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Consistent-Money-990

ok but. why is this games art style peak?

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This game is truly the Halo Reach of doom honestly. Completely left speechless by how good the art design is. It's like they took eternal's criticism to heart and started locking in, creating something that is truly a work of art to look at. Insanely detailed dynamic environments that feel lived in. ID truly have the strength and talent to create just amazing scenery. This, this right here, is looking to be absolutely PEAK. 

 

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3 hours ago, Consistent-Money-990 said:

I'm calling it right now:

 

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I don't understand why Eternal is the best gameplay for you. Considering that TDA has new destructible demon system, more synergies between guns, more mastery in terms of mastering weapons (according to Hugo), and also, perhaps due to the slower gameplay, there will be more tactical component. In addition, there will also be gameplay on the mech and dragon, which will allow for a new experience, as well as cool boss battles

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On 10/31/2024 at 10:36 AM, Doom reboot World said:

I don't understand why Eternal is the best gameplay for you. Considering that TDA has new destructible demon system, more synergies between guns, more mastery in terms of mastering weapons (according to Hugo), and also, perhaps due to the slower gameplay, there will be more tactical component. In addition, there will also be gameplay on the mech and dragon, which will allow for a new experience, as well as cool boss battles

I believe TDA will improve on DE in all aspects, like the new destructible demon system, melee combat, parry system, updated glory kills, and dragon and mech combat. I could go on and on, but some people don't like the slower pace of the game. When DE came out, many people talked about how slow and sluggish  2016 felt, even though it wasn't bad. Since DE was so fast, it made 2016 feel slow. Some players might see TDA’s slower combat as a step down, especially those who prefer faster-paced games.

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As someone who thinks Eternal isn't really all that, and who every time goes back to Doom 2016, doesn't think it holds up that well (while liking it when it came out, but spending more time building snap maps than playing the game) and who's only knowledge of Halo Reach is the Egorapter animation, everything I've seen of Dark Ages looks pretty good!

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