nicolas monti Posted September 22 (edited) Project: Intended to be a 3 episode megawad, no time schedule Game: Doom /U Doom Port: any limit removing https://www.mediafire.com/file/wjbnp4e4vuwio99/FCE2BETA.wad/file Maps so far: E1M1: yerba mate E1M2: shot in the dark E1M3: acid house E1M4: qudrilaterals of pain E1M5: monorail E1M6: sky seed E1M7: devil's design E1M8: black star E1M9: paranoid E2M1: bellatrix E2M2: procyon E2M3: eridanus E2M4: auriga E2M5: gliese E2M6: puppis E2M7: patna E2M8: orion's key E2M9: zeta reticuli Edited October 17 by nicolas monti 27 Share this post Link to post
Firedust Posted September 22 Nice! Getting strong Favillesco vibes from this! What's the reason behind the project name though? 1 Share this post Link to post
TMMMS Posted September 22 awesome news but if i may suggest itd be neat if you could record more video walkthroughs of your maps since some of them feature secrets that can be pretty tricky to figure out! 1 Share this post Link to post
nicolas monti Posted September 22 11 minutes ago, Firedust said: Nice! Getting strong Favillesco vibes from this! What's the reason behind the project name though? thanks! There are 4 favillesco episodes but I guess people generally refer to the alpha ones. I don't get very meaningful with names, I think of form vs. content as an analogy of layout vs. gameplay, I tend to focus on layout and then to make gameplay to work with that specific layout, some mappers plan it the opposite way. 2 Share this post Link to post
Firedust Posted September 22 Oh, I know there are 4 Fav episodes, I replay those every year! Thanks for the explanation regarding the name, I never would've guessed. 1 Share this post Link to post
97th Century Fox Posted September 22 Oh man I was just talking about you in another thread and you drop this soonafter! I'm eager to give this a spin once I get the time! 1 Share this post Link to post
nicolas monti Posted September 22 20 minutes ago, Firedust said: Nice! Getting strong Favillesco vibes from this! What's the reason behind the project name though? I may, I think this time there are some easier secrets though 2 Share this post Link to post
nicolas monti Posted September 22 5 minutes ago, 97th Century Fox said: Oh man I was just talking about you in another thread and you drop this soonafter! I'm eager to give this a spin once I get the time! thanks man, I made the whole episode in 15 days, I'm kind of burned out, I'll take a little breath for E2 2 Share this post Link to post
TMMMS Posted September 22 ive never seen those imp sprites before are they from the id vault? 1 Share this post Link to post
nicolas monti Posted September 22 34 minutes ago, TMMMS said: ive never seen those imp sprites before are they from the id vault? They're from a 1995 wad and they are also used in doom3 smiley head safari, I e-mailed the author to credit him but no response, it's been 29 years, who knows.. 2 Share this post Link to post
FEDEX Posted September 24 Exitos como siempre Nico querido, estoy seguro que va a ser otro megawad exitoso 👍 2 Share this post Link to post
nicolas monti Posted September 25 On 9/24/2024 at 1:07 AM, FEDEX said: Exitos como siempre Nico querido, estoy seguro que va a ser otro megawad exitoso 👍 Gracias brother, es trabajo duro pero vale la pena cuando uno hace los mapas como a uno se le da la gana sin seguir trends XD 2 Share this post Link to post
netcurse2000 Posted September 29 Are you using custom weapons in this megawad? 1 Share this post Link to post
nicolas monti Posted September 30 (edited) 14 hours ago, netcurse2000 said: Are you using custom weapons in this megawad? Not really, just the alpha sprite replacement for the weapons, lost souls, enemy fireballs and the cheap xeno-imp 1995 replacement! Edited September 30 by nicolas monti 1 Share this post Link to post
nicolas monti Posted October 17 E2 is ready! https://www.mediafire.com/file/wjbnp4e4vuwio99/FCE2BETA.wad/file 8 Share this post Link to post
97th Century Fox Posted October 17 Nice, I'll delve into this one once I finish Solve et Coagula! 1 Share this post Link to post
97th Century Fox Posted October 21 Just played through episode 1. The atmosphere is great like always, with my favorite maps in that regard being monorail and paranoid. However, the gameplay got really difficult for me at times, mainly because of the abundance of shotgunners (I was playing on HNTR btw). It seems I have a harder time with your Doom 1 wads in general, as Solve et Coagula was also more of a grind for me. Either way, I'll leave episode 2 for another time, since I've gotten quite burned out. Can't lie though, those E2 screenshots do look really interesting. Anyways, good luck with making Episode 3! 1 Share this post Link to post
nicolas monti Posted October 30 On 10/21/2024 at 10:05 AM, 97th Century Fox said: Just played through episode 1. The atmosphere is great like always, with my favorite maps in that regard being monorail and paranoid. However, the gameplay got really difficult for me at times, mainly because of the abundance of shotgunners (I was playing on HNTR btw). It seems I have a harder time with your Doom 1 wads in general, as Solve et Coagula was also more of a grind for me. Either way, I'll leave episode 2 for another time, since I've gotten quite burned out. Can't lie though, those E2 screenshots do look really interesting. Anyways, good luck with making Episode 3! thanks man! yes, the shotgunners are the star of E1, E2 differs a bit in terms of texturing and geometry, it also adds extensive use of teleports. now working on E3 but with a slower pace, just 7 maps to go! 2 Share this post Link to post