Pegleg Posted September 2 (edited) Welcome to another month of the IronEagle competition, the ironman challenge where all are welcome, from the grizzled veteran to the player who just bought Doom yesterday. As long as you enjoy playing Doom, and are willing to try it without saves, come and join us, the water's fine! This month, participants will challenge themselves against After the Eclipse, an 11-map Boom-compatible mapset for Doom 2 made by Daniel "@FractalXX" Bettenbuk and released in 2012. The mapset, based on titles and aesthetic details, tells the story of the protagonist escaping from the demon-overrun UAC base and traveling to a secret base, and, from there, on to the Anomaly on Mars. From the Anomaly, you go to outer space, where you confront the demon lords that threaten Earth. Also, according to the author, the title is just a title. Participants must play these maps on complevel 9 or Boom(strict). Download After the Eclipse here. Congratulations to this month's winners (further details are in the post below). UV: @Asbadagba (Runner-up: @joe-ilya) HMP: @ClumsyCryptid (Runner-up: @the ghost of Lenny briscoe) HNTR: @Andromeda (Runner-up: Pegleg) After the Eclipse starts at Map 01. Survival is finishing Map 11. There are no secret maps. Please note that there are potential softlocks. I have spoilered them in case you don't want to know, or in case you want to control how many details you have about them. The first spoiler just tells you the map with the softlock, with further details about where and then how to avoid the softlock, in further spoilers. Softlock 1: Spoiler The potential softlock is in Map 06. Spoiler Early in the map, there is a cement corridor with a line of health bonuses leading to a door. On the other side of the door is the potential softlock. Spoiler On either side of a bridge with white light columns are pools of water. If you jump/fall into either of those pools, you will be stuck. There is no way out of them. From what I can tell, the rest of the pits in the mapset are death pits and/or have some way out of them. These pools of water are the only such softlocking pits. Softlock 2: Spoiler The potential soft lock is in Map 08. Spoiler There is a megasphere secret accessible from the room with the megaarmor and a window that overlooks the starting area. Spoiler The room containing it is opened with a secret switch (repeatable) nearby. If you happen to find it, run it, quickly get the megasphere, and get out. There is time enough to do this. However, if you're not fast enough or you dawdle, you can become trapped in the small room with the megasphere, and be softlocked. One other warning: Maps 09 through 11 are set in outer space. For the most part, you're not able to fall off into space. But if it seems like you might be able to, try not to. Spoiler On Map 11, the middle area is open to space. Spoiler I suggest you don't fall into it. The results will not be good. Enjoy! Spoiler Template for PRBoom+: -iwad doom2.wad -file f_ate.wad -complevel 9 -skill <x> -warp 01 -record <IEate> Template for ZDoom: -iwad doom2.wad -file f_ate.wad +compatmode 6 -skill <x> +map map 01 -record <IEate> it is possible you may have to use +set skill <x> for GZDoom <x> must be replaced by the skill level. 2 = HNTR, 3 = HMP, 4 = UV <IEate> would be replaced with whatever you decide to call your demo, if you're submitting a demo Rules: The rules are basically the same as they have been. Either demos or streams are permissible. If you are creating a demo, post the demo. If you are streaming, post a video of the stream. Even if streaming, you can still submit a demo, if you want to. The basic rule is that you submit a demo/stream played at a particular difficulty level (HNTR, HMP, or UV) and you play without saving and reloading, ending your run when you die (or survive). The following are allowed (but not required): Freelook Crosshair Mods that are COSMETIC ONLY The following are NOT allowed: Crouching Jumping Mods that change ANY aspect of base gameplay, including (but not limited to) enemy behavior, enemy speed, player abilities, player speed, weapon damage, ammo, and enemy drops. Further, more specific, rules are listed below: Spoiler Submissions (except for streams, as described below) must include a demo. You may practice a mapset if you want, but these practice runs should not be submitted as your official entry, and your run would be Category 2, unless there are exceptional circumstances (such as described below). A run must be done in a singular sitting with no saves. (With room for breaks. This will be addressed below.) Streams and video runs are accepted provided you post a video of the stream/run or a link to the video. If you post a video of the stream, you may post a demo if you want, but it is not mandatory. You may also post a demo if you, for some reason, do not want to post the video or a link. Secret levels, if present, do not have to be completed for a survival run. If they are completed, they are extra credit. Any port is accepted provided it will actually run the mapset. There is no preference. Spoiler Of course, if you want to try a limit-removing/Boom map in Chocolate Doom, be my guest. However, be aware that your run may be over rather quickly. Don't say you weren't warned. Category System: Category 1: Blind run. This explains itself. You have no knowledge of the wad and have not played/seen it before. I'm willing to be somewhat lenient with this Category. For example, if you die early in Map 01, and then decide to play again for your run, you can still call it Category 1. Category 2: Non-blind. If you have played the wad before and/or possess significant foreknowledge, your run is non-blind. Basically, anything that is not Category 1 is Category 2. If you're unhappy with your first run (whether it's blind or otherwise), feel free to record a new run, and submit that run instead. (Just don't submit your first run.) If you want to submit your first run, no matter how you perform, by all means, go ahead and do it. You shouldn't feel that you HAVE to submit a run you're dissatisfied with, just to preserve a "Category 1" status. If you want to go back and submit a second run, you're welcome to do so, but, at this time, it won't be counted. Difficulty System: You may submit a demo/stream for only one of HNTR, HMP, or UV. Choose only one, because subsequent submissions will be rejected (i.e., if you submit a HMP demo, the HNTR demo you then submit will be rejected). We're not using the 1CC rule set here. Your first submission is what counts. Only runs from the same difficulty will be pitted against each other. Each difficulty will be graded separately. Submission: When you submit your run, please the include the following information: The category (1 or 2) The difficulty If you survived, your time If you didn't survive, the map where you died The time it took you to reach the map where you died Kill count upon death The port you used (if you included a demo) A link to the stream/video (if you did a stream) You may include a commentary about the maps or details about them, if you want to. If you do include specific information about the map (e.g., "The demon trap in Map 08 is rough"), please put it in a spoiler, so that people that want a completely blind experience won't be tipped off. If you're just putting in a general comment (e.g., "Pro tip: don't get hit"), then no need for a spoiler. Attempting to max the maps is not necessary to win. Ranking for this mapset will be determined by: Survival Time for survival Map of Death (in descending order: Map 11, Map 10, Map 09, Map 08, Map 07, Map 06, Map 05, Map 04, Map 03, Map 02, Map 01) Time to reach map of death Kill count in the map of death If you die, please wait a few seconds before quitting. Breaks: Everyone gets tired. Sometimes people survive longer than they expected. Nature calls. Every now and then, there are family emergencies. Needing to take a break shouldn't necessarily end a promising run. While you should try to complete the run in a single setting, this