Jesion Posted September 10 Hi, when playing a map that uses alternate skies on the up-to-date devbuild, the game crashes with an error "R_GetSkyTexture: Failed to get sky texture for texturenum ___". This happens in D64D2.wad, for example MAP17. If this is a known issue than sorry, but I couldn't find any mention of this on the forums. 0 Share this post Link to post
Meerschweinmann Posted September 10 (edited) Hi Jesion. Can confirm that too. With the old Forseti release everything is fine with D64D2.WAD map 17's sky. It changes when the thunder sound appears. The latest dev-build crashes when this should happen. I will open an issue at Github about this problem. 0 Share this post Link to post
Meerschweinmann Posted September 10 Here is the link to the Github issue: https://github.com/team-eternity/eternity/issues/633 0 Share this post Link to post
Jesion Posted September 10 Thank you Meerschweinmann! Unfortunately, I can't think of any other wad that uses this feature so I'm not sure if this is the issue with the wad or the source port 0 Share this post Link to post
Meerschweinmann Posted September 10 I am unsure about that too, but as the old EE Forseti release handles map 17's sky as intended, i would say it is something the devs should know. 0 Share this post Link to post
Altazimuth Posted September 11 Probably a gap in precaching skies necessary now that multithreading is in. I'll try find time to resolve it. 0 Share this post Link to post