DoomerBlazkowicz Posted July 14 On 7/6/2024 at 3:31 PM, osjclatchford said: more work. I've done more, but not on a sheet. So, for a full set of sprites (including reload and transparencies etc) go here: https://www.moddb.com/mods/osjcs-doom-major-crisis/images/coach-gun-skin-for-ssg-in-action#imagebox (download IDKFA skinpack and you'll find it in the ssg folder!) Using that SSG as a base for my mod, love your work BTW. 1 Share this post Link to post
osjclatchford Posted July 14 2 hours ago, DoomerBlazkowicz said: Using that SSG as a base for my mod, love your work BTW. Just remember to credit sonik.o.fan and doomnukem too... ;) 2 Share this post Link to post
Randyharry2009 Posted July 15 (edited) New Version of Freedoom's Fist Sprite (Free to Use For Doom modders) Edited July 15 by Randyharry2009 3 Share this post Link to post
Warhawk Posted July 16 I don't know if this has been done but Credits to Xim's SMG Marine and Rogue Entertainment's Strife Guy 10 Share this post Link to post
A.Gamma Posted July 16 I did a reshade of one of CaptainJ's snapshot sprites. I'm no Sonik.o.fan, but I like the end result. Top is the original, bottom is my edit. Feel free to use with appropiate credit (Svdl, CaptainJ, A.Gamma) 12 Share this post Link to post
avereol Posted July 16 guys, i going to make sprite for game in firts person,but i couldnt find any general advice for that kind, i made before pixel art in 32x32, 48x48 for side-scroller type of game, but on my own i dont know a lot for first person pixel art, like which resolution, what a general rules for animation or any other difficulties,so if you can give advice, a link to a tutorial or any kind of study for that,Thanks in advance for any advise you can give me. 0 Share this post Link to post
Ugljesa11ugi Posted July 16 5 hours ago, avereol said: guys, i going to make sprite for game in firts person,but i couldnt find any general advice for that kind, i made before pixel art in 32x32, 48x48 for side-scroller type of game, but on my own i dont know a lot for first person pixel art, like which resolution, what a general rules for animation or any other difficulties,so if you can give advice, a link to a tutorial or any kind of study for that,Thanks in advance for any advise you can give me. Which type of sprite? Weapon, Monster or a Decoration Sprite? 0 Share this post Link to post
avereol Posted July 16 1 hour ago, Ugljesa11ugi said: Which type of sprite? Weapon, Monster or a Decoration Sprite? most likely everything (enviroment,main character,enemy,etc), but at the moment I'm going to make sprites for the main character (hands with weapon,portrait) and enemies 0 Share this post Link to post
Burgish Posted July 16 6 hours ago, avereol said: guys, i going to make sprite for game in firts person The scale of your sprites is mostly going to be up to you, and how detailed you want your graphics to be. More pixels = more time to make, so if you're a beginner I would try not to be too ambitious. A game in 3d has all the rotations as well, so it will take a lot more work than a sider-scroller, because you need so many more frames for items and characters. If you go with the same basic resolution as Doom and similar games, you'll find a lot of resources already made for you (crates, trees, stone walls, etc...) so it would be a good idea to go with the same resolution. It also lets you use a ready made sprite for reference (i.e. how tall is a guy? How long are his arms? Check the imp sprite!) Everyone here uses the same sort of sprites, so you'll get a lot of advice similar to that on this forum - and it's good advice! But it helps to be open to other ideas too if you want something that's not so much like Doom and its progeny. 1 Share this post Link to post
avereol Posted July 16 1 hour ago, Burgish said: The scale of your sprites is mostly going to be up to you, and how detailed you want your graphics to be. More pixels = more time to make, so if you're a beginner I would try not to be too ambitious. A game in 3d has all the rotations as well, so it will take a lot more work than a sider-scroller, because you need so many more frames for items and characters. If you go with the same basic resolution as Doom and similar games, you'll find a lot of resources already made for you (crates, trees, stone walls, etc...) so it would be a good idea to go with the same resolution. It also lets you use a ready made sprite for reference (i.e. how tall is a guy? How long are his arms? Check the imp sprite!) Everyone here uses the same sort of sprites, so you'll get a lot of advice similar to that on this forum - and it's good advice! But it helps to be open to other ideas too if you want something that's not so much like Doom and its progeny. it's a good idea to use doom's sprites and similar as starting point of study,I didn't even think about it,but about the same resolution, for me its more about the same proportions as doom(or similar to doom),that does not mean same level of detail in sprite, thanks for reply 1 Share this post Link to post
A.Gamma Posted July 17 (edited) Turned it into a pump action something. Is it a shotgun? A grenade launcher? Who knows, it's chunky. Edited July 17 by A.Gamma 3 Share this post Link to post
Gothic Posted July 17 On 7/15/2024 at 6:04 PM, Randyharry2009 said: New Version of Freedoom's Fist Sprite (Free to Use For Doom modders) You should mind the borders. No weapon sprite made nowadays should have its sides cut. 6 Share this post Link to post
Randyharry2009 Posted July 17 My another new version Without any Cutoff edges 11 Share this post Link to post
Desfar Posted July 17 (edited) Almost complete with the Sluuuug! Just gotta obsess over the layers of the death, and the Xdeff. Edit:Fiddling with fluids in blender. If nothing else it makes a good template. Edited July 18 by Desfar 9 Share this post Link to post
Mach 7 Posted July 18 Spoiler Here are some sprites I've been working on, feel free to use (Original credits go to Brutal Wolfenstein, Sgt. Shivers, and Freedoom) 8 Share this post Link to post
libre-lettuce-pie Posted July 19 On 6/27/2024 at 2:17 PM, Desfar said: Next experiment for Blender. Though colors are constantly in flux. Edit, Crude creation is rigged and semi functional. Might be the last humanoid i work on, and make the next one more of a body horror monster. And For Term, Army of Doomness Edit: More hunched version that is looking very similar to a mechanicus fellow. will need to switch the book to the other side. These look great! Are you rendering these with an orthogonal or perspective camera? I'm using the paranoia2 model viewer so all of my model captures are perspective 0 Share this post Link to post
Desfar Posted July 19 8 hours ago, Milkeno said: These look great! Are you rendering these with an orthogonal or perspective camera? I'm using the paranoia2 model viewer so all of my model captures are perspective I use perspective as well, anchored to a circle with 2 lights. That way to get the different angles i just need to rotate the circle 45 degrees and capture the next series of animations. 1 Share this post Link to post
Randyharry2009 Posted July 19 Here's the base weapon sprite if you want 2 Share this post Link to post
Wolfenfan Posted July 19 8 minutes ago, Randyharry2009 said: Pipe Wrench Melee Sprite I think Xim's Doom 3 mod had zombies that used wrenches as weapons perhaps I could have them drop this? 1 Share this post Link to post
Grieferus Posted July 20 18 hours ago, Randyharry2009 said: Pipe Wrench Melee Sprite You might lift the angle of a wrench a bit, so that would look more natural. 0 Share this post Link to post
Grieferus Posted July 20 Like this. I don't have enough time and desire to polish it up, so here you go. 2 Share this post Link to post
Ralphis Posted July 21 On 7/4/2024 at 2:50 PM, Nootrac4571 said: Carrying on with my pencil sketch experiments: This is so cool 8 Share this post Link to post
Randyharry2009 Posted July 21 (edited) my remake of Grezzo 2's Dual sawed off gun 11 Share this post Link to post
DoomAttila Posted July 22 A tree sprite that i made, but ended up being unused. 3 Share this post Link to post