The days are slowly getting colder, and the nights longer... Why not get a head-start on a Halloween themed mod with some appropriately spooky monsters to go with it? Right now I have two ready to go, made in Slade for Zdoom, with resources from Doomworld!   Vampire:   Health: 400 Speed: 10 Blood magic bolt damage: 10 Bat swarm damage: 6 each Melee damage: 15 Rather amused by this fight... until he gets a face full of lead. Download: Dropbox Credits:  Character sprite sheet - Ganbare-Lucifer Spell sprites - Heretic, Raven Software Sounds and bat sprite - Hexen, Raven Software Melee swing sound - Project MSX Decorate scripts - SrgtShotup   Skeleton Mann:   Health: 50 Speed: 16 Melee damage: 15 Skellies will lunge headlong into any fray they enter. Download: Dropbox Credits: Model reference - Team Fortress 2, Valve Software Sounds - Quake 3, pulled from Reelism by Kinsie Sprite work and scripts - SrgtShotup   Frankenstein's Monster:   Health: 800 Speed: 16 Ball lightning damage: 15, 10 splash Melee damage: 10 The big guy may aggro and move faster after getting hurt. Download: Dropbox Credits: Character sprite work- Ganbare-Lucifer Lightning sprites- Hexen, Raven Software Thunder sound- Quake 1, ID Software Monster sounds- Sound Snap Compiling, Decorate, lightning sprite edit- Srgt. Shotup   Werewolf: Health: 125 Speed: 16 Melee damage: 6x2 Lunge damage: 8x2 Werewolves are squirrely enemies and may break off attacks to get a different angle. They are also Good Bois and don't fight amongst themselves. Download: Dropbox Credits: Character sprite work: Ganbare-Lucifer Sounds: Killer Instinct Compiling and Decorate: Srgt. Shotup   Enjoy!