isn't always possible. If you have to take a break, try to make it quick. Happy Dooming! Previous IronEagle Competitions Spoiler 2018 1 (Oct.): Scientist 2 (Winners -- UV: leodoom85 HMP: n/a HNTR: Liberation) 2 (Nov.): Vanguard (Winners -- UV: Bdubzzz HMP: n/a HNTR: Liberation) 3 (Dec.): Crumpets (Winners -- UV: NoisyVelvet HMP: n/a HNTR: Pegleg) 2019 4 (Feb.): Dark Covenant (Winners -- UV: kmc HMP: n/a HNTR: Pegleg) 5 (Mar.): Brood of Hatred (Winners -- UV: Bdubzzz HMP: Crusader No Regret HNTR: Pegleg) 6 (Apr.): Riot Control (Winners -- UV: Bdubzzz HMP: Walter Confetti HNTR: Pegleg) 7 (May): Scimitar (Winners -- UV: Bdubzzz HMP: Crusader No Regret HNTR: Pegleg) 8 (Jun.): Bauhaus (Winners -- UV: vdgg HMP: Crusader No Regret HNTR: Pegleg) 9 (Jul.): Bloody Steel (Winners -- UV: Bdubzzz HMP: n/a HNTR: Pegleg) 10 (Aug.): The Brotherhood of Ruin (Winners -- UV: leodoom85 HMP: n/a HNTR: Pegleg) 11 (Sept.): Flashback to Hell (Winners -- UV: kmc/Bdubzzz HMP: n/a HNTR: Pegleg) 12 (Oct.): A Taste for Blood (Winners -- UV: Bdubzzz HMP: n/a HNTR: Pegleg) 13 (Nov.): Back to Basics (Winners -- UV: Bdubzzz HMP: Horus HNTR: Pegleg) 14 (Dec.): Whitemare (Winners -- UV: Bdubzzz & NaZa HMP: Crusader No Regret HNTR: Pegleg) 2020 15 (Jan.): Thy Flesh Turned into a Draft-Excluder (Winners -- UV: Bdubzzz HMP: n/a HNTR: Pegleg) 16 (Feb.): Fava Beans (Winners -- UV: NaZa HMP: n/a HNTR: Pegleg) 17 (Mar.): Beyond Revival (Winners -- UV: Bdubzzz HMP: n/a HNTR: Pegleg) 18 (Apr.): Absolute Dishonor (Winners -- UV: Veinen HMP: Crusader No Regret HNTR: kalaeth) 19 (May): Ever Shrine (Winners -- UV: Bdubzzz HMP: Dieting Hippo HNTR: Pegleg) 20 (Jun.): Operation: Biowar (Winners -- UV: Veinen HMP: Austinado HNTR: Pegleg) 21 (Jul.): The Attraction of All Things Uncertain (Winners -- UV: Bdubzzz HMP: seed HNTR: Pegleg) 22 (Aug.): Fracture (Winners -- UV: Bdubzzz HMP: Horus HNTR: Pegleg) 23 (Sept.): Spectrum (Winners -- UV: golbeeze HMP: Horus HNTR: Pegleg) 24 (Oct.): Tyrant (Winners -- UV: Bdubzzz HMP: Horus HNTR: Andromeda ) 25 (Nov.): The Enigma Episode v. 2.0 (Winners -- UV: Crusader No Regret HMP: n/a HNTR: Andromeda) 26 (Dec.): Songs of the Damned & Drip Feed (Winners -- UV: Suitepee HMP: Capellan HNTR: Andromeda) 2021 27 (Jan.): The Classic Episode (Winners -- UV: Daerik HMP: BoxY HNTR: Horus) 28 (Feb.): Blinded by Fear & In Death's Embrace & By the Pain I See in Others (Winners -- UV: Bdubzzz HMP: n/a HNTR: Major Arlene) 29 (Mar.): Crimson Canyon (Winners -- UV: Veinen HMP: Austinado HNTR: Andromeda) 30 (Apr.): Infected Area (Winners -- UV: Maribo HMP: Capellan HNTR: Pegleg) 31 (May): Tangerine Nightmare (Winners -- UV: Yugiboy85 HMP: n/a HNTR: Major Arlene) 32 (Jun.): The Parallel Dimension (Winners -- UV: head_cannon HMP: Capellan HNTR: Pegleg) 33 (Jul.): Mayan Mishap (Winners -- UV: Suitepee HMP: Lol 6 HNTR: Pegleg) 34 (Aug.): Witness of Time (Winners -- UV: Maribo HMP: Lol 6 HNTR: Major Arlene) 35 (Sept.): Data Center (Winners -- UV: MAN_WITH_GUN HMP: Lol 6 HNTR: Major Arlene) 36 (Oct.): Dystopia 3 (Winners -- UV: dt_ HMP: Lol 6 HNTR: Major Arlene) 37 (Nov.): Ol' No Name (Winners -- UV: mhrz HMP: Maribo HNTR: Andromeda) 38 (Dec.): By the Pricking of My Thumbs... (Winners -- UV: Veinen HMP: head_cannon HNTR: Andromeda) 2022 39 (Jan.): The Talosian Incident (Winners -- UV: mhrz HMP: PsychEyeball HNTR: Major Arlene) 40 (Feb.): Apokalypsis (Winners -- UV: Maribo HMP: Goofy_1966 HNTR: Andromeda) 41 (Mar.): Breach & Brigandine (Winners -- UV: SCF HMP: head_cannon HNTR: Major Arlene) 42 (Apr.): Nex Credo (Winners -- UV: mhrz HMP: Crusader No Regret HNTR: Andromeda) 43 (May): Ezekiel (Winners -- UV: dt_ HMP: LadyMistDragon HNTR: Pegleg) 44 (Jun.): Elegy (Winners -- UV: mhrz HMP: SCF HNTR: Andromeda) 45 (Jul.): Respawned: Back from Hell (Winners -- UV: dt_ HMP: LadyMistDragon HNTR: Andromeda) 46 (Aug.): Viscous Realms (Winners -- UV: dt_ HMP: LadyMistDragon HNTR: Andromeda) 47 (Sept.): PhobosDeimos Anomaly (Winners -- UV: Luleta HMP: Zhaojue HNTR: Pegleg) 48 (Oct.): Eternally Yours (Winners -- UV: NaZa HMP: head_cannon HNTR: Andromeda) 49 (Nov.): Foursite (Winners -- UV: Asbadagba HMP: xX_Lol6_Xx HNTR: Andromeda) 50 (Dec.): Doom 2 (Winners -- UV: 4shockblast HMP: xX_Lol6_Xx HNTR: NoisyVelvet) 2023 51 (Jan.): Monument (Winners -- UV: ginc HMP: head_cannon HNTR: Andromeda) 52 (Feb.): Into the Code (Winners -- UV: Asbadagba HMP: xX_Lol 6_Xx HNTR: Pegleg) 53 (Mar.): City of Doom (Winners -- UV: Asbadagba HMP: head_cannon HNTR: Andromeda) 54 (Apr.): Prototype (Winners -- UV: SCF HMP: head_cannon HNTR: Andromeda) 55 (May): MAYhem 2019 (Winners -- UV: joe-ilya HMP: LadyMistDragon HNTR: Horus) 56 (Jun.