Egregor Posted June 11 I'm getting ready to drop RC1 of a vanilla Heretic level set titled Your Journey Begins. Here is the picture preview: 26 Share this post Link to post
Doom-X-Machina Posted June 11 Dissension II: The Hell That Followed [WIP] 13 Share this post Link to post
Matt Eldrydge Posted June 11 Working on my RAMP 2024 map. Decent progress so far, with the main challenge coming from making my map in the 10x10 style, evoking Sunder's scale and using more light wherever possible. Only two fights are done at the moment, kinda shooting for a fun, slaughterlite kinda thing. Also challenged myself to use a midi by Ribbiks, since that felt really hard for me to justify - but I think I'm capable of living up to the choice. 27 Share this post Link to post
Protagonist Corvus Posted June 11 4 hours ago, Egregor said: I'm getting ready to drop RC1 of a vanilla Heretic level set titled Your Journey Begins. Here is the picture preview: I'm very glad that there is still someone making new maps for Heretic.. I really like Heretic and the pictures look really good.. I'm looking forward to it. 1 Share this post Link to post
Milkeno Posted June 12 (edited) Trying to stretch the ability of my limited mapping skills right now, I can't figure out how to make a compelling narrative in vanilla but until I can do that I'll stick with this hl2 beta project. These are very WIP... Edited June 15 by Milkeno : Better screenshots 8 Share this post Link to post
DRON12261 Posted June 12 Made another weapon New melee weapon for Eternity Engine 4.03 - Force Gauntlet with the mechanic of accumulating damage before a punch: If you hold down the LMB, the player will begin to accumulate punch, the longer you hold it, the more damage you will end up taking during the punch. During a berserk, the damage is doubled. There are 4 stages of damage accumulation, the transition from one stage to another can be distinguished by a specific mechanical sound and visually by the changing sprite of the stretching arm. Stage 1 - 100 (200 with berserker) damage, will work if you just press the LKM. Stage 2 - 200 (400 with berserk) damage, changes the sprite of the outstretched arm. Stage 3 - 350 (700 with berserk) damage, the sprite of the outstretched arm changes. Stage 4 - 500 (1000 with berserk) damage, maxed out, at which point the player keeps his left arm maximally extended at the center of the screen, allowing for better aim before punching. 7 Share this post Link to post
Somniac Posted June 12 I am once against indulging my green/brown/orange/blue fetish. 13 Share this post Link to post
Arrowhead Posted June 13 I did my 10th round of randomized deathmatch mapping! I rolled the randomizer at the start of the stream, and this time I got 'MummyTex'! Today's texture pack was from 2001, and was created by Andy McKie - it comes from his WAD called 'Mummy Phuquers 2'. It claims to be an Egyptian-themed megaWAD, in the texture pack readme, but I can't find it on the /idgames archive. Anyway, for being so old, it has some nice features - lots of marble edits, arch midtextures, bricks, and Egyptian mural textures. Honestly, it's not bad at all, if you're wanting to make a WAD of this style - especially if you pair it w/ Doom 2, like I did in this session! The map only took me 1 hour, 58 minutes to complete beginning to end - for some reason, I was much quicker this time! Here are some screenshots from tonight's session! Random Doom2 Deathmatch Mapping (STREAM 10): MAP11: Pyramid Peril: List of packs used in streams so far: Spoiler 1) Otex1.1 2) AquaTex 3) 5th Episode Textures 4) GothicDM1+2Tex 5) FoxTex 6) Vanilla Doom 2 7) Too Much Brown 8) NMN Corp. Tex 2 / Darkbase 9) Silver Textures 10) MummyTex 11) ??? So yeah, didn't really intend for this to be a speedmap - but I'm not complaining! I've been really productive recently, getting a map done every second day! At this pace, it shouldn't take me very long to reach 32 levels! Spoiler This will be my 6th 32-map+ Doom2 deathmatch megaWAD! :D 12 Share this post Link to post
Adamantium Posted June 14 Still have been working hard on that one WAD I posted some screenshots of here. 14 Share this post Link to post
