AntonR Posted March 2, 2023 Hello all, I just signed up to say that while I have been working on a Heretic TC for a while I ended up remaking many sounds and it occurred to me I could contribute sound work here too! I have a little wad I made of tweaks, it has edited variants of a handful of sounds, but I can probably make many more, there's also a fairly edited death animation for the Werewolf(?) enemy (Undead Knight) simply because I enjoy animating those. For sounds I only ever use CC0 material and my own recordings, and in this case a few of the blasphemer sounds as they were. Blasphedits.zip 6 Share this post Link to post
MrFlibble Posted March 4, 2023 On 3/1/2023 at 12:51 AM, Shino1 said: Final tweak: I improved shading a bit and I like this version. Yes, that's very good. A badass Dark Elf. Are you going to give him a weapon? 0 Share this post Link to post
Shino1 Posted March 4, 2023 (edited) 6 hours ago, MrFlibble said: Yes, that's very good. A badass Dark Elf. Are you going to give him a weapon? He's meant to be a vampire who shoots magic vampiric projectiles, which I guess makes sense because the stronger projectile spawns blood splatters (which can get pretty visible if you're using a gore mod like NashGore). So that means I will need to redo the attack frames but honestly, current Dark Soldier attack animation is somewhat lackluster anyway, it's just a weak arm swing that's barely visible from the front. Spoiler On 3/1/2023 at 3:45 AM, HorrorMovieRei said: Neat! Just one thing to keep in mind if you use the Dark Goblin as a base for all frames: I noticed the walk animation seems to be unfinished (or just lazy). It only has 2 frames it alternates between, so you might need to fill in some of the blanks in order to make a propper 4 frame walk animation Oh thanks, I will keep that in mind! 3 Share this post Link to post
AntonR Posted March 5, 2023 (edited) Here's another version with 9 additional sounds, a few revisions too. Stuff added includes: some hopefully suitably creepy sounds for the iron lich replacement, a hissing idle for the ophidian, explosion and firing sound for phoenix rod, a new water ambience, new lift sounds and others. If you want me to do any specific sounds, let me know and I will give it a shot! Blasphedits-v2.zip Edited March 5, 2023 by AntonR : uploaded the wrong one, this should have all of the sounds. 2 Share this post Link to post
HorrorMovieRei Posted March 5, 2023 Amazing sounds! That's one thing I think we've been sorely missing. Most of the audio in right now seems to be placeholders. 2 Share this post Link to post
MrFlibble Posted March 7, 2023 On 3/4/2023 at 8:17 PM, Shino1 said: He's meant to be a vampire who shoots magic vampiric projectiles I know, still looks like a dark elf to me. And his arms in the pose you've shown look like one could easily imagine him holding a weapon. Just my thoughts though, I don't want to interfere with your creative process :) The concept looks cool, inspired by Raziel from Soul Reaver I guess? 0 Share this post Link to post
Xerenogan Posted March 7, 2023 1 hour ago, MrFlibble said: The concept looks cool, inspired by Raziel from Soul Reaver I guess? I was just thinking the same thing. I really like the concept. 0 Share this post Link to post
AntonR Posted March 8, 2023 (edited) Might it make sense to have the red missile be the powerful one since it drops blood particles? EDIT: I love that vampiric projectile design so I had to quickly make a graphic to test! Another Edit: because I had time today, I was messing with how the attack sprite could look and it took lots and lots of shrinking to line the mouth up with where the attack comes from, is this gonna be a problem? Edited March 8, 2023 by AntonR 4 Share this post Link to post
RonLivingston Posted March 9, 2023 On 3/8/2023 at 5:18 AM, AntonR said: Is this a Sabre Claw placeholder? 0 Share this post Link to post
AntonR Posted March 10, 2023 (edited) No, it's the design intended to replace the undead knights, it's really being done by Shino1, I just did that as a test of the firing animation he had in mind! Though like I said, I had to shrink his design a lot to make it line up right, comparison shown in the picture below. EDIT: I have attached all my sprites as they are currently, in case you wanna look at them Shino1, I figure no point just showing them and not sharing 'em! It's not finished stuff but it might save some time? projectiles+scaled+sprites.zip Edited March 11, 2023 by AntonR : added my sprites zip 4 Share this post Link to post
