Peccatum Mihzamiz Posted August 26, 2022 Nearly done with one of my maps for PUSS XIX: Dead Mappers Tell No Tales 18 Share this post Link to post
Daytime Waitress Posted August 26, 2022 6 hours ago, Peccatum Mihzamiz said: Nearly done with one of my maps for PUSS XIX: Dead Mappers Tell No Tales Spoiler The bawdy rev stage singer has actual guts for garters - love it! 2 Share this post Link to post
Guardsoul Posted August 26, 2022 Fight your way to the interior of the reactor 34 Share this post Link to post
xScavengerWolfx Posted August 27, 2022 11 minutes ago, jazzmaster9 said: Operation Orange Hmmm, i don't know. I feel like it needs more orange lol 3 Share this post Link to post
DeNA Posted August 27, 2022 56 minutes ago, jazzmaster9 said: Operation Orange i would run some kind of color on the ground in the middle so it doesn't look so bland on the floor, looks Amazing tho! 0 Share this post Link to post
smeghammer Posted August 27, 2022 Fear of the Duck Dark Four segments complete now. Some more screenshots: Segment 1: Segment 2: Segment 3: Segment 4: Just need to figure out the final battle now. Also, moved to MAP29. 12 Share this post Link to post
Codename_Delta Posted August 27, 2022 6 hours ago, jazzmaster9 said: Operation Orange There needs to be way more supercharge maps/mapsets, and shit like this is why! Good stuff! 4 Share this post Link to post
Casketkrusher Posted August 27, 2022 7 hours ago, jazzmaster9 said: Operation Orange AGENT ORANGE! 1 Share this post Link to post
xScavengerWolfx Posted August 28, 2022 (edited) All i'm going to say is this....This is a map, i'm not going to say which doom map it is. it's a secret shhhhhhhh Edit #2: Ok now i finally have the layout done. Next, enemy placement. Edited August 30, 2022 by xScavengerWolfx 7 Share this post Link to post
knifeworld Posted August 28, 2022 On 8/27/2022 at 7:51 AM, jazzmaster9 said: Operation Orange reminds me of Quake or UT99, good stuff. 3 Share this post Link to post
The_SloVinator Posted August 29, 2022 TNT Goes Boom! progress for the past 2 or 3 months. Very happy with the progress & lately I've been feeling more confident about the megawad. Currently working on Map 19, so I'm close to finishing episode 3 of the megawad. Caps taken in Chocolate Doom Map 17: Map 18: Map 19: 21 Share this post Link to post
OverflowingMocha Posted August 29, 2022 Been doing some DM mapping recently, it's been pretty fun. I probably won't release this stuff, I don't think people would play these anyways. But, it is pretty fun to make these maps. Even if I'm not very skilled at it... 17 Share this post Link to post
Casketkrusher Posted August 29, 2022 (edited) 9 minutes ago, LGmaire said: Been doing some DM mapping recently, it's been pretty fun. I probably won't release this stuff, I don't think people would play these anyways. But, it is pretty fun to make these maps. Even if I'm not very skilled at it... Dude, this looks fantastic, why wouldn't people want to play this? I would! 4 Share this post Link to post
Arrowhead Posted August 29, 2022 (edited) 9 minutes ago, LGmaire said: Been doing some DM mapping recently, it's been pretty fun. I probably won't release this stuff, I don't think people would play these anyways. But, it is pretty fun to make these maps. Even if I'm not very skilled at it... Maps look nice and open - if you ever want someone to test them w/ you, you can always message me! I'm always down for some DM testing. :) 3 Share this post Link to post
OverflowingMocha Posted August 31, 2022 On 8/29/2022 at 7:10 PM, Casketkrusher said: Dude, this looks fantastic, why wouldn't people want to play this? I would! I dunno, I don't think people would really like these even though I'm pretty happy with how the maps came out but I'm glad you think they look good! On 8/29/2022 at 7:11 PM, Arrowhead said: Maps look nice and open - if you ever want someone to test them w/ you, you can always message me! I'm always down for some DM testing. :) Well thank you! Maybe once I'm done with the maps I'll think about it. And that might take a good minute... It's really nice to work with someone when it comes to doom stuff, and playtesting with some people in a server is one of them. :D 3 Share this post Link to post
