seed Posted March 8, 2019 (edited) Sounds good, though I'll probably stick to HMP anyway, you never know what awaits on UV sometimes :D. E: Or wait, is that for the current DVII, not SE? 0 Share this post Link to post
Marcaek Posted March 8, 2019 If you're going to have easier maps to start, I hope at least they will be bloodbaths. 5 Share this post Link to post
Doom Marine Posted May 3, 2019 A shoutout to @Urthar, who recently created DVIIPAL, an improved custom palette. 7 Share this post Link to post
Touchdown Posted June 11, 2019 As a huge fan of DV and DVII-i I feel torn and uncertain whether I want to jump around the room from the excitement that you're posting updates again... or make sarcastic comments that you're probably gonna disappear again soon for another five years. For now I'm remaining cautiously optimistic. Your E1 shots look pretty damn good. 1 Share this post Link to post
Doom Marine Posted July 5, 2019 (edited) @Romero DVII E1M1, set on the moon. ... by the time DVII Second Edition is complete, I hope people will remember DVII for E1 first, Hell second. Edited July 6, 2019 by Doom Marine 27 Share this post Link to post
SitarA Posted July 7, 2019 That Moon gets the award of biggest Doomcute object. 0 Share this post Link to post
Insane_Gazebo Posted July 7, 2019 On 7/6/2019 at 5:57 AM, Doom Marine said: Automap Porn. You always make the prettiest damn automaps :D I'm jealous. 3 Share this post Link to post
Poncho1 Posted July 7, 2019 (edited) I'm confused, is DVII Second Edition a Doom 2 or UDoom WAD? Edited July 8, 2019 by Poncho1 1 Share this post Link to post
Doom Marine Posted July 7, 2019 11 minutes ago, Poncho1 said: I'm confused, is DVII Second Edition a Doom 2 of UDoom WAD? It's a Doom2 PWAD. Map01 to Map06 is my E1, just in time for the 6-7 intermission. 0 Share this post Link to post
3saster Posted July 7, 2019 50 minutes ago, Doom Marine said: It's a Doom2 PWAD. Map01 to Map06 is my E1, just in time for the 6-7 intermission. Oh, you're making it properly episodic? Cool! Is it gonna be 5 episodes @ 6 maps each? Or did you have something else in mind? Also, what sort of themes are you planning for the episodes? Those screens above look awesome btw! Hopefully you won't hit the linedef limit on any maps like Sunder did... 0 Share this post Link to post
Polri Posted July 7, 2019 Will the stargate level be a part of this episode? 0 Share this post Link to post
Doom Marine Posted July 7, 2019 8 hours ago, Polri said: Will the stargate level be a part of this episode? No, Stargate is part of another arc... all my E1s are originals. 1 Share this post Link to post
Doom Marine Posted August 13, 2019 (edited) A part of me wants to share, a part of me wants to keep it confidential... Here's a compromise: DVII's E1 is built like the first DV in the sense that it's one big environment split into many smaller ones... but each one should take only around 1-4 min to UV-Max, just like Romero's E1. 24 Share this post Link to post
Firedust Posted August 13, 2019 Here's to hoping that this will be finalized by 2025. 4 Share this post Link to post
JDR Posted August 13, 2019 (edited) That's very ornate for an e1-inspired automap, i wonder how much of the entire layout is navigable. The DVII-1 was very varied in terms of themes and style of gameplay (even though unfinished), and now that there's a set of levels congruent in theme, would you plan on continue to tie everything up in episodes? Regardless, screenshots look sweet. The only thing that seems off to me: Earth in the skybox is of higher than everything resolution. 0 Share this post Link to post
dmslr Posted August 13, 2019 5 hours ago, Doom Marine said: A part of me wants to share, a part of me wants to keep it confidential... Here's a compromise: DVII's E1 is built like the first DV in the sense that it's one big environment split into many smaller ones... but each one should take only around 1-4 min to UV-Max, just like Romero's E1. Your maps remind me Petri dish art 10 Share this post Link to post
Poncho1 Posted August 13, 2019 7 hours ago, Doom Marine said: A part of me wants to share, a part of me wants to keep it confidential... Here's a compromise: DVII's E1 is built like the first DV in the sense that it's one big environment split into many smaller ones... but each one should take only around 1-4 min to UV-Max, just like Romero's E1. Pretty cool, though I fear that the exact same map will be used in ALL maps for the episode, a bit like Holy Hell, in that it'll potentially inflate the file size. To be fair, it looks pretty sick. :) 0 Share this post Link to post
