esselfortium Posted September 1, 2014 Back to Saturn X Episode 2:Tower in the Fountain of Sparks The second episode of Back to Saturn X is now officially in public beta released! We've been working our tails off getting everything together and we're really excited to finally be able to show it. Tower in the Fountain of Sparks takes place on the dark side of Saturn X, where the UAC had set out to uncover the mysteries of the seemingly-abandoned alien cultures that once lived there. Settings include ancient ruins, dilapidated research outposts, gothic temples, and more. This is a beta release, so please let us know if you run into anything that seems broken or unintended! As with the previous episode, Tower in the Fountain of Sparks is a fully vanilla-Doom2.exe-compatible mapset, and should be fully compatible with most common ports. Due to the mapping tricks and custom palette/colormap, software rendering is recommended for best effect when playing in a source port. Version 1.0.1: Downloaf Two wad files are included. Load them both! 51 Share this post Link to post
Alfonzo Posted September 1, 2014 Great, now how am I going pretend that this project doesn't actually exist? 2 Share this post Link to post
Suitepee Posted September 1, 2014 Hooray! Can't wait to play this tonight......after work. 1 Share this post Link to post
kmxexii Posted September 1, 2014 i cant think of anything to say except bout fuckin time 0 Share this post Link to post
Csonicgo Posted September 1, 2014 More Techbases? Oh yeah. I want me some of that. 0 Share this post Link to post
punnyone Posted September 1, 2014 Yes! Can't wait to give this a playthrough! 0 Share this post Link to post
dobu gabu maru Posted September 1, 2014 OH MY GOD! I CAN'T BELIEVE THIS IS HAPPENING AND THAT I DIDN'T SPOIL THE SURPRISE TWO MONTHS IN ADVANCED! Also congrats on everyone involved getting their maps completed/tested! 1 Share this post Link to post
RjY Posted September 1, 2014 Congratulations on keeping to your release schedule 1 Share this post Link to post
durian Posted September 1, 2014 Wooo! Congrats to the team - been looking forward to this! 0 Share this post Link to post
Mechadon Posted September 1, 2014 Huzzah! Now how many years before E3 is finished? :O 1 Share this post Link to post
Demon of the Well Posted September 1, 2014 That's unnervingly hypnotic, Xaser. Congratulations and salutations to all the devs, I'm confident the wait will have been worth it. 1 Share this post Link to post
scifista42 Posted September 1, 2014 Once again, a great opening level (which I've just played). So MUCH awesomeness overally... Congratulations! 0 Share this post Link to post
glenzinho Posted September 1, 2014 Very samey. I must have seen these in almost every map of E1. Just awful and I love it and want more BTSX. Edit: Not a vanilla bug, but I spotted this in that beautiful first hub map using mouselook in zdoom. 0 Share this post Link to post
Jimmy² Posted September 1, 2014 way to actually do a thing guys just when Square releases joiks 0 Share this post Link to post
SFoZ911 Posted September 1, 2014 Waiting for this for ages, can't wait to feel the same feeling i had with the first episode. that atmosphere, the music, the maps. so excited! congrats by the way. 0 Share this post Link to post
savagegrant Posted September 1, 2014 As a big fan of Episode 1, I've been looking forward to the next instalment for some time. I'll be firing this baby up once I recover from illness. A quick question... is the difference between the software and hardware rendering of this release a big one? I just don't know if I can wean myself off hardware rendering to find out. lol 0 Share this post Link to post
Springy Posted September 1, 2014 I no longer have erectile dysfunction, so uh, thanks. 2 Share this post Link to post
MFG38 Posted September 1, 2014 Yesyesyesyesyesyes! Been waiting too long for this. 0 Share this post Link to post
Graf Zahl Posted September 1, 2014 savagegrant said:A quick question... is the difference between the software and hardware rendering of this release a big one? I just don't know if I can wean myself off hardware rendering to find out. lol If there are glitches, it'd be nice to point them out. This is the kind of mod where I'd even think about adding map specific compatibility fixes in order to make them render properly. I hope it isn't worse then E1. I've just started playing it yesterday and now am up to MAP08, so far I found one glitch in MAP06 which fortunately was easy enough to fix. 0 Share this post Link to post
Graf Zahl Posted September 1, 2014 Out of curiosity: There's 2 versions of MAP05 and MAP16 in there. So far I cannot see the difference. So what's up? 0 Share this post Link to post
Vorpal Posted September 1, 2014 Congrats guys, I can't really imagine how insane the time crunch was the last few days. What I do know however, is that the playtesters in this project are every bit as important as the content developers. Props to all involved 0 Share this post Link to post
Fuzzball Posted September 1, 2014 Sorry to say but...the MAP01 map...kinda has a very large um... Well let's just say even the map itself is very excited. :I 0 Share this post Link to post
Grain of Salt Posted September 1, 2014 esselfortium said:Downloag Downloaging 1 Share this post Link to post
Salt-Man Z Posted September 1, 2014 I think I just peed a little. savagegrant said:A quick question... is the difference between the software and hardware rendering of this release a big one? I just don't know if I can wean myself off hardware rendering to find out. lolGraf Zahl said:If there are glitches, it'd be nice to point them out. This is the kind of mod where I'd even think about adding map specific compatibility fixes in order to make them render properly. Were there even any issues with ep1? I played through the first one in GZDoom, and don't remember seeing a single glitch... 0 Share this post Link to post