The days are slowly getting colder, and the nights longer... Why not get a head-start on a Halloween themed mod with some appropriately spooky monsters to go with it?
Right now I have two ready to go, made in Slade for Zdoom, with resources from Doomworld!
Vampire:
Health: 400
Speed: 10
Blood magic bolt damage: 10
Bat swarm damage: 6 each
Melee damage: 15
Rather amused by this fight... until he gets a face full of lead.
Download: Dropbox
Credits:
Character sprite sheet - Ganbare-Lucifer
Spell sprites - Heretic, Raven Software
Sounds and bat sprite - Hexen, Raven Software
Melee swing sound - Project MSX
Decorate scripts - SrgtShotup
Skeleton Mann:
Health: 50
Speed: 16
Melee damage: 15
Skellies will lunge headlong into any fray they enter.
Download: Dropbox
Credits:
Model reference - Team Fortress 2, Valve Software
Sounds - Quake 3, pulled from Reelism by Kinsie
Sprite work and scripts - SrgtShotup
Frankenstein's Monster:
Health: 800
Speed: 16
Ball lightning damage: 15, 10 splash
Melee damage: 10
The big guy may aggro and move faster after getting hurt.
Download: Dropbox
Credits:
Character sprite work- Ganbare-Lucifer
Lightning sprites- Hexen, Raven Software
Thunder sound- Quake 1, ID Software
Monster sounds- Sound Snap
Compiling, Decorate, lightning sprite edit- Srgt. Shotup
Werewolf:
Health: 125
Speed: 16
Melee damage: 6x2
Lunge damage: 8x2
Werewolves are squirrely enemies and may break off attacks to get a different angle. They are also Good Bois and don't fight amongst themselves.
Download: Dropbox
Credits:
Character sprite work: Ganbare-Lucifer
Sounds: Killer Instinct
Compiling and Decorate: Srgt. Shotup
Enjoy!