-Jul.): Adonis: Escape from Urania (Winners -- UV: ginc HMP: LadyMistDragon HNTR: Andromeda) 57 (Jul.-Aug.): The Abyss (Winners -- UV: Master Medi HMP: xX_Lol 6_Xx HNTR: Andromeda) 58 (Sept.): Enslavement (Winners -- UV: joe-ilya HMP: LadyMistDragon HNTR: Pegleg) 59 (Oct.): Escalation Titan (Winners -- UV: NaZa HMP: head_cannon HNTR: Andromeda) 60 (Nov.): Bad Idea (Winners -- UV: NaZa HMP: LadyMistDragon HNTR: Andromeda) 61 (Dec.): Grim Ripper (Winners -- UV: galileo31dos01 HMP: head_cannon HNTR: Andromeda) 2024 62 (Jan.): ADoom (Winners -- UV: Asbadagba HMP: head_cannon HNTR: Andromeda) 63 (Feb.): Preacher (Winners -- UV: SCF HMP: LadyMistDragon HNTR: Andromeda) 64 (Mar.): Castle of Evil (Winners -- UV: Horus HMP: head_Cannon HNTR: SleepyVelvet) 65 (Apr.): Slith (Winners -- UV: SCF HMP: LadyMistDragon HNTR: Andromeda) 66 (May): Kmega1 (Winners -- UV: joe-ilya HMP: LadyMistDragon HNTR: Pegleg) 67 (Jun.): Post (Winners -- UV: galileo31dos01 HMP: LadyMistDragon HNTR: Andromeda) 68 (Jul.): Cold Front (Winners -- UV: SCF HMP: LadyMistDragon HNTR: Andromeda) 69 (Aug.): The Shores of Phil (Winners -- UV: Bdubzzz HMP: ClumsyCryptid HNTR: Andromeda) Edited October 2 by Pegleg : EDIT 1: Add softlock 2. EDIT 2: Add monthly winners and runners up. 4 Share this post Link to post
Andromeda Posted September 2 Category: 1 Difficulty: HNTR Softlocked on: MAP08 Kills: 24/73 Time on MAP07 exit: 26:49 My greed was my downfall :( ie_andromeda_f_ate.zip SOFTLOCK ALERT: If you find the megasphere secret, quickly get in it and grab the item before you get locked in, otherwise you cannot get out. 3 Share this post Link to post
Horus Posted September 2 Oh dear, double softlocked for Andromeda this month! :( 1 Share this post Link to post
Andromeda Posted September 2 2 minutes ago, Horus said: Oh dear, double softlocked for Andromeda this month! :( It's not even the first time, also happened in May 2022 :P 0 Share this post Link to post
Pegleg Posted September 2 7 minutes ago, Andromeda said: SOFTLOCK ALERT: If you find the megasphere secret, quickly get in it and grab the item before you get locked in, otherwise you cannot get out. That explains why I didn't find that soft lock--I'm generally horrible at finding secrets. But thank you for sharing your misfortune, I'll add it to the OP. 1 Share this post Link to post
Pegleg Posted September 2 (edited) Category: 2 Difficulty: HNTR Dead on: Map 07 Time of death: 37:23 Time entering Map 07: 30:02 Kills: 74/75 ie_pegleg_ate.zip Don't get overconfident. Spoiler There's a few hairy spots in the early maps, but I figured that if I could get through Map 06, I would be able to make it to Map 09. Oh well. The lesson for this month is that if there's something you think you'll need later, and you're planning to come back for it later when you need it, don't assume you'll be able to. Had I gone back earlier than I did, I'd still be playing right now. As I said in this month's DWIL, such is the nature of ironmanning. Nevertheless, I'm happy with how I did. 3 Share this post Link to post
