Major Arlene Posted March 23, 2022 On 3/21/2022 at 6:40 AM, Nefelibeta said: Ribbiks fans be awared! Flowers in maps gang :D 6 Share this post Link to post
Rei is now real Posted March 24, 2022 The Synth that Shouted, I, At the heart of the world. Spoiler 16 Share this post Link to post
Roofi Posted March 24, 2022 On 3/21/2022 at 10:17 AM, Womp the Cat said: Now that I have released my first episode, for my mapset Mekanism Can be found here. I figured I'd post some shots of the next episode. It reminds me a lot of Tangerine Nightmare. 3 Share this post Link to post
Womp the Cat Posted March 24, 2022 36 minutes ago, Roofi said: It reminds me a lot of Tangerine Nightmare. A bunch of the textures in this new batch are from there, good spot! 1 Share this post Link to post
Arrowhead Posted March 24, 2022 Made a very basic and quick DM speedmap today - took 1 hour. My 134th deathmatch map! :P 13 Share this post Link to post
K_Doom Posted March 24, 2022 (edited) I'm working on my first map. This is the picture of how it is currently, for now it is incomplete. This is one of the first sectors I did Edited April 5, 2022 by K_Doom : edit 13 Share this post Link to post
Cheesebone Posted March 25, 2022 5 hours ago, K_Doom said: I'm working on my first map. That's a hell of a first map, you seem to have the general concepts down well. 1 Share this post Link to post
Cheesebone Posted March 25, 2022 11 secrets seems like a lot for a map that size though - unless they're *super* obvious, it could be a real grind/headache to try to find them. 1 Share this post Link to post
eharper256 Posted March 25, 2022 So, here's something fun I've been working on randomly a little bit at a time since the release of 0.96 Walpurgis last week: Yup, pixelart renditions of how all the character classes look when unmasked/unhooded. (from left to right, this is Baratus, Daedolon, Illitheya, and Parias). Probably needs a few errant pixels hunted down and maybe a few more tweaks and bits of shading (I've changed Illitheya's arms a gazillion times already lol), but overall I'm pretty happy with how it turned out! :) 16 Share this post Link to post
K_Doom Posted March 26, 2022 On 3/25/2022 at 1:37 AM, Cheesebone said: 11 secrets seems like a lot for a map that size though - unless they're *super* obvious, it could be a real grind/headache to try to find them. Each secret has its own quirk, most are not so obvious and others require a bit of skill to pick up. I also like to create some secrets with traps inside. 4 Share this post Link to post
DevilMyEyes Posted March 26, 2022 Hell map replacement for episode 3 of Doom 1. 3 Share this post Link to post
Pixel Fiend Posted March 26, 2022 (edited) (HUD UPDATE: second picture) Pork Soda Tinkering with Doom is so tiring, especially when you lack knowledge for how to do things efficiently. But hey, at least I have 3 map bases and a custom status bar so far. Yes, the part in the screenshot is salvaged from my first mapping effort. Edited March 27, 2022 by game 18 Share this post Link to post
Dusty_Rhodes Posted March 26, 2022 On 3/25/2022 at 3:15 AM, eharper256 said: So, here's something fun I've been working on randomly a little bit at a time since the release of 0.96 Walpurgis last week: Yup, pixelart renditions of how all the character classes look when unmasked/unhooded. (from left to right, this is Baratus, Daedolon, Illitheya, and Parias). Probably needs a few errant pixels hunted down and maybe a few more tweaks and bits of shading (I've changed Illitheya's arms a gazillion times already lol), but overall I'm pretty happy with how it turned out! :) That's super cool, I love how you're running with Hexen lore in this mod. Very fun to play. 2 Share this post Link to post
eharper256 Posted March 27, 2022 (edited) 10 hours ago, Dusty_Rhodes said: That's super cool, I love how you're running with Hexen lore in this mod. Very fun to play. Thanks dude! Following on from new portraits, the obvious next step with that is updating the F1 help cards! (as whilst still relevant, they're a bit dated now) Let us know what you all think! Edit: Darkened Crusader and Magister backgrounds. You're right Thelokk, they were a little too bright and washed out. Edited March 27, 2022 by eharper256 8 Share this post Link to post
Thelokk Posted March 27, 2022 (edited) 44 minutes ago, eharper256 said: Thanks dude! Following on from new portraits, the obvious next step with that is updating the F1 help cards! (as whilst still relevant, they're a bit dated now) Let us know what you all think! Conceptually? badass. Tecnhically? slightly darker bg on the second and third card, I'm actually having a hard time reading the text at a glance. 1 Share this post Link to post
Mr.Rocket Posted March 27, 2022 (edited) The 3rd and final map in the Quake DM remake for Doom. A small project I've been working on once in a while, for a few years now. This is DM2 - Claustrophobopolis Here's a walk-thru video I made last night of it: The level isn't done yet but soon will be. ;) Edited March 27, 2022 by Mr.Rocket 4 Share this post Link to post
Pixel Fiend Posted March 27, 2022 (edited) Wanted to play something else on Sunday but this mapping business is addictive. Edited March 27, 2022 by game 8 Share this post Link to post
Misty Posted March 27, 2022 It leads to the portal that will take you somewhere else... 11 Share this post Link to post
DarkIceCyclone Posted March 27, 2022 Spoiler Not sure what to do with this one 3 Share this post Link to post
IRod54 Posted March 28, 2022 I know it's been a while but yeah new content from me in progress 16 Share this post Link to post
Cheesebone Posted March 28, 2022 3 minutes ago, NinjaDelphox said: Just finished this map today Oh I'll be playing this one.... 1 Share this post Link to post
SitarA Posted March 28, 2022 Follow us, from the darkness into the light. 23 Share this post Link to post