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everennui

what are you working on? I wanna see your wads.

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31 minutes ago, SpaceCat_2001 said:

Holy shit! It's fabulous! Is this wad available or still in the development?

 

I'm still developing, it's got three empty slots to start from scratch, two maps that need finishing. The original post I made about a month in on development is quite old now: 

 

 

I'll be making a new thread to request testers sometime soon I suppose. The big thing is: each map has no more sectors than the map slot # it's in, so doing this stuff using only one sector has been quite a task.  

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Oooooooooh myyyyyyyyyy goooooooooooooooooooood I hate drawing random height differenciation sectors for improved perceived realism... who else shares my pain?

 

1465665961_NMAP02at2023_09.2622-54-59.834R4103.jpg.4269493cbf9af52d32a576a00c41dab2.jpg

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18 minutes ago, Wo0p said:

Oooooooooh myyyyyyyyyy goooooooooooooooooooood I hate drawing random height differenciation sectors for improved perceived realism... who else shares my pain?

 

1465665961_NMAP02at2023_09.2622-54-59.834R4103.jpg.4269493cbf9af52d32a576a00c41dab2.jpg

You can randomize height of sectors with j or Ctrl + j, I think.

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9 hours ago, jo2ukegappy said:

You can randomize height of sectors with j or Ctrl + j, I think.

 

Thanks! But I was more referring to drawing the sectors.

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2 hours ago, jacnowak said:

Outdoor area of the map I'm currently working on. Playing around with FOXTEX, also used a sky by WARDUST.

f.jpg

 

Dang those are some crisp textures. So that's FOXTEX? I might have to check it them out :)

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2 hours ago, jacnowak said:

Outdoor area of the map I'm currently working on. Playing around with FOXTEX, also used a sky by WARDUST.

f.jpg

 

Strong Half life 1 vibes.

 

6 hours ago, Wo0p said:

 

Thanks! But I was more referring to drawing the sectors.

 

Oh, I see. I found out about it recently and it's really cool to do stuff like this.

 

NoqRFvH.png

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5 hours ago, jo2ukegappy said:

NoqRFvH.png

 

The lakes of boiling blood, the infection-ridden flesh fused to technological devices, and the souls of the damned trapped within the very walls of what remained of Earth's architecture - none of it compared to the truest of Hell's nightmares made reality: cubed giraffes.

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26 minutes ago, Daytime Waitress said:

 

The lakes of boiling blood, the infection-ridden flesh fused to technological devices, and the souls of the damned trapped within the very walls of what remained of Earth's architecture - none of it compared to the truest of Hell's nightmares made reality: cubed giraffes.

 

Never thought of that, now I gotta make a dead giraffe using this somewhere.

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27 minutes ago, Daytime Waitress said:

 

The lakes of boiling blood, the infection-ridden flesh fused to technological devices, and the souls of the damned trapped within the very walls of what remained of Earth's architecture - none of it compared to the truest of Hell's nightmares made reality: cubed giraffes.

 

To be fair, being cubed sounds pretty horrible.

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Now testing and getting the fourth and final encounter of this penultimate level (MAP29: 5-5: Bisch-Bosch) set up. This time, no spoiler tags!

 

Quote

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doom725.png.822859e14c95a25c42c68458563e59af.png

 

 

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1 hour ago, Matt Eldrydge said:

LunchLunch's 10x10 project has been in the back of my mind the whole time, but I don't think that'll show through my relative lack of experience with mapping.

We can't all be lunchlunch, but for what it's worth, this is looking pretty nice and it definitely reminds me of 10x10.

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6 hours ago, Not Jabba said:

We can't all be lunchlunch, but for what it's worth, this is looking pretty nice and it definitely reminds me of 10x10.

 

Thanks for the reassurance, it's very appreciated. :)

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14 hours ago, skript_kitty said:

MAP02 of Call of Ktulu "Cavern of the Mindflayer"

  Reveal hidden contents

image.png.a39fe8f005ef78e809d2bf0d9ffc6f6a.pngimage.png.0bdb06f0e8a0d7d2b53192bffbc55d20.pngimage.png.c7c7bade535117f0af98147e72c5921a.pngimage.png.6f49390df481d80abbc896ec4a853db2.pngimage.png.f9c27a32579d03c52f201a8d1f90183d.pngimage.png.0efd05cf6e37cd9606f994509b37415c.png

 

Hiding your pics often causes your comment to get overlooked, I'd recommend against it. You've got some great screenshots, let's see em!

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On 9/27/2023 at 12:16 AM, jaeden said:

Adding some "background" to my forest map.

 

n9Yw0hv.png

 

sbQF2eX.png

 

EHbfR3J.png

I'd love to play this when It's finished. For what wad will it be?

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3 hours ago, OceanMadman said:

I'd love to play this when It's finished. For what wad will it be?

 

It is for a GZDoom TC project.

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18 hours ago, skript_kitty said:

MAP02 of Call of Ktulu "Cavern of the Mindflayer"

  Hide contents

image.png.a39fe8f005ef78e809d2bf0d9ffc6f6a.pngimage.png.0bdb06f0e8a0d7d2b53192bffbc55d20.pngimage.png.c7c7bade535117f0af98147e72c5921a.pngimage.png.6f49390df481d80abbc896ec4a853db2.pngimage.png.f9c27a32579d03c52f201a8d1f90183d.pngimage.png.0efd05cf6e37cd9606f994509b37415c.png

 

You might want a new sprite for it...

Golden zoidberg award.png

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