ClumsyCryptid Posted September 2 (edited) Posted to the discord, but posting here as well. Category 1 Difficulty: HMP Survived in 48:45 Port: DSDA-Doom No softlocks, all maps were fairly straight forward. Kinda wish that there was more, but reasonably small sized maps. There were no instances of being at the edge of my seat trying to struggle to not die. I imagine that there's a severe difficulty spike between HMP and UV based off of the style of the maps, and the time the levelset was released. HMP is my cruise control difficulty. Edit: Comment related to later levels and under the spoiler tag below. Spoiler Watch as in Map11 I recognize that I'm about to use momentum to fall into the middle and panic strafe away. Also features clenching rocket dodging, I swear I was going to run directly into the one that you can see that shoots off the right side of my screen lol. In an earlier map, I forget which, the archvile in the hallway.. I didn't have the gall to risk splash damage and wasted many rockets firing straight at a zig-zagging archie.. IEF_ATEClumsyHMP.zip Edited September 2 by ClumsyCryptid 4 Share this post Link to post
CocoCaco Posted September 2 (edited) Category: 2 Difficulty: HMP Dead on: Map07 Time of Death: 18:11 Kills: 69/75 Spoiler I got too greedy... everything was smooth sailing up until the room where it suddenly turned into a bloodbath. coco-f_ate-cat2.7z 4 Share this post Link to post
Wolfgun Shootner Posted September 3 Category 1, UV Dead on Map05 Time of Death 27:45 Kills: 40/59 Spoiler What the hell, there is no ammo. How am I supposed to kill all those barons? That was not very enjoyable. ironeagle_70_aftertheeclipse_wolfgun.zip 4 Share this post Link to post
Horus Posted September 3 Cat: 1 Difficulty: UV Dead Map 03 Kills: 3/26 Exited map 2 at 5:17 Spoiler The soulsphere secret saved me from certain death on map 02. Map 03 seemed pretty difficult, didn't see a way I was going to get out of that one 0horus_ironeagle_2024_09.zip 5 Share this post Link to post
SCF Posted September 3 Category: 2 Difficulty: UV Survived in 50:29 DWIE_24-09-fate_SCF.zip My first attempt ended in the softlock that the OP warned about because I wasn't keeping track of what map I was on. I gave it another shot it after checking what the secrets on map 1 were (correctly assuming they'd be useful) so I didn't know what to expect from map 6 onward. I believe new map makers shouldn't be allowed to use barons of hell until they pass a monster placement exam. 7 Share this post Link to post
Li'l devil Posted September 8 (edited) Bad. Maps 1-2 were relatively easy aside from shortage of ammo, but map 3 suddenly obliterated me from all directions at the start, with mancs, revs and lost souls. So many lost souls in fact that I didn't notice one of them was actually a rev missile. Very cool difficulty progression. More wads should have a suddenly hard map after easy ones. -_- Design-wise the wad is interesting, but it's not my thing. Especially with everything being pretty cramped. Category 1 UV. I forgot to record stats this time, but I exited map 2 at around 6:57. lildevil_f_ate.zip 4 Share this post Link to post
Asbadagba Posted September 8 (edited) cat 1 uv survived in 37:52 ironeagle_2024_09_asbadagba.zip 4 Share this post Link to post
galileo31dos01 Posted September 14 Category: 1 Skill: UV DNF/Softlock(?) on Map 07 Time: well, 25:02 is when I closed dsda Port: dsda-doom 0.27.3 cl9 Kill count: 73/90 f_ate_IEbygal.zip Spoiler Boo what a shame! I must have crossed a close door line that was right next to such door and, yeah, one little major thing that may have slipped under the playtesting phase. After seeing the current best time I was feeling confident I could get around there but I guess it wasn't meant to be :( The maps... a little charming visually, technically mediocre and with flaws, improving slightly around map 07 if we excuse the cursed door, though I see there's more easy softlocks people found so who knows where's the limit. Obviously you ought to choose continuous here in any way you play this one, which is alright of course, it did seem like running out of ammo was a factor to consider if I didn't skip some trash in the way. I think my highlights were the both random Garbage and Paramore songs, it makes me wants to check what midis are in the rest of the wad. I just found out this author is the same who leaded Gridlock 64. I played that one a long time ago, all I can remember is that the quality was a rollercoaster but it had multiple good, fun maps in the mix so I may recommend checking that one if you are into "community chest with emphasis on cchest1 wildness" style of, community projects. So you might want to add this softlock to your growing list :P 3 Share this post Link to post