Shino1 Posted March 24, 2023 On 3/10/2023 at 9:28 PM, AntonR said: No, it's the design intended to replace the undead knights, it's really being done by Shino1, I just did that as a test of the firing animation he had in mind! Though like I said, I had to shrink his design a lot to make it line up right, comparison shown in the picture below. EDIT: I have attached all my sprites as they are currently, in case you wanna look at them Shino1, I figure no point just showing them and not sharing 'em! It's not finished stuff but it might save some time? projectiles+scaled+sprites.zip Nice, thanks a lot! Projectile sprites look great honestly. But I'm gonna have to edit the attack frames a bit to resize them - Undead Warrior is 78 units tall, which is why my version is also taller than the default "Dark Soldier" sprite too. 1 Share this post Link to post
AntonR Posted May 13, 2023 Are there specific sounds anyone would like redone? I think I can put some work into another edition of the sound tweaks! 2 Share this post Link to post
Catoptromancy Posted May 16, 2023 I think most sounds can be redone. There are many placeholders and trying different monsters on E6M3 seemed fairly silent. Not sure using other licensed material will work. The public domain stuff is considered a placeholder to be removed. The Freedoom attic is great source for extra sounds though, the licenses match. https://github.com/freedoom/attic 0 Share this post Link to post
dasho Posted May 16, 2023 2 hours ago, Catoptromancy said: I think most sounds can be redone. There are many placeholders and trying different monsters on E6M3 seemed fairly silent. Not sure using other licensed material will work. The public domain stuff is considered a placeholder to be removed. The Freedoom attic is great source for extra sounds though, the licenses match. https://github.com/freedoom/attic Just please don't use whatever Freedoom quit sound basically sounds like someone destroying a toilet. 4 Share this post Link to post
yum13241 Posted May 18, 2023 And the weapons sound like staplers, except for the energy weapons. They're fine. I guess the SSG is too. 0 Share this post Link to post
AntonR Posted May 23, 2023 On 5/16/2023 at 3:22 AM, Catoptromancy said: I think most sounds can be redone. There are many placeholders and trying different monsters on E6M3 seemed fairly silent. Not sure using other licensed material will work. The public domain stuff is considered a placeholder to be removed. The Freedoom attic is great source for extra sounds though, the licenses match. https://github.com/freedoom/attic Did you try out my Blasphedits variants? I linked above but if it's no issue I'll attach another here. I have made quite a few new ones and variants, it's all CC0 and my own work! Whoever knows how, you are free to implement them into the core if you wish, I don't know how this stuff is usually done Blasphedits-v2.zip 2 Share this post Link to post
Catoptromancy Posted May 24, 2023 Very nice sounds. Still not sure if CC0 is a compatible license, but will work for now probably. Original material is best and modifying something from the Freedoom attic will also work. Here is the complete list of sounds. The ones labelled as placeholders definitely need replacements. https://raw.githubusercontent.com/Blasphemer/blasphemer/master/wadinfo.txt 1 Share this post Link to post
EpicTyphlosion Posted May 24, 2023 7 hours ago, Catoptromancy said: Still not sure if CC0 is a compatible license, but will work for now probably. It should be. CC0 is a public domain equivalent license, so it should be able to be used in whatever. 1 Share this post Link to post
AntonR Posted May 26, 2023 (edited) CC0 to my knowledge means there is no copyright, which means it can be modified, re-released and sold in any way you want. Edit: There is no more permissive license to my knowledge, and since it has no clauses I can't find anywhere that it should be incompatible with anything. Edited May 28, 2023 by AntonR 2 Share this post Link to post
