrect setups may indeed crash vanilla/choco, where other source ports will simply not change the texture/effect. Use Linedefs->Change Linedef index (for UDB) such that the linedef between the floor that's changing the texture and the adjacent source (original floor that has correct texture) has the lowest index among all linedefs of the lowering sector. For example, turn linedef #3727 into linedef #1. THANK YOU! I appreciate your help, it worked great and I didnt even know about that feature before WHOA IT WORKS ON SECTORS TOO 0 Share this post Link to post
Heyyyyyyyyyo,
In my wad when you trigger the linedef that lowers the floor and switches it to the adjacent texture, the game just crashes. The wad is for vanilla Doom 2. Any help would be greatly appreciated.
Thanks
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