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cybermind

First-try Demo Contest #16

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First post has been updated. I've added detailed contest rules (they're posted on RDC forums, but nobody have translated them to English)

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Password: V32aAatwrtNNCAuxKHAC
Be tough and good luck!
Replace NICKNAME in bat files to your nick before start.
Remember, you could upload unfinished demos.

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jesus christ that took me forever :p

I uploaded my demo as fdc_rbk.lmp, not sure how you guys were keeping track of names

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Very impressive map. Some cool tricks. The change from day to night is something I haven't seen before at this level of port sophistication. Is that an MBF thing?

I started off pretty well. I think I would have been a contender if I properly explored that room with all the jumps and lifts and switches in the demonic area the first time I was there. Instead I wasted tons of time on a wild goose chase around that whole half of the map.

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Creaphis said:

I think I would have been a contender if I properly explored that room with all the jumps and lifts and switches in the demonic area the first time I was there.

THIS
I came back to it after maybe 20 minutes of spelunking!

Unfortunately, didn't really enjoy the map... The beginning base was cool but the rest consisted of running away from hordes of monsters in large areas while being confused as heck. Not really my idea of good fun. Of course I could try fighting properly as well as exploring every corner, but obviously that would be a giant waste of time in a contest like this. I'm actually surprised I managed to maintain my patience and finish the map. I was very close to exiting a few times.

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Got stuck after 113 minutes :-/

Testers !!!

But I liked the map. Combat very basic, but I enjoyed it. This stairs/pit trick was used by Jim Flynn, but here it is used better. Day/Night - cool.

In the place I got stuck, I had no idea where to go, so maybe I wouldn't have finished anyway. Had 54 monsters left and 5 keys.

PS 6 digit security codes is not a good idea. I was very tempted to open Doom Builder...

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Heh, well entering the code right away would obviously mean that the person cheated. There is no way you can just guess that. Maybe if we had a million participants, then I could believe it.

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Well woke up to give this a try, but it appears I hit a PrBoom-Plus bug:

Z_Malloc: Failure trying to allocate 3473932288 bytes
That amount is also 0xCF100000 which byte swapped is 0x10CF or 4303 in decimal.

Looking at the map it appears that the SEGS and SUBSECTORS lumps are blank. This I am running glbsp beforehand.

This map is gigantic:
Loaded 54005 vertices, 11477 sectors, 43101 sides, 63549 lines, 2166 things
Map goes from (-11976,-15120) to (15616,13378)
However the map still does not run, so I am afraid I am unable to participate.

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Didn't update to latest version of prboom+?

Very refeshing map, at first intimidating due to the monster count and size but it became apparant it's stock gameplay on a large playing field, pretty easy as their's no pressure placed on the player and you can proceed at a cautious pace.

I got lost in the base section a little after getting the BK but no real fuss over navigation, the outside area is tricky if you don't know where the ammo stashes are. I was lucky to find the one in the western cave when I was very low, maybe not the most exciting area after the initial Caco and Lost Soul onslaught as you can skip most encounters being optional.

Favourite effect were the staircases you can move both up and down.

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Sorry, didn't get home until 8am, rather than pull an all nighter I decided to get some sleep and failed to wake up in time to participate.

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The contest is over, I'm going to watch your demos.

Well, I initially planned to make such a big and open map, to test not only the player's ability of monster fighting, as it was on previous FDC maps, but the player's persistence, so I can understand your frustration.
Results will be available within several hours, just wait a little.

2GhostlyDeath: this map uses extended UDMF nodes and requires prboom+ 2.5.0.7+ (which was released 4 years ago). Sorry, I haven't mentioned that in first post, but I've thought no one use such an outdated version nowadays.

2vdgg: really sorry about that bug.

2Creaphis: no, the day/night thing is Boom compatible. The only MBF features are ambient sounds and "shielding" cabin (restores hp/armor)

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This seems like the right kind of map for FDC - it's not hard enough to cause frequent resets but it challenges your ability to explore efficiently. If I was playing "offline" I'd explore every area more thoroughly when I first came to it. For FDCs you need to use all your knowledge about mapping conventions to read the author's mind. "This feels like an important room - the next key has got to be through here."

cybermind said:

2Creaphis: no, the day/night thing is Boom compatible. The only MBF features are ambient sounds and "shielding" cabin (restores hp/armor)


Oh, cool. I thought the ambient sounds were just hidden moving sectors and a replaced sound effect. I also thought the shielding cabins were a conveyor belt voodoo doll trick.