ak47fu2 Posted June 14 Working on my mod and trying to make the Urdak map (although frankley all of them) better. I am kinda bad at mapping lol. I still need to finish code for alot of demons and weapons aswell. 2 Share this post Link to post
Arrowhead Posted June 15 I did my 11th round of randomized deathmatch mapping! I rolled the randomizer at the start of the stream, and this time I got 'GothMash'! The map only took me 2 hours, 30 minutes to complete beginning to end. Here are some screenshots from tonight's session! Random Doom2 Deathmatch Mapping (STREAM 11): MAP12: Keep of the Damned: List of packs used in streams so far: Spoiler 1) Otex1.1 2) AquaTex 3) 5th Episode Textures 4) GothicDM1+2Tex 5) FoxTex 6) Vanilla Doom 2 7) Too Much Brown 8) NMN Corp. Tex 2 / Darkbase 9) Silver Textures 10) MummyTex 11) GothMash 12) ??? / ??? VOD available here: https://www.twitch.tv/arrowheadd2dm I'm more than a third done this new megaWAD already! :D 13 Share this post Link to post
Walter confetti Posted June 15 Boy, compiling all these random texture packs must be a nightmare! 2 Share this post Link to post
Charbomber Posted June 15 I started making a Rain World-themed joke wad (joke as in it's funny not as in it's bad) but it snowballed and now it's becoming a whole thing. It's really cool trying to accurately recreate environments from the game in 3D though... especially when working with Doom and the whole no jumping no crouching thing. 4 Share this post Link to post
TheGreenZap Posted June 16 (edited) This is my fourth deathmatch map for my new DM pack. I have never created a Hell style level at all, so this was a new experience for me. When I was finishing this level up, I had a good feeling that this might be my strongest one yet. Shoutout to @Arrowhead for checking out each one of my maps to make sure I'm on the right track. 11 Share this post Link to post
Gez Posted June 16 On jeudi 13 juin 2024 at 3:51 AM, Arrowhead said: Today's texture pack was from 2001, and was created by Andy McKie - it comes from his WAD called 'Mummy Phuquers 2'. It claims to be an Egyptian-themed megaWAD, in the texture pack readme, but I can't find it on the /idgames archive. https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/mumphuq2 Like mumphuq1, it was made for Doom Legacy. Dunno how much Legacy features it uses (haven't tried it); it might run in GZDoom which has some amount of Legacy-compatibility built-in. 2 Share this post Link to post
MObreck Posted June 16 After a few month hiatus I've have resumed work on the demo for my TC project. The basic layout of the level is complete now. I just have to code in another enemy and populate the level. Hopefully a release will be ready before July: 12 Share this post Link to post
Andromeda Posted June 16 2 hours ago, Gez said: https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/mumphuq2 Like mumphuq1, it was made for Doom Legacy. Dunno how much Legacy features it uses (haven't tried it); it might run in GZDoom which has some amount of Legacy-compatibility built-in. That's close but not it, that's Mummy Phuquer 2. Mummy Phuquers 2 can be downloaded here: https://teamhellspawn.com/doomheaven/wads/mummy2.zip 1 Share this post Link to post
Gez Posted June 16 1 minute ago, Andromeda said: That's close but not it, that's Mummy Phuquer 2. Mummy Phuquers 2 can be downloaded here: https://teamhellspawn.com/doomheaven/wads/mummy2.zip Well, that's a confusing but insistent naming convention. 1 Share this post Link to post
TheBlurCafe Posted June 16 2 hours ago, MObreck said: After a few month hiatus I've have resumed work on the demo for my TC project. The basic layout of the level is complete now. I just have to code in another enemy and populate the level. Hopefully a release will be ready before July: Getting big Marathon vibes from this, really nice atmosphere. 1 Share this post Link to post
ArchLiver Posted June 16 Right now I'm working on a Thy Flesh Consumed themed WAD, 4 out of 9 Maps done. Spoiler Little Peak of E4M2 6 Share this post Link to post
rita remton Posted June 16 (edited) my polymorphic map for a community project. still very much work-in-progress though. Edited June 16 by rita remton 11 Share this post Link to post
exl Posted June 16 Work in progress of a new area. Still need to create some skewed texture versions for some slope structures. 32 Share this post Link to post