Pierrot Posted September 22 Category: 1 Difficulty: uv Dead on: Map06 Time of death: 21:23 Time entering Map06: 20:20 Kills: 11/70 ie_f_ate_pierrot.zip Welp, I jumped right to the softlock. Otherwise, I was short on ammo in the end but it should have been manageable. 3 Share this post Link to post
SleepyVelvet Posted September 23 Category: 1 Difficulty: UV Accidentally Muscle Memory'd the Reset Key Before: Map03 Time of Fuckup: 5:31 Port: DSDA-Doom 0.27.2 Demo: noisy_f_ate_ironman.zip 2 Share this post Link to post
Suitepee Posted September 23 https://youtu.be/g5Y0FYEY1ck Run starts at around 1:51:30. Category 1-ish on UV (I played the first two maps to check it out, but the rest was blind having not played this before). Died on map 6 to the first Arachnotron, 0/70 monsters killed. Ammo and health, what is that? 3 Share this post Link to post
Pegleg Posted September 29 joe-ilya posted a run to the Ironman discord. Here are the details (and demo), for those who have not joined the Ironman Discord server. Category: 1 Difficulty: UV Survived Time: 47:37 Port: DSDA-Doom f_ateIRONEAGLEjoe.zip 2 Share this post Link to post
Pegleg Posted September 29 Austinado did an IronEagle run a few weeks ago, but I just checked today. So, I wanted to add it here before the end of the month. @Austinado, feel free to add in any additional details you want. Category: 1 Difficulty: UV Dead on: Map 03 Time: 9:06 Entered Map 03: 7:43 2 Share this post Link to post
Grayfox Posted September 29 (edited) Category: 1 Difficulty: UV Dead MAP02 at 02:32 (reached MAP02 at 01:56) Kill count: 15/39 Port: dsda-doom Right in the nick of time, hope it's still in time (barely..) There was much excitement about softlocks, and I was excited to see if I would get softlocked or not, but I safely died very far away from any :D ironeagle-f_ate-grayfox.zip 3 Share this post Link to post
the ghost of Lenny briscoe Posted September 30 (edited) Category: 1 Difficulty: hmp softlocked in map 08 kill count: 36/73 port: dsda-doom 0.28.0 I was warned about it and yet it still happened lol oh well. Not a bad set of levels, that i actually made it to at least, but decided to just go with my first try rather than do a category 2. IEComp70_ATE.zip 3 Share this post Link to post
dt_ Posted September 30 (edited) https://www.dropbox.com/scl/fi/x61uu03npioxiv1vd1dxe/dtate.lmp?rlkey=ymf0a0tf4cbyb16qdw77fiues&st=rw3029lq&dl=1 Sorry it's late Cat 1 UV DNF Complete failure to read OP, went for a paddle near the start of m6 Spoiler Found secret BFG in m1, and tonnes of health and armour, no struggle there at all 3 Share this post Link to post
NaZa Posted October 1 Category 1, I once again blunder immediately. 6/18 kills. This time at least there was no way I would have been able to avoid that hell knight projectile, couldn't see it, but I could have also rushed less to get the chaingun. Oh well. Taking it on the chin and moving on. ironeagle_sep24_naza.zip 3 Share this post Link to post
Pegleg Posted October 2 A hearty thank you to everyone who came out to challenge themselves against After the Eclipse. I hope to see everyone back next month for the next IronEagle installment. And bring a few friends, too. Without further ado, here are the results for IronEagle 70. UV Asbadagba (Survived) joe-ilya (Survived) SCF (Survived) galileo31dos01 (Map 07) dt_ (Map 06) Pierrot (Map 06) Suitepee (Map 06) Wolfgun Shootner (Map 05) Horus (Map 03) SleepyVelvet (Map 03 - for all intents and purposes) Li'l Devil (Map 03) Austinado (Map 03) Grayfox (Map 02) NaZa (Map 01) HMP ClumsyCryptid (Survived) the ghost of Lenny briscoe (Map 08) CocoCaco (Map 07) HNTR Andromeda (Map 08) Pegleg (Map 07) 3 Share this post Link to post