NaliSeed Posted February 9 11 hours ago, Craneo said: Well, they explained the presence of a chainsaw on Mars pretty convincingly in Doom 3. Not sure about this, though. 3 Share this post Link to post
gemini0 Posted February 9 On 10/23/2023 at 9:25 AM, TommyGalano5 said: a continuation of the Half-Life MP5 in the previous topic Any way you could provide this at a scale that doesn't have mixed pixel sizes? I'd love to use this as a skin for my mod's shotgun, but I can't quite seem to get the mixels out. 10 Share this post Link to post
ak47fu2 Posted February 11 Does anyone by any chance know of any harvester sprites? I was working on frankenspriting one together but it is a very daunting task lol. 0 Share this post Link to post
CherubCorps Posted February 12 Turbo tome alt-fire: The Quick Brown Fox (No jumping over the lazy dog at the moment) 10 Share this post Link to post
Wo0p Posted February 12 12 hours ago, CherubCorps said: Turbo tome alt-fire: The Quick Brown Fox (No jumping over the lazy dog at the moment) -snip!- How many animals does she have in that hat? o_o Also I don't know if this is the right place to ask but I'm going to anyway cos I'm a rebel and anyway does anyone know of an angled Luger sprite? I can find a couple of centered Luger sprites but I'm looking for angled ones for dual wielding purposes. 2 Share this post Link to post
Sleg Infantryman Posted February 14 Here are a few of the Doom Sprites I’ve made in the last year for various projects check out some of my mods, I’ll keep updating them at https://www.moddb.com/members/sleginfantryman/mods 18 Share this post Link to post
WorldMachine Posted February 14 (edited) Made a few frankensprites for my mod, but I don't know which one looks better? What do you guys think? 1. (New Sight + Cleaned up Barrel) Or 2. (Original Frankensprite w/ Original Sight and no cleanup) Needs feedback since I don't want to desecrate such an iconic piece of FPS history! Edited February 14 by WorldMachine 3 Share this post Link to post
Wolfenfan Posted February 14 1 hour ago, WorldMachine said: Made a few frankensprites for my mod, but I don't know which one looks better? What do you guys think? 1. (New Sight + Cleaned up Barrel) Or 2. (Original Frankensprite w/ Original Sight and no cleanup) Needs feedback since I don't want to desecrate such an iconic piece of FPS history! The cleaned up one 1 Share this post Link to post
Donowa Posted February 15 4 hours ago, WorldMachine said: Made a few frankensprites for my mod, but I don't know which one looks better? What do you guys think? 1. (New Sight + Cleaned up Barrel) Or 2. (Original Frankensprite w/ Original Sight and no cleanup) Needs feedback since I don't want to desecrate such an iconic piece of FPS history! The cleaned up one looks better, but not by such a large degree that a player would notice. I doubt they'd even notice that it was frankensprited with a d64 sprite 0 Share this post Link to post
WorldMachine Posted February 15 (edited) 26 minutes ago, Donowa said: The cleaned up one looks better, but not by such a large degree that a player would notice. I doubt they'd even notice that it was frankensprited with a d64 sprite That's actually the intention lol! I'm trying to get it so that my mod looks like Classic DOOM at first glance or to the untrained eye, but upon looking at it for more than 10 seconds, you can notice the obvious differences. So I'm happy that it seems I did not massacre the goat of FPS Shotguns! (P.S. This is actually a Frankensprite of the D64 Shotgun, the new Brutal DOOM v22 shotgun, and I believe I found the barrel of the shotgun on a Realm667 sprite, just edited it a bit. Oh yeah, the gloves were also made by @Sonik.o.fan btw! Gotta give credit were it's due!) 0 Share this post Link to post
WorldMachine Posted February 15 (edited) Now that I've been reminded. I've been meaning to share progress on "some" of "Classic Redux" 's redesigned weapons. So here they are! (Keep in mind basically all of these are frankensprites of pre-exsisting sprites and I DO NOT own any of these technically) 1. Bloody Chainsaw! Spoiler 2. Assault Rifle (Zombieman/Player Accurate) Spoiler 3. Before-mentioned Shotgun Spoiler 4. The Holy Super-Shotgun! Spoiler 5. WRAWKET LAWNCHAIR Spoiler 6. Vacuum-Cleaner (Now with extra SUCC) Spoiler That was only some of the weapons but I would LOVE some feedback on some/all of these! It helps me out alot! Edited February 15 by WorldMachine : Added correct Shotgun 18 Share this post Link to post
Craneo Posted February 15 (edited) Doom healing items "cross" variations based on real life red cross variants, including Bethesda rerelease green cross variants, also a empty base for other people to edit for the modded section, credits to Id Software (in general), BloodyAcid (Medical Backpack), Dreadopp (Medipack), Rogue Entertainment, Blue Shadow (Rejuvenation Kit) EDIT: We have had plenty demonic guns in Doom mods, why can't why have a few Holy guns too? (wings taken from Eviternity) EDIT 2: last one, credits to TypicalSF/Tesefy and Clay for the Eviternity wings again Edited February 16 by Craneo 27 Share this post Link to post
