Paf Posted December 23, 2023 (edited) 3 hours ago, nicolas monti said: So you really did that diagonal shade with a lot of sectors, hood job, I've thought about doing that but never got the patience lol the fake slope shading part was a lot easier, making it overlap with the wall so you didn't see tiny triangles (also without the renderer breaking) was a lot harder. took a while to figure out a method that didn't break anything. not to mention it's a vanilla map so i had to find ways to also reduce visplanes below 129 in that specific area. 0 Share this post Link to post
DynamiteKaitorn Posted December 23, 2023 Arrr... I be but a sea-fairin' steed! Map 16: Cruisin' (for a bruisin') 7 Share this post Link to post
Arrowhead Posted December 24, 2023 (edited) This is MAP03 of 'Arrowless DM' - a small 6 map DM pack I'm making w/ @Endless. 'Arrowless' is a combination of our 2 usernames - we're thinking of eventually making this a small series of WADs, but right now - this will only be a 6 pack. This map is based around BFG possession and defence. You 'drop' out of the hole in the top of the first screenshot, and the second screenshot is the top of that dropzone. MAP03 - MIDNIGHT DROPZONE :) 15 Share this post Link to post
Naarok0fkor Posted December 25, 2023 Christmas mapping at it`s best!!! I made great progress in Map16 in the ending rooms... 11 Share this post Link to post
Arrowhead Posted December 25, 2023 Doom 64 Revolution: MAP??: MAGMA CONDUIT This is a new DM map for Doom 64 Revolution. The map's layout is very heavily influenced by 'Spillway' from Quake 3 / Live, sort of how my much older map Stoned Pharaoh was based off of 'Drunken Mummy' from the same game. Nothing is final yet - still a few changes I'm thinking of making. :) 10 Share this post Link to post
Chris Hansen Posted December 25, 2023 Trying something a bit more polished and realistic with a stronger narrative approach. Also a strong emphasis on lighting, color combos and plenty of doomcute - not all of it pictured because surprises or something. 34 Share this post Link to post
Arrowhead Posted December 26, 2023 Frantik DM 3: MAP04: INCINERATION STATION Finally finished that layout w/ the massive 4-floor tower! :) 16 Share this post Link to post
Matt Eldrydge Posted December 26, 2023 Finished up the yellow key area for my map just now. Tried incorporating a bit more Sunder in this one, even if it's (mostly) a platforming section! 28 Share this post Link to post
Naarok0fkor Posted December 27, 2023 Map16 is getting in full Doomcuting mode... 10 Share this post Link to post
Remilia Scarlet Posted December 27, 2023 More Meretic mapping. Mapping in Doomsday is fun, I have to do more with less. (the texture offset on the pillar was already fixed btw) 16 Share this post Link to post
Plerb Posted December 27, 2023 (edited) Test map for the very early stages of a 90s CGI themed vanilla total conversion I'm making. I made all the textures and things myself using a 1998 version of 3DS Max (and edited with GIMP). I also made a custom palette. The pistol from Equinox is a placeholder that I threw in there because it fits, and the sky is from UAC_DEAD. 14 Share this post Link to post
Jerem Posted December 27, 2023 32 minutes ago, DeetOpianSky said: i love this 2 Share this post Link to post
Ar_e_en Posted December 27, 2023 40 minutes ago, DeetOpianSky said: Cacodad 3 Share this post Link to post
SupremeBioVizier Posted December 28, 2023 (edited) F-ZERO DOOM! lol I'm in the process of taking this slightly serious and adding some kind of other racer to the exit system...script is a nightmare for me. Edited December 28, 2023 by SupremeBioVizier 5 Share this post Link to post
NeilForshaw Posted December 29, 2023 Working on a new project. Doom 2 In City Only. Started on my map now. Still plenty of real estate to build a city on... though not for long... There's not much land... in the void XD Here's the link to the project. Slots do keep on cropping up so if you're interested. 13 Share this post Link to post
spwnSH4Rk Posted December 29, 2023 A deathmatch map I started about a week ago 15 Share this post Link to post
Arrowhead Posted December 30, 2023 Episode 1/6 of Frantik DM 3 is done! Frantik DM 3: MAP05: FIERY FACILITY On to Episode 2, the 'cold' episode! :) 15 Share this post Link to post
DerTimmy Posted December 30, 2023 adding a new arena/slaughter based campaign and boss fights to space cats saga :3 3 Share this post Link to post
Async Unicorn Posted December 30, 2023 (edited) I'll release it today, I hope. No one wants to playtest it, so I don't know about map balance, I'll try to polish it. upd: not today, because I'm tired Edited January 2 by Vanilla+Unicorn 6 Share this post Link to post
Naarok0fkor Posted December 31, 2023 18 hours ago, AshtralFiend said: https://www.youtube.com/watch?v=7ihOQNPKG1A&ab_channel=ElvisPresley%26PedroInfante 1 Share this post Link to post
Naarok0fkor Posted December 31, 2023 (edited) Map16 is grinding on. Only 20 more rooms to furnish with details... 7 Share this post Link to post
Arrowhead Posted January 2 The first level of Frantik DM 3's 'cold' episode! Frantik DM 3: MAP06: ICE-FISHING INCIDENTS There's a slightly obscured BFG in the central ice-hole that you need to swim down to - it should hopefully make for some unique DM encounters, as you must re-surface in a very vulnerable position. :) 16 Share this post Link to post
Waffendoomer Posted January 2 SKOLA.zip Finished this crap on halloween. 11 Share this post Link to post