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DoomGappy

TNT: Pharaoh remake

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In essence, this map delivers on exactly what is advertised: It's TNT Map31.

But you know what? It doesn't matter, because it doesn't rewrite an existing formula, nor does it try go overboard. Sometimes, bringing back the classic experience is the way to go!

 

No softlocks nor issues in my playthrough. I played off of old memories mainly. Happy I remembered that one crusher trap!

 

I noticed one small issue using Software renderer (DSDA Doom 0.28.1): Standing at either end of the starting pyramid, looking at the sky in the back will reveal a HOM. This is an easy fix!

 

In addition, I'm surprised you didn't use this sprite for the Archvile!

utsOnih.png

 

Great stuff!

 

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1 hour ago, Oxyde said:

 

In essence, this map delivers on exactly what is advertised: It's TNT Map31.

But you know what? It doesn't matter, because it doesn't rewrite an existing formula, nor does it try go overboard. Sometimes, bringing back the classic experience is the way to go!

 

No softlocks nor issues in my playthrough. I played off of old memories mainly. Happy I remembered that one crusher trap!

 

I noticed one small issue using Software renderer (DSDA Doom 0.28.1): Standing at either end of the starting pyramid, looking at the sky in the back will reveal a HOM. This is an easy fix!

 

In addition, I'm surprised you didn't use this sprite for the Archvile!

 

Great stuff!

 

Thanks a lot for the video! I enjoyed it thoroughly. You missed some of the more obscure secrets and traps, which were my part of adding some flavor to the preexisting formula, but that's okay. I'll try to get to that bug and fix it ASAP. 

 

About the archvile replacement, I'm almost using the freedoom version, since I think he definitely fits the overall vibe, and is a pretty cool monster, but he's very different from the other monsters. I'd appreciate more recommendations of Egyptian monsters sprites!

 

vile-walk(abcdef)-28.gif.d89effe60e6bca4ca1f9fd0cf0c7ae73.gif.0c6de629d87127d3352fc84a0f1f3d3f.gif

 

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very atmospheric but it it seems unchanged or maybe i am forgetting original one

my prboom uv fda popi9.zip

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4 hours ago, Martin Howe said:

Don't forget the yellow key :P :P

 

Would be hilarious if it was missing when you entered, but getting close to where it 'should be' raises it out of the ground

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11 minutes ago, Zahid said:

very atmospheric but it it seems unchanged or maybe i am forgetting original one

my prboom uv fda popi9.zip

It's pretty much the same, I'll check it at home!!

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27 minutes ago, Devalaous said:

 

Would be hilarious if it was missing when you entered, but getting close to where it 'should be' raises it out of the ground

I think I'll actually do that, it's a pretty good joke. 

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2 hours ago, Zahid said:

very atmospheric but it it seems unchanged or maybe i am forgetting original one

my prboom uv fda popi9.zip

Great demo, thanks for playing! I liked how you dealt with the revenants in the end area, never imagined that would be possible, but it was pretty nice. 
 

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4 hours ago, Oxyde said:

I noticed one small issue using Software renderer (DSDA Doom 0.28.1): Standing at either end of the starting pyramid, looking at the sky in the back will reveal a HOM. This is an easy fix!

Just to be sure, is this what you meant? I think I can't do anything about it due to the way the skybox is set. 

AXx15zd.png

 

AgovSYg.png

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Update! I've added the Necromancer from FreeDoom as an Archvile replacement. He fits right in and his sounds are absolutely devilish. I tried not to modify the roster too much, but I fell in love with these guys after @Bald Cyberdemon played Box Doom with FreeDoom on a private call. I also updated the yellow key area to be a litle prank on that one fateful incident. I've fixed the error shown in my previous post too. Enjoy, and bug reports are welcome!

image.png


Updated this version again, fixed some bugs and added co-op monsters and spawns. Get the new version here!

Edited by DoomGappy

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10 hours ago, DoomGappy said:

Just to be sure, is this what you meant? I think I can't do anything about it due to the way the skybox is set. 

AXx15zd.png

 

AgovSYg.png

I didn't catch those but these aren't the ones!
Hopefully this link helps/is clear enough!

https://streamable.com/p7aw46

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3 hours ago, Oxyde said:

I didn't catch those but these aren't the ones!
Hopefully this link helps/is clear enough!

https://streamable.com/p7aw46

Oh, wow. Okay, I've since fixed those too. Thanks a lot! Will update the new version on the main post.

Edit: Updated version.

Edited by DoomGappy

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Very nice work, this looks gorgeous!

 

From what I can tell, the geometry is mostly like the original, but there are some extra rooms and surprises. And a lot more monsters to make your life harder ...

 

I think I played TNT only once, but this remake of map 31 is definitely more fun. Grizzly recommendation!

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25 minutes ago, Grizzly Old B said:

Very nice work, this looks gorgeous!

 

From what I can tell, the geometry is mostly like the original, but there are some extra rooms and surprises. And a lot more monsters to make your life harder ...

 

I think I played TNT only once, but this remake of map 31 is definitely more fun. Grizzly recommendation!

Thanks a lot, I put a lot of effort into making it look and play well, as well as revamping the combat a bit to feel more like a true Casali map as we know them. I appreciate the feedback!

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Updated this file with:
- Coop spawns and monsters, should be balanced for playing with respawning items, which is how me and @Bald Cyberdemon tested it on the weekend. If you want to go for "new game+ mode", play it with the -coop_spawns command.
- Fixed some minor things, but bug reports are still welcome

If no other problems arise, I'll post it to idgames soon! Get the new version here!!!
 

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Just got done playing this juicy boy just now! Great stuff @DoomGappy thanks for watching and hanging out. VOD is up on YT.

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This is probably the last update to this map. I will soon post it to idgames for posterit, after I finish making a credits.txt for this. That's one less map to worry about!

@DCasali if you ever log back on DoomWorld and see this, I'd love to see you play this remake. I watched your TNT playthrough of the map while mapping to know what changes I could make that would be in line with your thoughts about it, more or less. 

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