YouAreTheDemons Posted February 16 Here's a lightbulb hanging on a string, for basements and other less-clean areas like closets! (you can easily extend the cord and the string for taller areas!) 12 Share this post Link to post
Tsran908 Posted February 16 credit:id Software,credit to go:id Software,WhoDaMan,Ben2k9 Arachnocyberbaron.zip 12 Share this post Link to post
Wo0p Posted February 16 13 minutes ago, Tsran908 said: credit:id Software,credit to go:id Software,WhoDaMan,Ben2k9 Arachnocyberbaron.zip I freaking love this amalgamation :D But would you consider doing additional rotations for a more seamless integration with the rest of the enemies in SmoothDoom? So adding the extra rotations/frames from the SmoothDoom arachnotron and hellbaron? Completely fair if not, just curious. 0 Share this post Link to post
Craneo Posted February 17 (edited) Doom 64 Knife, credits to Valve for the CSCZ models and Midway for the D64 hand bits. Also the texture for the arm, if anyone wants to make their own renders or just use it with vanilla CSCZ! Edited February 17 by Craneo : updated sprite shading a little 18 Share this post Link to post
CherubCorps Posted February 17 Heidi float cycle (Anterior). Rather than walking, Heidi traverse's the arena by floating. 17 Share this post Link to post
Cascade Posted February 19 Unmaker in my style from scratch (free to use just credit) 33 Share this post Link to post
Burgish Posted February 19 (edited) Hydra progress... Got a few rotations done, but only feel like going through the bother of giffing the 1's. In case anyone is wondering, teeth and eyes are cyan cause I plan on replacing them bnut haven't figured out what I want to do with them yet. Teeth will probably just be some gradient shading, eyes I might do different colours for each head, something more dynamic than a flat 00ffff anyhow. Edited February 19 by Burgish 17 Share this post Link to post
Tsran908 Posted February 19 (edited) credit to go:id Software, Midway,LittleWhiteMouse, Jimmy, Jimmy91, Logan McCloud, Zdude,Craneo spiborg.zip Edited February 20 by Tsran908 31 Share this post Link to post
NaliSeed Posted February 20 (edited) Made another torch using part of Neoworm's work. HexenTorch_v2.7z 18 Share this post Link to post
DoomGappy Posted February 20 23 hours ago, Cascade said: Unmaker in my style from scratch (free to use just credit) That would look really good on those community projects with flat colors. Amazing. 1 Share this post Link to post
rouge_means_red Posted February 20 I'm making a cartoony mod for Doom 1 More inside: Spoiler Fists, Codename "Knuckles" Pistol, Codename "Cheap Change" Chaingun, Codename "Jackpot" Shotgun, Codename "The Sharpener" Rocket Launcher, Codename "Splashy" Plasma Rifle, Codename "The Sizzler" BFG9000, Codename "Bad Film Gun 1958" 37 Share this post Link to post
Desfar Posted February 20 (edited) On 2/13/2024 at 7:26 PM, Sleg Infantryman said: Here are a few of the Doom Sprites I’ve made in the last year for various projects check out some of my mods, I’ll keep updating them at https://www.moddb.com/members/sleginfantryman/mods Im gonna have to take some solid looks at your Bonerdagons. Might and Magic is a deep favorite in my household. BoneGolem is slowly coming to life. Its nice to have a sprite which i can use the flip tool on again. Im also going to wrap up some work on the Bone Whip project over the next while. the printing was a background thing, but its all painted and now i just need to make decent photos of them to shrink down and convert into sprites. Also, have a random beastie. Just slapping bodyparts together and seeing what sticks. Okay, came to me in a dream last night and I realized this has some potential as well. It will take some more retooling, but making it the dreaded When-Dingo will work decently. The slow evolution. Legs are archviles, torso and horns are a quick custom mix, jaws and eyes are reavers, and arms are form the brown serpent. Edited February 22 by Desfar 21 Share this post Link to post
Sleg Infantryman Posted February 21 11 hours ago, Desfar said: Im gonna have to take some solid looks at your Bonerdagons. Might and Magic is a deep favorite in my household. BoneGolem is slowly coming to life. Its nice to have a sprite which i can use the flip tool on again. Im also going to wrap up some work on the Bone Whip project over the next while. the printing was a background thing, but its all painted and now i just need to make decent photos of them to shrink down and convert into sprites. Also, have a random beastie. Just slapping bodyparts together and seeing what sticks. Those skeleton enemies are so epic! Great work on your sprites! Keep up the good work. 1 Share this post Link to post
gemini0 Posted February 21 A sprite of Wriggle Nightbug I tried making for a mod that I ended up canning. A graphic that would have displayed when the mod was played alongside another mod I liked at the time, Jurassic Joel. The combined logos. 4 Share this post Link to post