Catoptromancy Posted June 7, 2023 Made a repo build with the new sounds and updated e3m8. https://www.geocities.ws/catodemos/blasphemer/builds/blasphem-jun2023.zip 1 Share this post Link to post
AntonR Posted July 1, 2023 I was doing some sounds for the snakes, having fun with metallic noises, and I ended up redoing a bunch of the sprites too, still wip but I think it's coming together 11 Share this post Link to post
MrFlibble Posted July 6, 2023 Heey, this looks very cool! A great improvement of the original sprites. You have a real talent for this kind of pixel art :) 0 Share this post Link to post
Lonespacemarine Posted July 9, 2023 On 7/2/2023 at 5:16 AM, AntonR said: I was doing some sounds for the snakes, having fun with metallic noises, and I ended up redoing a bunch of the sprites too, still wip but I think it's coming together This looks utterly similar to the early stage of the serpentipede, back then it was called serpent 2 Share this post Link to post
Lonespacemarine Posted July 9, 2023 May I ask, the dark soldier from freedoom which is recycled into blasphemer, is it going to stay or it is gonna removed 0 Share this post Link to post
AntonR Posted July 9, 2023 22 minutes ago, Lonespacemarine said: This looks utterly similar to the early stage of the serpentipede, back then it was called serpent Intriguing, what is that? I can't find much on google 0 Share this post Link to post
Lonespacemarine Posted July 9, 2023 Basically, the post i quoted uses the old imp texture from freedoom 0 Share this post Link to post
AntonR Posted July 10, 2023 I found it on the Attic, yes it seems like the Blasphemer sprite is the same one from Freedoom! Here's what the default Blasphemer one looks like unedited: 0 Share this post Link to post
MrFlibble Posted July 11, 2023 (edited) On 7/10/2023 at 5:42 PM, AntonR said: I found it on the Attic, yes it seems like the Blasphemer sprite is the same one from Freedoom! Yes, this is exactly the case; once old Freed∞m monster sprites got replaced with new art by @raymoohawk and others, these old ones were recycled to fill in Blasphemer's roster, which was at that point lacking any art for many characters and used crude placeholders instead. Whether these will stay or not depends on community contributions. I really like your take on the serpent, and would love to see the complete sprite sheet. On 7/9/2023 at 9:39 PM, Lonespacemarine said: May I ask, the dark soldier from freedoom which is recycled into blasphemer, is it going to stay or it is gonna removed @Shino1 is working on a new character based on the Dark Solider sprites: https://www.doomworld.com/forum/post/2611462 0 Share this post Link to post
HorrorMovieRei Posted July 11, 2023 This edit of the serpent looks good imo. It's also funny that the old Freedoom imp might be the originator of 2 new enemies if AntonR finishes these, being the base for both the new Freedoom imp and this new Blasphemer Ophidian. 1 Share this post Link to post
Craneo Posted July 24, 2023 Here are some concept arts I had for the Blasphemer monsters, I had posted them before in the Heretic Discord's Blasphemer channels, but since I now have a DW acc to interact I can post them here too. Left to right: unnamed count and his second "soul" phase (D'sparil's dragon and D'sparil himself) Merewif, Ophidian replacement based on the current Weredragon/old Freedoom pinky sprites Gwyllgi, Werebeast replacement, a sort of demonic hellhound werewolf that shoots fire Strigoi, Undead Warrior replacement, had a similar idea as Shino1 for the Undead Warrior replacement it seems, thought my idea leaned more to an undead knight sorta thing, it is also eyeless and I want it to be generally creepy... I am unsure if I'll ever sprite these dudes, maybe sometime in the future whenever I feel I can make good enough 3D models and such... if anyone wants to take a shot at them, you have my permission :D On 7/1/2023 at 6:46 PM, AntonR said: I was doing some sounds for the snakes, having fun with metallic noises, and I ended up redoing a bunch of the sprites too, still wip but I think it's coming together Good stuff, thought I feel the face should move too, rather than being static and looking front at all times regardless of body movement, can't wait to see your stuff added! 5 Share this post Link to post