Dusty_Rhodes Posted August 31, 2022 9 hours ago, thelamp said: working on final two maps *snips* Very excited my friend. Looks great. 1 Share this post Link to post
Casketkrusher Posted August 31, 2022 (edited) Some progress on my 5th map. Yeah, its not the most detailed ever, kinda suck at it. 12 Share this post Link to post
Naarok0fkor Posted August 31, 2022 30 minutes ago, Casketkrusher said: Some progress on my 5th map. Yeah, its not the most detailed ever, kinda suck at it. Get those sloped sectors working!!! 5 Share this post Link to post
Codename_Delta Posted August 31, 2022 Poor Barons: https://imgur.com/a/kwpY7OS 2 Share this post Link to post
Casketkrusher Posted September 1, 2022 6 hours ago, Naarok0fkor said: Get those sloped sectors working!!! Kinda embarrassed to show this garbage. Looks godawful if I fly through the map. 1 Share this post Link to post
Naarok0fkor Posted September 1, 2022 21 minutes ago, Casketkrusher said: Kinda embarrassed to show this garbage. Looks godawful if I fly through the map. Just keep at it!!! Making a good map can take forever. I keep discovering new stuff to make better maps all the time... 2 Share this post Link to post
Casketkrusher Posted September 1, 2022 (edited) 1 hour ago, Naarok0fkor said: Just keep at it!!! Making a good map can take forever. I keep discovering new stuff to make better maps all the time... Yeah, I know been working so long on this whole project, most stuff is pretty decent for my mapping skills I guess. But I have to finish this whole thing eventually, I just have to. Got too many things I did in the past I never finished let alone shared with anyone. 2 Share this post Link to post
Naarok0fkor Posted September 1, 2022 (edited) 7 hours ago, Casketkrusher said: Yeah, I know been working so long on this whole project, most stuff is pretty decent for my mapping skills I guess. But I have to finish this whole thing eventually, I just have to. Got too many things I did in the past I never finished let alone shared with anyone. Don't be scared to use linedef action 181, sloping sectors can be tricky. It is especially effective in caves... Edited September 1, 2022 by Naarok0fkor 2 Share this post Link to post
Naarok0fkor Posted September 1, 2022 Deimos base.wad, level 6...New computer works well & new flat made through Wombo gives a great feel to this map... 3 Share this post Link to post
Daytime Waitress Posted September 1, 2022 13 hours ago, Casketkrusher said: Some progress on my 5th map. Yeah, its not the most detailed ever, kinda suck at it. Spoiler Spoiler The main building could do with something to break it up, perhaps, but the cavern areas look grand. Keep plugging away at it! 3 Share this post Link to post
Shanoa Posted September 2, 2022 (edited) I am uncertain about which looks better. On one hand I like the first shot with the blue ceiling but I feel like it stray away from the photos of my previous posts where I still want a blue themed level. That said I also like the second picture with the blue wall although I feel it clashes with the grey ones, naturally the walls are separated by support textures in screenshot 2 (not seen). At the same time I don't wanna just texture all the walls blue cause i'd prefer to have variety. I'm inclined to go with screenshot 1 because it keep the theme I want (with the ceiling) while being a room with variety without always using blue walls. The room is still WIP though. So lighting isn't final obviously and it need some extra stuff on the walls. Edited September 2, 2022 by Shanoa 17 Share this post Link to post
ReaperAA Posted September 2, 2022 27 minutes ago, Shanoa said: I am uncertain about which looks better. Probably the first one I would say. 6 Share this post Link to post