Doom Marine Posted August 13, 2019 1 hour ago, dmslr said: Your maps remind me Petri dish art Interesting comparison cause I have a Microbio degree 3 Share this post Link to post
Doom Marine Posted August 13, 2019 1 hour ago, Poncho1 said: Pretty cool, though I fear that the exact same map will be used in ALL maps for the episode, a bit like Holy Hell, in that it'll potentially inflate the file size. To be fair, it looks pretty sick. :) Fear unfounded. Each map is a separate level created from scratch. See if you can spot E1M1 from the latest screen... E1M1 Hint: notice the terrain features north of E1M1, and match it above... Spoiler One environment, six maps... get it? 5 Share this post Link to post
Doom Marine Posted August 13, 2019 There's a few people complaining about the poor quality of the latest shots... it's intentionally obscured to hide the best parts... I created the maps in sequential order so the improvement is noticeable as the player progresses. E1M1 exceeded my design expectations but the latter maps are even better :) ... just wait til you see E1M6... 0 Share this post Link to post
3saster Posted August 13, 2019 30 minutes ago, Doom Marine said: Fear unfounded. Each map is a separate level created from scratch. See if you can spot E1M1 from the latest screen... I think he's saying that the file size will get bloated because each map is basically the content of 6 maps but only uses 1/6 of the each map. To put the example with Holy Hell (or the original Deus Vult for that matter), you have the map content of 5 maps, but the gameplay of only 2 maps (maps 1-4 + 5). Even with that bloat, it shouldn't be a big deal unless you get carried away and copy Sunder's level of detail a little too much... are you planning on hitting the linedef limi?t :P 1 Share this post Link to post
Doom Marine Posted August 13, 2019 13 minutes ago, 3saster said: I think he's saying that the file size will get bloated because each map is basically the content of 6 maps but only uses 1/6 of the each map. To put the example with Holy Hell (or the original Deus Vult for that matter), you have the map content of 5 maps, but the gameplay of only 2 maps (maps 1-4 + 5). Even with that bloat, it shouldn't be a big deal unless you get carried away and copy Sunder's level of detail a little too much... are you planning on hitting the linedef limi?t :P In this day and age of terabyte storage and 100 GB games, is a few extra megabytes of map data a concern? Detailing goes against E1's design of letting the architectural clarity define the aesthetics... I find the obsession with hitting the linedef limit weird. 6 Share this post Link to post
3saster Posted August 13, 2019 12 minutes ago, Doom Marine said: In this day and age of terabyte storage and 100 GB games, is a few extra megabytes of map data a concern? Detailing goes against E1's design of letting the architectural clarity define the aesthetics... I find the obsession with hitting the linedef limit weird. I think I was just trying to figure out what was meant by bloated, Doom map data takes very little data anyway. Even something massive like Sunder MAP15 only takes 3 MB (and a 20 MB reject table). As for the linedef limit, I just made that as a joke. I thought you might use a lot more detail in later episodes, and accidently hit the linedef limit like Insane_Gazebo. Speaking back on DVII, are you planning on releasing each episode as you finish them, or are you gonna wait until you're done and release it all at once? 1 Share this post Link to post
Khaoscythe Posted August 14, 2019 Awesome, glad to see this is back in full swing. 0 Share this post Link to post
Kristian Nebula Posted August 14, 2019 On 8/13/2019 at 7:53 PM, Doom Marine said: Fear unfounded. Each map is a separate level created from scratch. See if you can spot E1M1 from the latest screen... E1M1 Hint: notice the terrain features north of E1M1, and match it above... Hide contents One environment, six maps... get it? Very impressive! 1 Share this post Link to post
Doom Marine Posted August 24, 2019 In this age of AAA design, I believe at the end of the day, Doom's E1 can still inspire. I rebooted my mapping style by tackling the small first. In designing the small things well, it builds the right fundamentals. 8 Share this post Link to post
Firedust Posted August 24, 2019 Granted, the screenies look fab as usual, it feels like you really dislike some of the maps in the current DVII version. Why the change of heart? The map quality here was way ahead of its time when you unleashed it upon the doom community, and I am sure I am not the only person who feels that way. 2 Share this post Link to post