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Results:

First-try Demo Contest #16
31 October 2015, 14:00 UTC

tls.wad by cybermind
testers - skepticist, Da Werecat
map 01, skill 4, complevel 11


$  Player           Total   Deaths   Last   Kil-Sec  Filename            Upload  Penalty
----------------------------------------------------------------------------------------

1  Veinen           41:35     0      41:35   70-8    Veinen.lmp           +2       0
2  Demonologist     44:36     0      44:36   69-8    demonologist.lmp     +2       0
3  Ancalagon        53:37     0      53:37   84-25   Ancalagon.lmp        +1       0

4  Memfis           61:46     0      61:46   77-16   MEMFIS.lmp           +3       0
5  Ribbiks          62:58     3      49:13   72-25   fdc16_rbk.lmp        +1       0
6  scifista42       67:26     2      62:52   75-16   scifista42.lmp       +5       0
7  Creaphis         73:11     0      73:11   83-16   creaphis.lmp         +1       0
8  Yak-9U           82:44     0      82:44   95-33   yak.lmp              +1       0
9  Hitherto        107:04     0     107:04   91-33   fdc16hth.lmp         +2       0
10 GrumpyCat       128:58     0     128:58   95-16   GrumpyCat.lmp        +5       0

   Bloodite Krypto  37:02     0      DNF             blooditekrypto.lmp  +10       -
   ZoD               8:24     4      DNF             ZoDX32.lmp          +19       -
   Chaingunner      35:18     2      DNF             chaingunner.lmp     +6        -
   Ken              37:51     0      DNF             Ken.lmp             +73       -
   vdgg            113:29     0      DNF             vdgg.lmp            +1        -

-----------------------------------------------------------------------------

Details:
http://i.iddqd.ru/viewtopic.php?t=8083
https://www.doomworld.com/vb/doom-speed-demos/75109-first-try-demo-contest-16
http://slip-gate.ru/forum/viewtopic.php?f=21&t=72
Congratulations to winners and to those who had beaten this map, you've proven your toughness!

Demos:
http://mistranger.gixx.ru/misc/fdc16demos.zip
https://www.dropbox.com/s/5s7dzenkab3hc6f/fdc16demos.zip?dl=0

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Cool. The wintime is about what I expected it to be. I wonder how very skilled player Ribbiks died 3 times in this relatively easy map. And why my demo weighs more than Yak's/scifista's/etc even though it is shorter than theirs? Am I doing something wrong?

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Veinen beat me to the first keycard by three minutes. Next time I need to skip more monsters and be less stingy with good ammo.

Memfis said:

And why my demo weighs more than Yak's/scifista's/etc even though it is shorter than theirs? Am I doing something wrong?


More data-intensive movement? More strafe-running? Do you hold the fire button in with most weapons or do you click to shoot?

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Bloodite Krypto said:

Didn't update to latest version of prboom+?

cybermind said:

2GhostlyDeath: this map uses extended UDMF nodes and requires prboom+ 2.5.0.7+ (which was released 4 years ago). Sorry, I haven't mentioned that in first post, but I've thought no one use such an outdated version nowadays.


This version of PrBoom+ which I have exceeds said version.

PrBoom-Plus v2.5.1.4 (http://prboom-plus.sourceforge.net/)
I run on a different architecture (PowerPC) and not x86, so PrBoom+ most likely has a bug related to that.

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Creaphis: Hmm, I didn't think of that. I guess maybe it's all the headshaking from frustration... :D Regarding the fire button, I usually continiously hold it while shooting.

But I've always thought that all info for every tic is written in the same format and therefore demos of same length should have the same weight. No?

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Memfis said:

I wonder how very skilled player Ribbiks died 3 times in this relatively easy map.


heh, I played like a sloppy jackass in the first base areas. I was sort of feeling "oh god, I'm kind of lost and this map is so fucking huge, do I even want to do this?", it got more entertaining as it went on though, the combination lock thing was definitely cute.

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