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mouldy

Going Down Turbo - 10th birthday special edition - RC1-4

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Oh nice! I've tried to play the original and it's a little rough for me in places, perhaps this time it'll stick?

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5 minutes ago, Jayextee said:

Oh nice! I've tried to play the original and it's a little rough for me in places, perhaps this time it'll stick?

I'd say its on a par with overboard's difficulty now.

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Thank you for this @mouldy. Going Down is one of the first megawads I played after almost 10 years break from Doom.

 

Gonna check this one out as soon I get some free time. 

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Congratulations on the 10 year wad anniversary, I've remembered how chaotic and fun as the original.

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1 hour ago, mouldy said:

I'd say its on a par with overboard's difficulty now.

NG Overboard or NG+ Overboard?

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16 minutes ago, DGrey said:

NG Overboard or NG+ Overboard?

NG overboard.

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MAP12 is broken, it doesn't open the elevator door from the outside, it passes through linedef tag 35, but the door remains closed.

 

Both reproduce this issue on Eternity 4.04.01 & DSDA-Doom v0.28.2.

 

Edit: The red keycard is stuck in Eternity.

etrn26.png.04618368cb9de408b1c5f879c4dae05c.png

Spoiler

Eternity gives the same anrachnotron, but in DSDA-Doom gives out different enemies once the fight starts.

 

Edited by S3M_XM : key stuck

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25 minutes ago, S3M_XM said:

MAP12 is broken, it doesn't open the elevator door from the outside, it passes through linedef tag 35, but the door remains closed.

 

Both reproduce this issue on Eternity 4.04.01 & DSDA-Doom v0.28.2.

Seems to work ok for me. That door opens and closes automatically using a scrolling floor outside the map, are you definitely playing in complevel 9?

 

29 minutes ago, myolden said:

Missing texture in map 03

Well spotted, ta

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I did played with DSDA-Doom in -complevel 9 (boom), and Eternity with these settings.

image.png.a92a7325a5a58803c3c773ca7ebc4a6e.png

image.png.10cda7165b8643f62ee10545df27b066.png

 

Edit: I replayed the map again and turned off "Actors get stuck over dropoffs" and the red keycard does drop off now. I'm not used to how certain boom compatibilities are on Eternity, but it doesn't work with the elevator doors not working.

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4 minutes ago, S3M_XM said:

I did played with DSDA-Doom in -complevel 9 (boom), and Eternity with these settings.

image.png.a92a7325a5a58803c3c773ca7ebc4a6e.png

image.png.10cda7165b8643f62ee10545df27b066.png

I don't use eternity, but it should work in dsda. Did you try restarting the map and it does the same thing?

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Great timing on my end, since I just finished the original last month. Can't wait to play it all over again!

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4 minutes ago, mouldy said:

I don't use eternity, but it should work in dsda. Did you try restarting the map and it does the same thing?

I've actually found out that HNTR and HMP doesn't work correctly, but in UV is does as it's intended to.

 

Both source ports do the same outcome with those difficulties.

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6 minutes ago, S3M_XM said:

I've actually found out that HNTR and HMP doesn't work correctly, but in UV is does as it's intended to.

 

Both source ports do the same outcome with those difficulties.

Ahhh, brilliant find mate. That serves me right for not testing the lower difficulties on that map.

 

I've fixed that and updated the file. I better double check the rest of the maps

Edited by mouldy

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Some weirdness going on with this exit sign in map 15.

 

So far this has been fantastic. All of the changes made to the maps are great and gel really well with the original aesthetic while being a welcome improvement. 

doom304.png

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I take this turn of events as a sign of destiny.

For what it's worth - I'd like to use this opportunity to publicly confess that while I was rather unkind about Going Down back in the day - at some point in time I actually decided to get back to it with as much open mindedness as I could muster and ended up realising it's not actually half bad. It may very well be heavily hit or miss at times but there's definitely enough fun to be had to warrant a playthrough at the very least.

Apologies for being that kind of person back in the day, @mouldy. So... as it turns out I do appreciate your maps, heh.

Keep up the good work!

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10 minutes ago, myolden said:

Some weirdness going on with this exit sign in map 15.

 

So far this has been fantastic. All of the changes made to the maps are great and gel really well with the original aesthetic while being a welcome improvement. 

doom304.png

That looks intentional to me.

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16 minutes ago, Kinsie said:

That looks intentional to me.

 

Oh, right, they're arrows. Duh. Brain's a little fried today I guess lol.

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I played it, god a lot of these changes (in HMP) really make the maps work better but really good.

It's like you got a new machine to replace the old one and it feels a lot more smoother than the old one.

the mapping optimizations really helps on smoothing it.

 

Now i wonder if you are going to remake that music video based on one of the midis from the megawad.

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